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diff --git a/docs/game-mechanics/skills/magic/evaluating-intelligence.md b/docs/game-mechanics/skills/magic/evaluating-intelligence.md
index 91300d0..2a345e7 100644
--- a/docs/game-mechanics/skills/magic/evaluating-intelligence.md
+++ b/docs/game-mechanics/skills/magic/evaluating-intelligence.md
@@ -2,166 +2,40 @@
# Evaluating Intelligence
-Increases magic damage and spell effectiveness.
-
## Overview
-Evaluating Intelligence (commonly called "Eval Int") is the magic equivalent of Tactics. It significantly boosts spell damage and improves spell success rates, making it essential for all combat mages.
-
-## Effects
-
-### Magic Damage Boost
+Evaluating Intelligence can be used on a 10 seconds cooldown, it doesn't have difficulty checks.
-- Directly increases spell damage
-- Scales with skill level
-- Applies to all offensive spells
-- Major impact on magic DPS
+It passively boosts the damage of your offensive Magery spells. When combined with Anatomy, they function as a passive Wrestling further enhancing your combat effectiveness.
-### Spell Effectiveness
+## Skill Use
-- Better spell success rate
-- More consistent damage
-- Improved spell interactions
+| Skill Response | Target's INT |
+|--------------------------------------------------------------------|--------------|
+| "It looks smarter than a rock, but dumber than a piece of wood" | 0 |
+| "Slightly less intelligent than a rock." | 1 - 9 |
+| "Fairly Stupid." | 10 - 19 |
+| "Not the brightest." | 20 - 29 |
+| "About Average." | 30 - 39 |
+| "Moderately intelligent." | 40 - 49 |
+| "Very intelligent." | 50 - 59 |
+| "Extremely intelligent." | 60 - 69 |
+| "Extraordinarily intelligent." | 70 - 79 |
+| "Like a formidable intellect, well beyond even the extraordinary." | 80 - 89 |
+| "Like a definite genius." | 90 - 99 |
+| "Superhumanly intelligent in a manner you cannot comprehend." | 100 + |
-### Defensive Benefit
-
-- Minor defensive bonus against spells
-- Helps resist some magical effects
+Once your Evaluating Intelligence reaches 76, you'll see the target's Mana as a percentage of its maximum, like "This being is at 100% mental strength."
## Training
-### Active Training
-
-Use the Evaluating Intelligence skill:
-
-- Target creatures and monsters
-- Examine their intelligence
-- Gains from successful evaluations
-- Can macro on training dummies
-
-### Passive Training
-
-Gains during spell combat:
-
-- Cast offensive spells at enemies
-- Fight with magic
-- PvP mage combat
-- Passive improvement over time
-
-!!! tip "Easy Training"
- Create a macro to use Eval Int on training dummies or creatures repeatedly. Combine with Magery training for efficiency!
-
-## Related Skills
-
-**Always Paired With:**
-
-- [Magery](magery.md) - Primary spellcasting
-- [Meditation](meditation.md) - Mana regeneration
-- [Resisting Spells](../combat/resisting-spells.md) - Magic defense
-
-**Full Mage Package:**
-
-- Magery: 100
-- **Evaluating Intelligence: 100** ⭐
-- Meditation: 100
-- Resisting Spells: 100
-
-## Damage Calculation
-
-## Impact on Spells
-
-### All Offensive Spells Boosted
-
-- Magic Arrow
-- Fireball
-- Lightning
-- Energy Bolt
-- Flamestrike
-- Meteor Swarm
-- Chain Lightning
-- Earthquake
-
-## Character Templates
-
-!!! warning
- These need refinement. Confirm your template in the Discord community.
-
-### Pure Mage (PvM)
-
-- Magery: 100
-- **Evaluating Intelligence: 100** ⭐
-- Meditation: 100
-- Resisting Spells: 100
-- Wrestling: 80
-- Inscription: 80
-- Poisoning: 40
-
-### PvP Mage
-
-- Magery: 100
-- **Evaluating Intelligence: 100** ⭐
-- Meditation: 100
-- Resisting Spells: 100
-- Wrestling: 100
-- Inscription: 100
-- Alchemy: 100
-
-### Bard Mage
-
-- Magery: 100
-- **Evaluating Intelligence: 100** ⭐
-- Musicianship: 100
-- Provocation: 100
-- Meditation: 100
-- Resisting Spells: 100
-- Wrestling: 100
-
-## PvP Importance
-
-In PvP combat, Eval Int is CRITICAL:
-
-- Maximum burst damage
-- Kill enemies before they escape
-- Competitive damage output
-- Essential for mage duels
-
-## PvM Importance
-
-For monster hunting:
-
-- Faster kills = more loot
-- Better resource efficiency
-- Solo dangerous monsters
-- Valuable in groups
-
-## Importance
-
-⭐⭐⭐⭐⭐ (Absolutely Essential for combat mages)
-
-Never skip Evaluating Intelligence on a mage build!
-
-## Training Priority
-
-For mage characters:
-
-1. Train Magery first (need spells)
-2. **Train Eval Int early** (for damage)
-3. Add Meditation (for mana)
-4. Add Resisting Spells (for defense)
-
-## Alternative Uses
-
-Some niche uses:
-
-- Identify creature intelligence
-- Examine magical beings
-- Lore knowledge (roleplay)
+Train from Mage NPCs to reach around 30.
----
+You can train by using it on players, monsters, and animals until you reach 100. It also increases when casting offensive spells and provides INT gains.
-**Related Pages:**
+## Related skills
-- [Magic Skills Overview](../index.md#magic-skills)
+- [Anatomy](../combat/anatomy.md)
+- [Wrestling](../combat/wrestling.md)
- [Magery](magery.md)
- [Meditation](meditation.md)
-- [Magic System](../../magic.md)
\ No newline at end of file
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index 2956839..9ae4ed9 100644
--- a/docs/game-mechanics/skills/magic/inscription.md
+++ b/docs/game-mechanics/skills/magic/inscription.md
@@ -2,185 +2,106 @@
# Inscription
-Create spell scrolls and enhance spellcasting power.
-
## Overview
-Inscription allows you to scribe spell scrolls and create runebooks. Additionally, having Inscription increases your spell damage, making it a powerful offensive boost for mages.
-
-## What You Can Create
-
-### Spell Scrolls
-
-Scribe scrolls for all spell circles:
-
-- **First Circle** - Basic spells
-- **Second Circle** - Utility spells
-- **Third Circle** - Travel and combat
-- **Fourth Circle** - Recall, Greater Heal
-- **Fifth Circle** - Blade Spirits, Paralyze
-- **Sixth Circle** - Energy Bolt, Invisibility
-- **Seventh Circle** - Flamestrike, Gate Travel
-- **Eighth Circle** - Resurrection, Earthquake
-
-### Runebooks
-
-- **Runebooks** - Store multiple recall runes
-- Organization for travel
-- Essential utility item
+Inscription allows you to craft spell scrolls, spellbooks, and runebooks. It also enhances the effectiveness of spells like Reactive Armor, Magic Reflection, and Protection.
+
+## Tools
+
+In order to start crafting, you will need a scribe pen. You can purchase one from mage vendors.
+
+## Inscribing spells requirements
+
+Before you can inscribe a spell, there are a few requirements. You need a spellbook with spells already inscribed into it, then you need to be able to cast them by having the sufficient Magery skill points, mana and reagents. Lastly, you need a blank scroll to write on.
+
+| icon | Spell Circle | Magery skill | INT/Mana |
+|:---------------------------------------------------------:|:------------:|:------------:|:--------:|
+|  | First | 1.1 | 4 |
+|  | Second | 6.1 | 6 |
+|  | Third | 16.1 | 9 |
+|  | Fourth | 26.1 | 11 |
+|  | Fifth | 36.1 | 14 |
+|  | Sixth | 51.8 | 20 |
+|  | Seventh | 66.1 | 40 |
+|  | Eighth | 80.1 | 50 |
+
+It doesn't matter if you successfully scribe a scroll or not, you will always consume mana, reagents and the blank scroll.
+
+### Success rates
+
+This table shows the percent of success rate, divided into skill ranges.
+
+=== "5 - 25"
+ | Skill
Spell Circle | 5 | 10 | 15 | 20 | 25 |
+ |---------------------------|---|----|----|----|----|
+ | 1 | ? | ? | ? | ? | ? |
+ | 2 | ? | ? | ? | ? | ? |
+ | 3 | 0 | ? | ? | ? | ? |
+ | 4 | 0 | 0 | 0 | 0 | ? |
+ | 5 | 0 | 0 | 0 | 0 | 0 |
+ | 6 | 0 | 0 | 0 | 0 | 0 |
+ | 7 | 0 | 0 | 0 | 0 | 0 |
+ | 8 | 0 | 0 | 0 | 0 | 0 |
+
+=== "30 - 50"
+ | Skill
Spell Circle | 30 | 35 | 40 | 45 | 50 |
+ |---------------------------|-----|-----|-----|-----|-----|
+ | 1 | 100 | 100 | 100 | 100 | 100 |
+ | 2 | ? | ? | 100 | 100 | 100 |
+ | 3 | ? | ? | ? | ? | 90 |
+ | 4 | ? | ? | ? | ? | ? |
+ | 5 | 0 | 0 | ? | ? | ? |
+ | 6 | 0 | 0 | 0 | 0 | 0 |
+ | 7 | 0 | 0 | 0 | 0 | 0 |
+ | 8 | 0 | 0 | 0 | 0 | 0 |
+
+=== "55 - 75"
+ | Skill
Spell Circle | 55 | 60 | 65 | 70 | 75 |
+ |---------------------------|-----|-----|-----|-----|-----|
+ | 1 | 100 | 100 | 100 | 100 | 100 |
+ | 2 | 100 | 100 | 100 | 100 | 100 |
+ | 3 | 100 | 100 | 100 | 100 | 100 |
+ | 4 | ? | ? | 100 | 100 | 100 |
+ | 5 | ? | ? | 65 | 80 | 90 |
+ | 6 | 5 | 15 | 25 | 35 | 45 |
+ | 7 | 0 | 0 | 0 | 5 | 10 |
+ | 8 | 0 | 0 | 0 | 0 | 0 |
+
+=== "80 - 100"
+ | Skill
Spell Circle | 80 | 85 | 90 | 95 | 100 |
+ |---------------------------|-----|-----|-----|-----|-----|
+ | 1 | 100 | 100 | 100 | 100 | 100 |
+ | 2 | 100 | 100 | 100 | 100 | 100 |
+ | 3 | 100 | 100 | 100 | 100 | 100 |
+ | 4 | 100 | 100 | 100 | 100 | 100 |
+ | 5 | 100 | 100 | 100 | 100 | 100 |
+ | 6 | 60 | 75 | 87 | 95 | 100 |
+ | 7 | 20 | 30 | 45 | 60 | 75 |
+ | 8 | 0 | 5 | 20 | 40 | 55 |
+
+## Other craftables
+
+| Item | Resources | Skill |
+|:---------------------------------------------------------------------:|:-----------------------------------------------------------------------------:|:-----:|
+| 
Spellbook | 10 Blank scrolls
3 Leather or Hides
50 Blood Moss
50 Spider's Silk | 50 |
+| 
Bulk Order Book | 10 Blank scrolls | 65 |
+| 
Runebook | 8 Blank scrolls
64 Recall scrolls
64 Gate scrolls
3 Leather or Hides | 85 |
+
+## Copying books
+
+Inscription i'snt just for scrolls, you can copy books too. Just target the completed book first, then the empty one. Its an excellent training option for new scribes trying to reach 45 skill points.
## Training
-!!! warning
- These need refinement. Confirm your template in the Discord community.
-
-### Early (0-30)
-
-- Scribe first circle scrolls
-- Magic Arrow, Heal, Night Sight
-- Cheap reagents, fast gains
-
-### Intermediate (30-50)
-
-- Progress through circles
-- Second and third circle scrolls
-- Moderate reagent cost
-
-### Advanced (50-70)
-
-- Fourth and fifth circle scrolls
-- Recall, Greater Heal
-- Higher costs
-
-### Master (70-100)
-
-- High circle scrolls
-- Sixth, seventh, eighth circles
-- Runebooks and slayer books
-- Expensive but lucrative
-
-!!! tip "Cost-Effective Training"
- Focus on scrolls that sell well to NPCs or players to offset reagent costs!
-
-## Requirements
-
-### Tools & Materials
-
-- **Scribe's Pen** - Inscription tool
-- **Blank Scrolls** - Writing surface
-- **Reagents** - Specific to each spell
-
-### Skill Requirements
-
-- Inscription skill for the spell circle
-- Higher circles need higher skill
-
-## Related Skills
-
-!!! warning
- These need refinement. Confirm your template in the Discord community.
-
-**Perfect Pairs:**
-
-- [Magery](magery.md) - Cast the spells you scribe
-- [Alchemy](../../crafting.md#alchemy) - Another crafting skill
-
-**Mage Build:**
-
-- Magery: 100
-- Evaluating Intelligence: 100
-- Meditation: 100
-- **Inscription: 80-100** ⭐
-- Resisting Spells: 100
-- Wrestling: 100
-
-## Spell Damage Bonus
-
-### Inscription Bonus
-
-### Damage Calculation
-
-## Economic Value
-
-### Selling Scrolls
-
-- Create scrolls to sell
-- NPCs buy certain scrolls
-- Players need scrolls for casting
-- Steady income source
-
-### Runebooks
-
-- High demand item
-- Essential for all players
-- Good profit margins
-- Regular sales
-
-## Character Templates
-
-### Scribe Mage
-
-- Magery: 100
-- Evaluating Intelligence: 100
-- **Inscription: 100** ⭐
-- Meditation: 100
-- Resisting Spells: 100
-- Wrestling: 100
-- Poisoning: 100
-
-### Crafter Mage
-
-- Magery: 100
-- **Inscription: 100** ⭐
-- Alchemy: 100
-- Meditation: 80
-- Evaluating Intelligence: 80
-- Resisting Spells: 80
-- Item Identification: 60
-
-## PvP Advantages
-
-Inscription in PvP provides:
-
-## PvM Benefits
-
-For hunting:
-
-## Crafting as Income
-
-### Business Model
-
-1. Buy reagents in bulk
-2. Scribe high-demand scrolls
-3. Create runebooks
-4. Sell to players/vendors
-5. Profit margins vary
-
-### Best Sellers
-
-- Recall scrolls (high demand)
-- Gate Travel scrolls
-- Runebooks (always needed)
-
-## Bulk Order Deeds (BODs)
-
-If BODs are enabled:
-
-- Scribe specific scrolls
-- Turn in for rewards
-- Earn special resources
-- Rare items and materials
-
-## Importance
-
-⭐⭐⭐ (for combat mages)
-⭐⭐⭐⭐ (Very profitable crafting skill)
-
----
+| Skill | Scroll |
+|----------|-----------------|
+| 0 - 30 | Train from NPCs |
+| 30 - 45 | Copy books |
+| 45 - 50 | Recall |
+| 50 - 85 | Energy Bolt |
+| 85 - 90 | FlameStrike |
+| 90 - 100 | Resurrection |
-**Related Pages:**
+## Related skills
-- [Magic Skills Overview](../index.md#magic-skills)
- [Magery](magery.md)
-- [Crafting Skills](../index.md#crafting-skills)
-- [Alchemy](../../crafting.md#alchemy)
\ No newline at end of file
diff --git a/docs/game-mechanics/skills/magic/magery.md b/docs/game-mechanics/skills/magic/magery.md
index 85baab9..757a3ce 100644
--- a/docs/game-mechanics/skills/magic/magery.md
+++ b/docs/game-mechanics/skills/magic/magery.md
@@ -2,236 +2,208 @@
# Magery
-The primary spellcasting skill in Ultima Online.
-
## Overview
-Magery allows you to cast powerful spells from eight circles of magic. This versatile skill provides damage, healing, utility, and transportation, making it one of the most flexible skills in the game.
-
-## Spell Circles
-
-### First Circle (10-20 skill)
-
-Basic utility spells:
-
-- Clumsy, Create Food, Feeblemind
-- Heal, Magic Arrow, Night Sight
-- Reactive Armor, Weaken
-
-### Second Circle (20-30 skill)
-
-More utility, minor combat:
-
-- Agility, Cunning, Cure
-- Harm, Magic Trap, Magic Untrap
-- Protection, Strength
-
-### Third Circle (30-40 skill)
-
-Teleport and combat spells:
-
-- Bless, Fireball, Magic Lock
-- Poison, Teleport, Unlock
-- Wall of Stone
-
-### Fourth Circle (40-50 skill)
-
-Greater healing, travel:
-
-- Arch Cure, Arch Protection, Curse
-- Fire Field, Greater Heal, Lightning
-- Mana Drain, Recall
-
-### Fifth Circle (50-60 skill)
-
-Powerful combat and summons:
-
-- Blade Spirits, Dispel Field, Incognito
-- Magic Reflection, Mind Blast, Paralyze
-- Poison Field, Summon Creature
-
-### Sixth Circle (60-70 skill)
-
-Advanced magic:
-
-- Dispel, Energy Bolt, Explosion
-- Invisibility, Mark, Mass Curse
-- Paralyze Field, Reveal
-
-### Seventh Circle (70-80 skill)
-
-Master spells:
-
-- Chain Lightning, Energy Field, Flamestrike
-- Gate Travel, Mana Vampire, Mass Dispel
-- Meteor Swarm, Polymorph
-
-### Eighth Circle (80-100 skill)
-
-Legendary magic:
-
-- Earthquake, Energy Vortex, Resurrection
-- Air Elemental, Summon Daemon, Earth Elemental
-- Fire Elemental, Water Elemental
-
-## Training
-
-!!! warning
- These need refinement. Confirm your template in the Discord community.
-
-### Early Training (0-30)
-
-### Intermediate (30-50)
-
-### Advanced (50-70)
-
-### Master Level (70-100)
+Magery grants you ease of transportation and healing.
+
+Combining Evaluating Intelligence with Magery will boost the damage of your spells.
+
+Casting spells consumes mana, is a good idea to combine Magery with Meditation.
+
+## Spells
+
+Each Spell Circle adds 0.5 seconds of casting time. For example, a spell from Circle 1 takes 0.5 second to cast, while a spell from Circle 2 takes 1 second to cast, and so on.
+
+If you fail to cast a spell from a spellbook, the reagents will still be consumed, but the mana won't.
+
+=== "1st Circle"
+
+ | Icon | Spell | Words of Power | Reagents used |
+ |:-------------------------------------------------------:|:--------------:|:--------------:|:-----------------------------------------:|
+ |  | Clumsy | Uus Jux | Blood Moss
Nightshade |
+ |  | Create Food | In Mani Ylem | Garlic
Ginseng
Mandrake Root |
+ |  | Feeblemind | Rel Wis | Nightshade
Ginseng |
+ |  | Heal | In Mani | Garlic
Ginseng
Spider's Silk |
+ |  | Magic Arrow | In Por Ylem | Black Pearl
Nightshade |
+ |  | Night Sight | In Lor | Spider's Silk
Sulphurous Ash |
+ |  | Reactive Armor | Flam Sanct | Garlic
Spider's Silk
Sulphurous Ash |
+ |  | Weaken | Des Mani | Garlic
Nightshade |
+
+=== "2nd"
+
+ | Icon | Spell | Words of Power | Reagents used |
+ |:----------------------------------------------------:|:-----------:|:--------------:|:-----------------------------------------:|
+ |  | Agility | Ex Uus | Blood Moss
Mandrake Root |
+ |  | Cunning | Uus Wis | Nightshade
Mandrake Root |
+ |  | Cure | An Nox | Garlic
Ginseng |
+ |  | Harm | An Mani | Nightshade
Spider's Silk |
+ |  | Magic Trap | In Jux | Garlic
Spider's Silk
Sulphurous Ash |
+ |  | Remove Trap | An Jux | Blood Moss
Sulphurous Ash |
+ |  | Protection | Uus Sanct | Garlic
Ginseng
Sulphurous Ash |
+ |  | Strength | Uus Mani | Mandrake Root
Nightshade |
+
+=== "3rd"
+
+ | Icon | Spell | Words of Power | Reagents used |
+ |:------------------------------------------------------:|:-------------:|:--------------:|:-------------------------------------:|
+ |  | Bless | Rel Sanct | Garlic
Mandrake Root |
+ |  | Fireball | Vas Flam | Black Pearl |
+ |  | Magic Lock | An Por | Bloodmoss
Garlic
Sulphurous Ash |
+ |  | Poison | In Nox | Nightshade |
+ |  | Telekinesis | Ort Por Ylem | Blood Moss
Mandrake Root |
+ |  | Teleport | Rel Por | Blood Moss
Mandrake Root |
+ |  | Unlock | Ex Por | Blood Moss
Sulphurous Ash |
+ |  | Wall of Stone | In Sanct Ylem | Blood Moss
Garlic |
+
+=== "4th"
+
+ | Icon | Spell | Words of Power | Reagents used |
+ |:-------------------------------------------------------:|:--------------:|:--------------:|:----------------------------------------------------:|
+ |  | Archcure | Vas An Nox | Garlic
Ginseng
Mandrake Root |
+ |  | Archprotection | Vas Uus Sanct | Garlic
Ginseng
Mandrake Root
Sulphurous Ash |
+ |  | Curse | Des Sanct | Garlic
Nightshade
Sulphurous Ash |
+ |  | Fire Field | In Flam Grav | Black Pearl
Spider's Silk
Sulphurous Ash |
+ |  | Greater Heal | In Vas Mani | Garlic
Ginseng
Mandrake Root
Spider's Silk |
+ |  | Lightning | Por Ort Grav | Black Pearl
Mandrake Root
Sulphurous Ash |
+ |  | Mana Drain | Ort Rel | Black Pearl
Mandrake Root
Spider's Silk |
+ |  | Recall | Kal Ort Por | Black Pearl
Blood Moss
Mandrake Root |
+
+=== "5th"
+
+ | Icon | Spell | Words of Power | Reagents used |
+ |:---------------------------------------------------------:|:----------------:|:---------------:|:------------------------------------------------------------:|
+ |  | Blade Spirits | In Jux Hur Ylem | Black Pearl
Mandrake Root
Nightshade |
+ |  | Dispel Field | An Grav | Black Pearl
Garlic
Spider's Silk
Sulphurous Ash |
+ |  | Incognito | Kal In Ex | Blood Moss
Garlic
Nightshade |
+ |  | Magic Reflection | In Jux Sanct | Garlic
Mandrake Root
Spider's Silk |
+ |  | Mind Blast | Por Corp Wis | Black Pearl
Mandrake Root
Nightshade
Sulphurous Ash |
+ |  | Paralyze | An Ex Por | Garlic
Mandrake Root
Spider's Silk |
+ |  | Poison Field | In Nox Grav | Black Pearl
Nightshade
Spider's Silk |
+ |  | Summon Creature | Kal Xen | Blood Moss
Mandrake Root
Spider's Silk |
+
+=== "6th"
+
+ | Icon | Spell | Words of Power | Reagents used |
+ |:-------------------------------------------------------:|:--------------:|:--------------:|:-------------------------------------------------------:|
+ |  | Dispel | An Ort | Garlic
Mandrake Root
Sulphurous Ash |
+ |  | Energy Bolt | Corp Por | Black Pearl
Nightshade |
+ |  | Explosion | Vas Ort Flam | Mandrake Root
Sulphurous Ash |
+ |  | Invisibility | An Lor Xen | Blood Moss
Nightshade |
+ |  | Mark | Kal Por Ylem | Black Pearl
Blood Moss
Mandrake Root |
+ |  | Mass Curse | Vas Des Sanct | Garlic
Mandrake Root
Nightshade
Sulphurous Ash |
+ |  | Paralyze Field | In Ex Grav | Black Pearl
Ginseng
Spider's Silk |
+ |  | Reveal | Wis Quas | Blood Moss
Sulphurous Ash |
+
+=== "7th"
+
+ | Icon | Spell | Words of Power | Reagents used |
+ |:--------------------------------------------------------:|:---------------:|:-----------------:|:---------------------------------------------------------------:|
+ |  | Chain Lightning | Vas Ort Grav | Black Pearl
Blood Moss
Mandrake Root
Sulphurous Ash |
+ |  | Energy Field | In Sanct Grav | Black Pearl
Mandrake Root
Spider's Silk
Sulphurous Ash |
+ |  | Flamestrike | Kal Vas Flam | Spider's Silk
Sulphurous Ash |
+ |  | Gate Travel | Vas Rel Por | Black Pearl
Mandrake Root
Sulphurous Ash |
+ |  | Mana Vampire | Ort Sanct | Black Pearl
Blood Moss
Mandrake
Spider's Silk |
+ |  | Mass Dispel | Vas An Ort | Black Pearl
Garlic
Mandrake Root
Sulphurous Ash |
+ |  | Meteor Swarm | Kal Des Flam Ylem | Blood Moss
Mandrake Root
Spider's Silk
Sulphurous Ash |
+ |  | Polymorph | Vas Ylem Rel | Blood Moss
Mandrake Root
Spider's Silk |
+
+=== "8th"
+
+ | Icon | Spell | Words of Power | Reagents used |
+ |:----------------------------------------------------------------------------:|:------------------:|:-------------------:|:--------------------------------------------------------------:|
+ |  | Earthquake | In Vas Por | Blood Moss
Ginseng
Mandrake Root
Sulphurous Ash |
+ |  | Energy Vortex | Vas Corp Por | Black Pearl
Blood Moss
Mandrake Root
Nightshade |
+ |  | Resurrection | An Corp | Blood Moss
Garlic
Ginseng |
+ |  | Summon Air Elem. | Kal Vas Xen Hur | Blood Moss
Mandrake Root
Spider's Silk |
+ |  | Summon Daemon | Kal Vas Xen Corp | Blood Moss
Mandrake Root
Spider's Silk
Sulphurous Ash |
+ |  | Summon Earth Elem. | Kal Vas Xen Ylem | Blood Moss
Mandrake Root
Spider's Silk |
+ |  | Summon Fire Elem. | Kal Vas Xen Flam | Blood Moss
Mandrake Root
Spider's Silk
Sulphurous Ash |
+ |  | Summon Water Elem. | Kal Vas Xen An Flam | Blood Moss
Mandrake Root
Spider's Silk |
+
+### Casting requirements
+
+This table shows the minimum Skill required to attempt casting a Spell of a specific Circle (2% success rate), the number next to it shows the amount of skill needed to have achieve 99%.
+
+| icon | Spell Circle | INT | Skill |
+|:-------------------------------------------------------:|:------------:|:---:|:-----------:|
+|  | First | 4 | 1.1 / 40.1 |
+|  | Second | 6 | 6.1 / 50.1 |
+|  | Third | 9 | 16.1 / 60.1 |
+|  | Fourth | 11 | 26.1 / 70.1 |
+|  | Fifth | 14 | 36.1 / 80.1 |
+|  | Sixth | 20 | 51.8 / 90.1 |
+|  | Seventh | 40 | 66.1 / ---- |
+|  | Eight | 50 | 80.1 / ---- |
+
+For every Skill point over the minimum, you get roughly a 2-3% chance increase to cast spells from that Circle, until you hit the 99% cap. Except for the First, Seventh and Eight circles.
+
+### Spell scrolls
+
+Success rate of scrolls works differently, they count as two Circles lower than normal. Casting an 8th Circle Earthquake scroll, for instance, depends on your 6th Circle spell skill.
+
+Casting from scrolls does not require reagents. If successful, the mana consumed will be the same as for normal spells, and the scroll will disappear.
## Reagents
-### Required Reagents
-
-- **Black Pearl** - Summoning, travel spells
-- **Blood Moss** - Teleportation spells
-- **Garlic** - Protection, cure spells
-- **Ginseng** - Healing spells
-- **Mandrake Root** - Powerful spells
-- **Nightshade** - Poison spells
-- **Spider's Silk** - Energy spells
-- **Sulfurous Ash** - Fire spells
-
-### Reagent Management
-
-- Keep well stocked
-- Buy in bulk for discounts
-- Use reagent bag (blessed if possible)
-- Failed casts still consume reagents
-
-## Related Skills
-
-**Essential Pairs:**
-
-- [Evaluating Intelligence](evaluating-intelligence.md) - Magic damage
-- [Meditation](meditation.md) - Mana regeneration
-- [Wrestling](../combat/wrestling.md) - Defense without weapon
-- [Resisting Spells](../combat/resisting-spells.md) - Magic defense
-
-**Advanced Combinations:**
-
-- [Inscription](inscription.md) - Increased spell damage
-- [Poisoning](../combat/poisoning.md) - Enhanced poison spells
-
-## Spell Categories
-
-### Direct Damage
-
-- **Lightning** - Fast, moderate damage
-- **Energy Bolt** - Slower, high damage
-- **Flamestrike** - Fire damage, high damage
-- **Meteor Swarm** - Area damage
-- **Chain Lightning** - Multi-target
-- **Earthquake** - Massive AoE
-
-### Healing
+You can find Reagents from the ground, from looting monsters or from NPC vendors at mage shops. They are essential for casting and crafting spells, or for crafting potions.
-- **Heal** - Restore HP quickly
-- **Greater Heal** - Restore more HP
-- **Cure** - Remove poison
-- **Arch Cure** - Cure multiple targets
-- **Resurrection** - Revive the dead
+This table show how much each reagent type is used when casting spells, for example Mandrake Root is used in 56% of all spells, with higher usage in Circles 5 trough 8.
-### Utility
+| Reagent | All Circles | Circles 1 - 4 | Circles 5 - 8 |
+|:------------------------------------------------------------------------:|:-----------:|:-------------:|:-------------:|
+| 
Mandrake Root | 56% | 41% | 72% |
+| 
Sulphurous Ash | 41% | 34% | 47% |
+| 
Blood Moss | 41% | 28% | 53% |
+| 
Spider's Silk | 39% | 25% | 53% |
+| 
Garlic | 34% | 44% | 25% |
+| 
Black Pearl | 30% | 19% | 41% |
+| 
Nightshade | 27% | 28% | 25% |
+| 
Ginseng | 17% | 25% | 9% |
-- **Recall** - Teleport to rune
-- **Gate Travel** - Open portal
-- **Mark** - Mark rune location
-- **Teleport** - Short-range movement
-- **Invisibility** - Become hidden
+### Guild discount
-### Debuffs
+Once you reach 100 Magery and become a Grand Master, you can join the Sorcerer's Guild by using the command `[vendor name] join` followed by a 5.000 gold fee. This grants you a 10% discount from mage vendors, which is helpful for stocking up on reagents.
-- **Curse** - Lower all stats
-- **Weaken** - Reduce strength
-- **Clumsy** - Reduce dexterity
-- **Feeblemind** - Reduce intelligence
-- **Paralyze** - Freeze target
-- **Poison** - Damage over time
+### Wind access
-### Summoning
+Reaching 72 Magery skill grants access to Wind, the city of mages.
-- **Blade Spirits** - Attacking spirits
-- **Energy Vortex** - Powerful summon
-- **Elementals** - Various elemental summons
-- **Summon Daemon** - Powerful demon ally
-
-### Fields
-
-- **Fire Field** - Damage barrier
-- **Poison Field** - Poison damage
-- **Paralyze Field** - Freeze barrier
-- **Energy Field** - Impassable wall
-
-## Character Templates
-
-!!! warning
- These need refinement. Confirm your template in the Discord community.
-
-### Pure Mage (PvM)
-
-- **Magery: 100** ⭐
-- Evaluating Intelligence: 100
-- Meditation: 100
-- Resisting Spells: 100
-- Wrestling: 80
-- Inscription: 80
-- Poisoning: 40
-
-### PvP Mage
-
-- **Magery: 100** ⭐
-- Evaluating Intelligence: 100
-- Meditation: 100
-- Resisting Spells: 100
-- Wrestling: 100
-- Inscription: 100
-- Alchemy: 100
-
-### Battle Mage
-
-- **Magery: 100** ⭐
-- Evaluating Intelligence: 100
-- Weapon Skill: 100
-- Tactics: 100
-- Anatomy: 100
-- Resisting Spells: 100
-- Meditation: 100
-
-## Equipment
-
-### Spellbooks
-
-- **Standard Spellbook** - All 64 spells
+## Training
-### Armor
+Training Magery can burn a hole in your pockets, so be sure to stockpile plenty of gold for those pricey reagents.
-- Leather armor (allows meditation)
-- Studded leather (check meditation)
-- Mage armor property items
-- Robes for aesthetics
+=== "Magery Only"
-### Jewelry & Accessories
+ | Skill | Cast |
+ |----------|-----------------|
+ | 0 - 30 | Train from NPCs |
+ | 30 - 40 | Third Circle |
+ | 40 - 55 | Fourth Circle |
+ | 55 - 66 | Fifth Circle |
+ | 65 - 80 | Sixth Circle |
+ | 80 - 95 | Seventh Circle |
+ | 95 - 100 | Eighth Circle |
-## Importance
+=== "Magery and Resisting Spells"
-⭐⭐⭐⭐⭐ (One of the best skills in the game)
+ | Skill | Cast :material-information-outline:{ title="Cast on yourself" } |
+ |----------|---------------------------------------------------------------------------------------|
+ | 0 - 30 | Train from NPCs |
+ | 30 - 55 | Fire Field :material-information-outline:{ title="Cast it and run across the field" } |
+ | 55 - 60 | Lighting |
+ | 60 - 82 | Energy Bolt |
+ | 82 - 100 | Flamestrike |
-Magery is incredibly versatile and useful for almost every template!
+=== "Magery Only alternative"
----
+ | Skill | Cast |
+ |-------------|-----------------|
+ | 0 - 30 | Train from NPCs |
+ | 30 - 50.1 | Fourth Circle |
+ | 50.1 - 80.1 | Invisibility |
+ | 80.1 - 100 | Earthquake |
-**Related Pages:**
+## Related skills
-- [Magic Skills Overview](../index.md#magic-skills)
- [Evaluating Intelligence](evaluating-intelligence.md)
- [Meditation](meditation.md)
-- [Magic System](../../magic.md)
\ No newline at end of file
diff --git a/docs/game-mechanics/skills/magic/meditation.md b/docs/game-mechanics/skills/magic/meditation.md
index 8a83d68..fca7bd8 100644
--- a/docs/game-mechanics/skills/magic/meditation.md
+++ b/docs/game-mechanics/skills/magic/meditation.md
@@ -2,198 +2,23 @@
# Meditation
-Regenerate mana faster through active meditation.
-
## Overview
-Meditation allows mages to actively regenerate mana at an accelerated rate. This essential skill keeps you casting spells without long waiting periods between fights.
-
-## Effects
-
-### Mana Regeneration
-
-- **Active Regen** - Regenerate mana while meditating
-- **Faster Recovery** - Much faster than passive regen
-- **Sustained Casting** - Cast more spells in sequence
-- **Essential for Mages** - Core skill for any caster
-
-### Regen Rate
-
-Mana regeneration speed depends on:
-
-- Meditation skill level
-- Intelligence stat
-- Equipment bonuses
-- Focus skill (if applicable)
+Meditation helps regenerate mana. You can either regen passively, every time your mana is below your INT, or actively, by using the skill, you will enter a "trance" that will be broken if you speak or make any other action. Active regen is faster than passive.
-## Requirements
+## Armor
-### To Meditate Successfully
-
-- Must be stationary (not moving)
-- Cannot be actively casting
-- **Cannot wear metal armor** (critical restriction)
-
-### Armor Restrictions
-
-!!! warning
- These need refinement. Confirm your template in the Discord community.
-
-- ✅ Leather armor - Meditation works
-- ✅ Studded leather - Meditation works
-- ❌ Ringmail - Blocks meditation
-- ❌ Chainmail - Blocks meditation
-- ❌ Plate armor - Blocks meditation
-
-!!! warning "Metal Armor"
- Wearing metal armor prevents meditation! Mages must use leather or special "mage armor" property items.
+The type of armor you wear will impact how fast you can regen. Try to avoid any metal based armor.
## Training
-### Active Meditation
-
-Use the meditation skill when mana is below maximum:
-
-- Cast spells to drain mana
-- Use meditation skill
-- Wait for mana to regenerate
-- Repeat process
-
-### Training Method
-
-**Fastest Training:**
-
-1. Cast expensive spells (Energy Vortex, Flamestrike)
-2. Use Meditation skill
-3. Wait for mana to regenerate
-4. Cast spells again
-5. Repeat until 100
-
-**Passive Training:**
-
-- Gains naturally while hunting
-- Meditate between combats
-- Automatic improvement over time
-
-!!! tip "Efficient Training"
- Create a macro: Cast spell → Meditate → Wait → Repeat. This trains both Magery and Meditation simultaneously!
-
-## Related Skills
-
-**Essential Mage Trio:**
-
-- [Magery](magery.md) - Cast spells (uses mana)
-- [Evaluating Intelligence](evaluating-intelligence.md) - Damage boost
-- **Meditation: 100** ⭐ - Mana regeneration
-
-## Meditation Mechanics
-
-### When to Meditate
-
-- After casting several spells
-- Before entering combat
-- Between monster fights
-- While traveling safely
-
-### Interruptions
-
-Meditation is interrupted by:
-
-- Taking damage
-- Moving
-- Beginning to cast a spell
-- Being paralyzed
-
-## Character Templates
-
-!!! warning
- These need refinement. Confirm your template in the Discord community.
-
-### Pure Mage (PvM)
-
-- Magery: 100
-- Evaluating Intelligence: 100
-- **Meditation: 100** ⭐
-- Resisting Spells: 100
-- Wrestling: 80
-- Inscription: 80
-- Poisoning: 40
-
-### PvP Mage
-
-- Magery: 100
-- Evaluating Intelligence: 100
-- **Meditation: 100** ⭐
-- Resisting Spells: 100
-- Wrestling: 100
-- Inscription: 100
-- Alchemy: 100
-
-### Support Mage
-
-- Magery: 100
-- Evaluating Intelligence: 100
-- **Meditation: 100** ⭐
-- Resisting Spells: 100
-- Musicianship: 100
-- Provocation: 100
-- Peacemaking: 100
-
-## Without Meditation
-
-Mage without Meditation:
-
-- ❌ Very slow mana regeneration
-- ❌ Long waits between fights
-- ❌ Inefficient hunting
-- ❌ Constantly out of mana
-
-## With 100 Meditation
-
-Mage with 100 Meditation:
-
-- ✅ Fast mana recovery
-- ✅ Continuous spell casting
-- ✅ Efficient hunting
-- ✅ Ready for PvP instantly
-
-## PvP Importance
-
-In PvP, Meditation is crucial:
-
-- Quick mana recovery between fights
-- Be ready for next engagement
-- Sustain longer battles
-- Essential for mage duels
-
-## PvM Importance
-
-For monster hunting:
-
-- Continuous casting
-- Chain farm monsters
-- No downtime waiting
-- Maximize efficiency
-
-## Battle Mages
-
-Warriors who use magic for utility:
-
-- Often skip Meditation
-- Use Focus instead
-- Can wear plate armor
-- Sacrifice some mana regen for defense
-
-## Importance
+Train from Mage NPCs to reach around 30.
-⭐⭐⭐⭐⭐ (Essential for pure mages)
-⭐⭐⭐ (Useful for hybrid builds)
+In order to gain skill points you need to regenerate mana, you can consume mana by either casting spells or by equipping and un-quipping a magical wizard hat. You can gain points with passive regen or you can try to use Meditation when your are not at full mana.
----
+When training Magery you will also naturally gain Meditation too.
-**Related Pages:**
+## Related skills
-- [Magic Skills Overview](../index.md#magic-skills)
- [Magery](magery.md)
-- [Evaluating Intelligence](evaluating-intelligence.md)
-- [Equipment Guide](../../../items/armor.md)
\ No newline at end of file
+- [Inscription](inscription.md)
diff --git a/docs/game-mechanics/skills/magic/spirit-speak.md b/docs/game-mechanics/skills/magic/spirit-speak.md
index c9152d0..4258c32 100644
--- a/docs/game-mechanics/skills/magic/spirit-speak.md
+++ b/docs/game-mechanics/skills/magic/spirit-speak.md
@@ -2,181 +2,22 @@
# Spirit Speak
-Spiritual communication, and spirit summoning.
-
## Overview
-Spirit Speak is essential for the **Spirit Summoner** build, where it enhances summoned creatures' duration, dispel resistance, and healing effectiveness.
-
-## Effects
-
-### Mana Regeneration
-
-- **Works While Moving** - No need to stand still
-- **Any Armor** - Functions in plate armor
-
-### Spiritual Communication
-
-- Talk to ghosts and spirits
-- Communicate with the dead
-- Lore and roleplay value
-
-### Spirit Summoner Bonuses
-
-When used with the **Spirit Summoner** system:
-
-- **Summon Duration** - Higher Spirit Speak increases how long summons last
-- **Dispel Resistance** - Harder for enemies to dispel your spirit summons
-- **Healing Bonus** - Active Spirit Speak boosts healing on spirit summons
-- **Synergy with Animal Lore** - Summon strength scales with [Animal Lore](../taming-and-animals/animal-lore.md)
-
-!!! info "Spirit Summoner Scaling"
- The power of your spirit summons (stats, skills, armor) scales based on **[Animal Lore](../taming-and-animals/animal-lore.md)** skill, while **Spirit Speak** determines duration, dispel resistance, and healing effectiveness when active.
-
-## How It Works
-
-### Activation
-
-1. Use Spirit Speak skill
-2. Success grants mana regeneration over time
-3. Effect lasts for a duration
-4. Can reactivate after cooldown
+Spirit Speak passively enhances your Magery summons, making them last longer and harder to dispel.
-### Regeneration Details
+Once you reach 100 and become a Grand Master, you will be able to see and communicate with ghosts.
-- Mana restored over 10-15 seconds
-- Amount based on skill level
-- Can be used in combat
-- Works with any armor
+Whe combined with Animal Lore, your summons will also be stronger.
## Training
-- Can be used anywhere
-- Lower success rate
-- Slower skill gains
-- Still functions for mana
-
-## Spirit Summoner System
-
-### 8th Circle Summons
-
-Spirit Summoner 8th circle summons have been significantly enhanced:
-
-- **Enhanced Base Stats** - All 8th circle summons have increased base stats and skills
-- **Meditation** - 8th circle spirit summons have the Meditation skill
-- **Improved Following** - Faster follow speed and increased follow distance
-- **Dispel Protection** - Fixed issues where mobs could instantly dispel summons
-
-### Healing Spirit Summons
-
-When healing your spirit summons:
-
-- Cast Heal or Greater Heal on your spirit summon
-- If Spirit Speak is **active**, you gain a healing bonus
-- Bonus amount scales with your Spirit Speak skill
-- Works with both Heal and Greater Heal spells
-
-### Scaling Mechanics
-
-**[Animal Lore](../taming-and-animals/animal-lore.md)** determines:
-
-- ✅ Base stats scaling
-- ✅ Skills scaling
-- ✅ Armor rating
-- ✅ Overall summon power
-
-**Spirit Speak** determines:
-
-- ✅ Summon duration
-- ✅ Dispel resistance
-- ✅ Healing bonus (when active)
-
-!!! tip "Balanced Build"
- For optimal Spirit Summoner performance, invest in both Spirit Speak and [Animal Lore](../taming-and-animals/animal-lore.md) to maximize both summon strength and utility!
+Train from Healer NPCs to reach around 30.
-## Related Skills
+Spirit speak can be used on a 10 seconds cooldown, it doesn't have difficulty checks. Just use it until you reach 100.
-**For Spirit Summoners:**
-
-- **Spirit Speak** - Duration, dispel resistance, healing
-- [Animal Lore](../taming-and-animals/animal-lore.md) - Summon power scaling
-- [Magery](magery.md) - Summoning and healing spells
-- [Veterinary](../taming-and-animals/veterinary.md) - Additional healing option
-
-**For Battle Mages:**
-
-- [Magery](magery.md) - Spell casting
-- Weapon Skill - Melee combat
-- [Tactics](../combat/tactics.md) - Damage
-- **Spirit Speak** - Mana regen in armor
-
-## Character Templates
-
-!!! warning
- These need refinement. Confirm your template in the Discord community.
-
-### Spirit Summoner
-
-- [Magery](magery.md): 100
-- **Spirit Speak: 100** ⭐
-- [Animal Lore](../taming-and-animals/animal-lore.md): 100 ⭐
-- [Veterinary](../taming-and-animals/veterinary.md): 100
-- [Meditation](meditation.md): 100
-- [Resisting Spells](../combat/resisting-spells.md): 100
-- [Evaluating Intelligence](evaluating-intelligence.md): 100
-
-### Battle Mage with Spirit Speak
-
-- [Magery](magery.md): 100
-- [Evaluating Intelligence](evaluating-intelligence.md): 100
-- Weapon Skill: 100
-- [Tactics](../combat/tactics.md): 100
-- **Spirit Speak: 100** ⭐
-- [Resisting Spells](../combat/resisting-spells.md): 100
-- [Anatomy](../combat/anatomy.md): 100
-
-## Use Cases
-
-### Best For
-
-- **Spirit Summoner builds** (essential)
-- Battle mages in plate armor
-- Hybrid warrior/mage builds
-- Players who need mobile mana regen
-- Summoner playstyles with [Animal Lore](../taming-and-animals/animal-lore.md)
-
-### Not Ideal For
-
-- Pure mages ([Meditation](meditation.md) is better)
-- Builds that need 700 skill points elsewhere
-- Tamer builds without summoning focus
-
-## PvP Considerations
-
-In PvP, Spirit Speak allows:
-
-- Flexibility in combat
-
-## PvM Benefits
-
-For hunting:
-
-- Hybrid tamer playstyle support
-- Continuous spell access
-
-## Importance
-
-⭐⭐⭐⭐⭐ (Essential for Spirit Summoners)
-⭐⭐ (Limited use for pure mages)
-
----
-
-**Related Pages:**
+## Related skills
- [Spirit Summoner System](../../../custom-systems/spirit-summoner.md)
-- [Animal Lore](../taming-and-animals/animal-lore.md)
-- [Magic Skills Overview](../index.md#magic-skills)
-- [Meditation](meditation.md)
- [Magery](magery.md)
-- [Veterinary](../taming-and-animals/veterinary.md)
-- [Combat System](../../combat.md)
\ No newline at end of file
+- [Animal Lore](../taming-and-animals/animal-lore.md)
diff --git a/mkdocs.yml b/mkdocs.yml
index 6e19023..8f3cbaf 100644
--- a/mkdocs.yml
+++ b/mkdocs.yml
@@ -146,11 +146,11 @@ nav:
- Tailoring: game-mechanics/skills/crafting/tailoring.md
- Tinkering: game-mechanics/skills/crafting/tinkering.md
- Magic:
- - Evaluating Intelligence: game-mechanics/skills/magic/evaluating-intelligence.md
- - Inscription: game-mechanics/skills/magic/inscription.md
- Magery: game-mechanics/skills/magic/magery.md
- Meditation: game-mechanics/skills/magic/meditation.md
+ - Evaluating Intelligence: game-mechanics/skills/magic/evaluating-intelligence.md
- Spirit Speak: game-mechanics/skills/magic/spirit-speak.md
+ - Inscription: game-mechanics/skills/magic/inscription.md
- Resource Gathering:
- Fishing: game-mechanics/skills/resource-gathering/fishing.md
- Lumberjacking: game-mechanics/skills/resource-gathering/lumberjacking.md