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After applying ProcHit to a bone, other bones down the chain lose collision #1

@DemonicArthas

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@DemonicArthas

After finding/hitting a bone through LineTrace and applying HitReact function to the said bone, the other bones below it (but not the one that got hit) lose their collision. For example, I shoot the lower arm just fine, then after shooting the upper arm once, lower arm is now invincible.

Video Demonstration

Sometimes the issue isn't present somewhere very far down the chain (I assume on bones that weren't actually hit). Works with any profile, with or without bone data. The issue is completely gone if I'm not applying HitReact.

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