From da54984c38530dbde7244c68487e6e8a762f30ab Mon Sep 17 00:00:00 2001 From: Quick <577652+markdwags@users.noreply.github.com> Date: Wed, 4 Feb 2026 09:07:50 -0600 Subject: [PATCH] Remove wrong info from skills --- docs/game-mechanics/skills/alchemy.md | 27 ++------ docs/game-mechanics/skills/anatomy.md | 70 ++------------------- docs/game-mechanics/skills/animal-taming.md | 25 +------- docs/game-mechanics/skills/archery.md | 3 + 4 files changed, 18 insertions(+), 107 deletions(-) diff --git a/docs/game-mechanics/skills/alchemy.md b/docs/game-mechanics/skills/alchemy.md index f1f46cb..e4d103a 100644 --- a/docs/game-mechanics/skills/alchemy.md +++ b/docs/game-mechanics/skills/alchemy.md @@ -17,34 +17,21 @@ Alchemy allows you to craft a variety of potions including healing, poison, expl - **Explosion Potions** - Deal damage in combat - **Buff Potions** - Enhance stats temporarily -### Poison Enhancement +### Explosion Enhancement -When combined with [Poisoning](poisoning.md): - -- Stronger poison levels -- Better application rates -- Enhanced poison damage +- Your alchemy skill will also give a slight bonus to the min and max damage of an explosion potion. ## Training -### Early (0-30) +!!! warning + This section needs work. Please confirm in the Discord community. -- Craft lesser healing potions -- Make nightshade potions -- Use NPC-bought reagents +### Early (0-30) ### Intermediate (30-60) -- Create healing potions -- Craft poison potions -- Progress to greater potions - ### Advanced (60-100) -- Deadly poison potions -- Explosion potions -- Specialty potions - ## Materials ### Tools @@ -62,7 +49,6 @@ When combined with [Poisoning](poisoning.md): **Synergy With:** -- [Poisoning](poisoning.md) - Enhance poison effectiveness - [Magery](magery.md) - Share some reagents ## Uses @@ -76,12 +62,11 @@ When combined with [Poisoning](poisoning.md): ### PvP (Player vs Player) - Explosion potions for burst damage -- Poison potions for assassins - Cure potions for survival ## Importance -⭐⭐⭐⭐ (Essential for poison builds, valuable for all) +⭐⭐⭐⭐ (Valuable for all) --- diff --git a/docs/game-mechanics/skills/anatomy.md b/docs/game-mechanics/skills/anatomy.md index 1caea0a..89e6bbc 100644 --- a/docs/game-mechanics/skills/anatomy.md +++ b/docs/game-mechanics/skills/anatomy.md @@ -21,20 +21,13 @@ When you actively use the Anatomy skill on a target: ## Effects -### Combat Benefits +!!! warning + This section needs work. Please confirm in the Discord community -- **Bonus Damage** - Increases damage on all melee attacks - - Formula: `anatomyBonus = value * 0.500 + (value >= 100.0 ? 5.00 : 0.0)` - - At 100 skill: Adds 50% + 5.00 = **55% damage bonus** - - Damage increases linearly from 0-100 skill: 0.5% per skill point, plus 5% bonus at GM -- **Combines with Tactics and Strength** - All bonuses stack multiplicatively +### Combat Benefits ### Healing Benefits -- **Improved Bandage Healing** - Increases HP restored per bandage -- **Cure Poison** - Can cure poison with bandages (requires 60+ Healing and 60+ Anatomy) -- **Resurrect** - Revive dead players/pets with bandages (requires 80+ Healing and 80+ Anatomy) - ## Training ### Passive Gains @@ -54,60 +47,6 @@ Anatomy improves automatically during combat: !!! tip "Natural Progression" Anatomy trains naturally as you fight. Just keep it locked up and it will reach 100 through normal combat. -## Damage Calculation Details - -### Damage Formula - -In the classic damage system: - -``` -damage = damage + damage * ((tactics - 50.0) / 100.0) -damage = damage + damage * modifiers -``` - -Where `modifiers` include: - -- **Strength**: `1% per 5 strength` (e.g., 100 STR = 20% bonus) -- **Anatomy**: `1% per 5 anatomy` (e.g., 100 Anatomy = 20% bonus) -- **Lumberjacking** (axes): Additional bonus - -## Bandage Healing Formula - -### Healing Amount - -When using bandages, the amount healed is calculated as: - -**System**: -``` -min = anatomy / 5.0 + healing / 5.0 + 3.0 -max = anatomy / 5.0 + healing / 2.0 + 10.0 -toHeal = min + random * (max - min) -``` - -### Example Healing at 100/100 - -With 100 Healing and 100 Anatomy: - -- **Pre-AOS**: Heals between 43.0 and 30.0 HP - -### Poison Curing - -Requirements for curing poison with bandages: - -- Healing skill: 60+ -- Anatomy skill: 60+ -- Success chance: `(healing - 30.0) / 50.0 - poisonLevel * 0.1 - slips * 0.02` -- Higher skills = better success rate - -### Resurrection - -Requirements for resurrection with bandages: - -- Healing skill: 80+ -- Anatomy skill: 80+ -- Success chance: `(healing - 68.0) / 50.0 - slips * 0.02` -- Must be next to corpse - ## Related Skills **Essential Combat Pair:** @@ -125,6 +64,9 @@ Requirements for resurrection with bandages: ## Character Templates +!!! warning + This section needs work. Please confirm in the Discord community + ### Warrior - Weapon Skill: 100 diff --git a/docs/game-mechanics/skills/animal-taming.md b/docs/game-mechanics/skills/animal-taming.md index 93e5b5b..74f072e 100644 --- a/docs/game-mechanics/skills/animal-taming.md +++ b/docs/game-mechanics/skills/animal-taming.md @@ -53,28 +53,6 @@ When attempting to tame, there's a 95% chance the creature will: - Attack you (unless you have Honor virtue active) - Break any barding pacification (75% chance to re-pacify after 2 seconds) -### Skill Scaling on First Tame - -When a creature is tamed for the first time: - -**Greater Dragons**: - -- Skills scaled to 72% of original -- Skill caps set to 90% of original -- Magery set to its cap value - -**Creatures Subdued (Paralyzed) During Taming**: - -- Skills scaled to 86% of original - -**All Other Creatures**: - -- Skills scaled to 90% of original - -**Stat Scaling**: - -- If `StatLossAfterTame` is true: Stats scaled to 50% of original - ### Animal Lore Gains During the taming process (each 3-second interval), you passively check Animal Lore for skill gain if you don't already own the creature. @@ -132,6 +110,9 @@ Each creature requires a certain number of control slots. Your maximum follower ## Character Templates +!!! warning + This section needs work. Please confirm in the Discord community + ### Pure Tamer (PvM) - Animal Taming: 100 diff --git a/docs/game-mechanics/skills/archery.md b/docs/game-mechanics/skills/archery.md index 2297447..28df97e 100644 --- a/docs/game-mechanics/skills/archery.md +++ b/docs/game-mechanics/skills/archery.md @@ -122,6 +122,9 @@ After a successful snare: ## Character Templates +!!! warning + This section needs work. Please confirm in the Discord community + ### Archer - Archery: 100