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+225,40 @@ bool UDynamicsCommon::WriteTxt(FString inText, FString FilePath, FString FileNam FString full_path = FilePath + "/" + FileName; FPaths::RemoveDuplicateSlashes(full_path); return FFileHelper::SaveStringToFile(inText, *full_path); +} + +bool UDynamicsCommon::FilterOccludedObjects(AActor* objectToDetect) +{ + + + + return false; + // Check if Bp_Weapons class + // If so... Check occlussion + // if not occluded, add to array. + // if not Get all child actors + // Look for Bp_weapons class + // Check Occlussion + // if not, add to array. + + /*ULocalPlayer* LocalPlayer = objectToDetect->GetWorld()->GetFirstPlayerController() + if (LocalPlayer != nullptr && LocalPlayer->ViewportClient != nullptr && LocalPlayer->ViewportClient->Viewport) + { + FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues( + LocalPlayer->ViewportClient->Viewport, + objectToDetect->GetWorld()->Scene, + LocalPlayer->ViewportClient->EngineShowFlags) + .SetRealtimeUpdate(true)); + + FVector ViewLocation; + FRotator ViewRotation; + FSceneView* SceneView = LocalPlayer->CalcSceneView(&ViewFamily, ViewLocation, ViewRotation, LocalPlayer->ViewportClient->Viewport); + if (SceneView != nullptr) + { + return SceneView->ViewFrustum.IntersectSphere( + objectToDetect->GetActorLocation(), objectToDetect->GetSimpleCollisionRadius()); + } + } + + return false;*/ } \ No newline at end of file diff --git a/Plugins/DynamicalSystems/Source/DynamicalSystems/Public/DynamicsCommon.h b/Plugins/DynamicalSystems/Source/DynamicalSystems/Public/DynamicsCommon.h index 9865546..3b1d48d 100644 --- a/Plugins/DynamicalSystems/Source/DynamicalSystems/Public/DynamicsCommon.h +++ b/Plugins/DynamicalSystems/Source/DynamicalSystems/Public/DynamicsCommon.h @@ -46,4 +46,8 @@ class DYNAMICALSYSTEMS_API UDynamicsCommon : public UBlueprintFunctionLibrary UFUNCTION(BlueprintCallable, Category = "File", meta = (Keywords = "WriteTxt")) static bool WriteTxt(FString inText, FString FilePath, FString FileName); + + UFUNCTION(BlueprintCallable, BlueprintPure, Category ="Misc", meta = (Keywords = "FilterOccludedObjects")) + static bool FilterOccludedObjects(AActor* objectToDetect); + };