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aleeeeeeeeex:
The stalking wolf must mark a player as prey N1. If the prey is killed exactly 1/2 nights later by a wolf-aligned player, the wolfpack gets [SOME REWARDS] / the stalking wolf gets promoted to [SOME ROLE]. If the player is killed by anyone else, the stalking wolf becomes Wolf.
Random idea I had but didn't think about too deeply, the reward mechanism would be cool I think since it forces wolves to make an early read and adapt to new info coming in with the prey in mind. If anyone else likes it we can theorycraft it into an actual role description.
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