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Description
Describe the bug
When a token Eternal Sword effect jumps onto another creature, it is turned into a regular Eternal Sword enchantment. After it is destroyed, it gets into a players deck as a token enchantment scroll
To Reproduce
- Create a custom match:
difficulty(Easy); buffUnitCreated(P1, Eternal Sword); - Get 2 creatures in play
- Destroy your creature
- Observe that second Eternal Sword on other creature is displayed as Enchantment.
- Destroy the second creature
- Observe that the count of (library + graveyard) increased.
- Cycle through the deck until you get the Token Enchantment in your hand.
Expected behavior
The library+graveyard count shouldn't increase, and Token Enchantment should not be showed in hand. Eternal Sword should be displayed as Effect after jumping, not Enchantment.
Screenshots
Screenshot (note how i have 55 scrolls in play after starting with 50).
Server or Client?
Server
Additional context
This was discovered via a Daily Medium trial on 16.07.2018. Also might need to investigate Infectious Blight?
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