diff --git a/_info/misc/souls b/_info/misc/souls index e314cc41b..68cc393b9 100644 --- a/_info/misc/souls +++ b/_info/misc/souls @@ -1,10 +1,10 @@ **Souls** -Members of the hell team that can use Souls - soul users - may use a Soul to protect someone from all attacks for the current night. If used in this way during a day phase, the player will be protected during the following night phase. -Using a Soul to protect a player is an immediate effect. +Members of the hell team that can use Souls - soul-users - may use a Soul to protect someone from all attacks for the current night. If used in this way during a day phase, the player will be protected during the following night phase. +Using a Soul to protect a player is an end phase effect. -Soul users may use a Soul to attack a player. The player will be attacked immediately. If the attacked player is soulless or a part of the hell team, the attack fails. The method of their death is not revealed (except to coroners). +Soul-users may use a Soul to attack a player. The player will be attacked at the end of the phase. If the attacked player is soulless or a part of the hell team, the attack silently fails. The method of their death is not revealed (except to coroners). This ability may be used during both day and night phases. -If a soul user is attacked during the night and there is a soul in the pool, the soul user will be protected and a soul will be used up automatically. A soul is used up for every attack against a soul user. -If several soul users are attacked at simultaneously and not enough souls remain in the pool to protect from each attack, the devil has priority of protection. If any souls remain in the pool after this, subsequent protections occur in random order. +If a soul-user is attacked during the night and there is a Soul in the pool, the soul-user will be protected and a Soul will be consumed automatically. A Soul is consumed for every attack against a soul-user. +If several soul-users are attacked simultaneously and not enough Souls remain in the pool to protect from each attack, the devil has priority of protection. If any Souls remain in the pool after this, subsequent protections occur in random order. When souls are used in an automatic protection, all members of the hell team are informed of who was attacked. diff --git a/_info/misc/wager b/_info/misc/wager index 238e68e3a..5f8f082b3 100644 --- a/_info/misc/wager +++ b/_info/misc/wager @@ -3,13 +3,13 @@ The Wager recipient may choose one of four options: 1) The Wager recipient may choose to sell their soul in order to attack another player. Selling the soul immediately adds it to the hell team's soul pool. The Wager recipient then becomes soulless. At the end of the night, the devil will attack the player chosen by the Wager recipient. If the Devil dies before the night ends, the attack is not executed. -Once the Wager recipient has chosen this option, they may change the target of the attack, or they may choose to change their chosen option to a protection. They cannot otherwise revoke their choice of option. +Once the Wager recipient has chosen this option, they may change the target of the attack, or they may choose to protect a player (see option 2). They cannot otherwise revoke their choice of option. If the Wager recipient chooses to attack a soulless player, they will sell their soul as normal, but the devil will not execute the attack. The Wager recipient is not informed of this. The Devil is, but the Wager recipient is not, informed of whether the attack fails or succeeds. 2) The Wager recipient may choose to sell their soul in order to protect a player. Selling the soul immediately adds it to the pool. The Wager recipient then becomes soulless. For the rest of the night, the player chosen by the Wager recipient will be protected from any attacks which target them. If the Devil dies before the night ends, this does not negate the protection. -Once the Wager recipient has chosen this option, they may not revoke their choice of option nor their choice of target. +Once the Wager recipient has chosen this option, they may not revoke their choice of option or their choice of target. The Wager recipient may choose to protect themself. 3) The Wager recipient may choose to sell their identity in order to see a player’s role. @@ -21,3 +21,5 @@ Once the Wager recipient has chosen this option, they may not revoke their choic If the Wager recipient chooses this option, they may choose another option before the end of the night if they wish to. At the end of the night phase, the recipient is removed from the Wager channel. If the Devil dies before the night ends, the recipient is not informed, but no further wager actions may be executed. + +A Wager recipient who receives the Wager for a second time must choose to sell their soul to attack or protect a player. If, by the end of the night, they have not chosen a player to attack or protect, the Wager recipient will protect themself. diff --git a/extra/power/wager recipient b/extra/power/wager recipient index 00db89bce..a1a06f38c 100644 --- a/extra/power/wager recipient +++ b/extra/power/wager recipient @@ -5,6 +5,7 @@ __Details__ During the day the devil may select a player to offer a wager to. At the start of the following night, the player will become the Wager Recipient and will be added to the wager channel. The Wager Recipient may sell their soul to protect or kill a player; they may choose to investigate the role of a player, at the cost of the devil learning the Wager Recipient's own role; or they may do nothing (see `$i wager` for more information). Both investigations - the wager and the devil learning the recipient's role - are affected by disguises. At the end of the night phase, the player leaves the wager channel and loses the Wager Recipient role. Any player who is not soulless may become the Wager Recipient, including players who have previously been the Wager Recipient. +If a player becomes the Wager Recipient for a second time, they must choose to sell their soul to protect or kill a player. This defaults to protecting themself. __Simplified__ When a devil chooses to send the wager to a player, they become the Wager Recipient for the that night. The Wager Recipient may choose to use one of a variety of powers: each has a cost. diff --git a/other/hell/demon b/other/hell/demon index 7814e0a74..d9bb99cd8 100644 --- a/other/hell/demon +++ b/other/hell/demon @@ -3,12 +3,10 @@ __Basics__ The Demon wins with the devil. It joins a channel with the devil to communicate securely. The Demon can use the hell team's soul pool. __Details__ -During the first phase, the Demon may choose a role as a weak disguise. This defaults to citizen. +During the first phase, the Devil may choose a role as a weak disguise. This defaults to citizen. -At the start of the game, the Demon's soul is added to the hell team's soul pool. The Demon then becomes soulless. -The Demon may use souls from the pool to protect or attack a player. -If the Demon is attacked while a soul is in the pool, a soul will automatically be used to protect the Demon. -See `$info souls` for a detailed explanation. +The Demon, all other members of the Hell team, and players who have sold their soul through the wager are soulless. The souls of soulless players form Hell's soul pool. Soulless players cannot be attacked by any member of the Hell team (attempted attacks will silently fail). +The Demon may use souls from the pool to protect or attack somebody. Protecting a player is immediate; attacking a player occurs at the end of a phase. If the Demon is attacked at night while a soul is in the pool, a soul will automatically be used to protect them. Members of the Hell team cannot betray the team in any way. Any attempts at conversion or recruitment of a member will fail in some manner. diff --git a/other/hell/devil b/other/hell/devil index 1a829b1e2..4f9ae9937 100644 --- a/other/hell/devil +++ b/other/hell/devil @@ -6,25 +6,20 @@ When everyone is dead, unaligned, or soulless, the Devil wins. __Details__ During the first phase, the Devil may choose a role as a weak disguise. This defaults to citizen. -At the start of the game, the Devil's soul is added to the hell team's soul pool. The Devil then becomes soulless. -The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. -See `$info souls` for a detailed explanation. +The Devil, all other members of the Hell team, and players who have sold their soul through the wager are soulless. The souls of soulless players form Hell's soul pool. Soulless players cannot be sent the wager or attacked by any member of the Hell team (attempted attacks will silently fail). +The Devil and other members of the Hell team may use souls from the pool to protect or attack somebody. Protecting a player is immediate; attacking a player occurs at the end of a phase. If any member is attacked at night while a soul is in the pool, a soul will automatically be used to protect them. -The wager is sent at the start of the night. The wager cannot be sent to a soulless player or redirected. -During the night, the Devil can anonymously communicate with the wager recipient. -The wager recipient may sell their soul to protect or kill a player; they may choose to investigate the role of a player, at the cost of the devil learning the wager recipient's own role; or they may do nothing. The result of a wager investigation is visible to both the wager recipient and the Devil, and both investigations are affected by disguises. -If a player sells their soul, a soul is added to the hell team's soul pool. The player then becomes soulless. -See `$info wager` for a detailed explanation. - -Soulless players cannot be attacked by the Devil, including via the wager. Attempting to attack a soulless player using the wager fails silently. +During the day, the Devil must choose a player to send the wager to. The wager is sent at the start of the night, and cannot be redirected or sent to soulless players. +The wager recipient may sell their soul to protect or kill a player; they may choose to investigate the role of a player, at the cost of the devil learning the wager recipient's own role; or they may do nothing. Protections and attacks are executed by the Devil. +The result of a wager investigation is visible to both the wager recipient and the Devil, and both investigations are affected by disguises. +A player who receives the wager for a second time must sell their soul to protect or kill a player. This defaults to protecting themself. Members of the Hell team cannot betray the team in any way. Any attempts at conversion or recruitment of a member will fail in some manner. __Simplified__ -Each day, the Devil may choose one player to send the wager to, who may then choose one of four options: attack, protect, investigate or ignore. -Should they choose to attack or protect, their soul is sold and added to the hell team's pool. +Each day, the Devil may choose one player to send the wager to, who may then choose one of four options: attack, protect, investigate or ignore. Should they choose to attack or protect, their soul is sold and added to the hell team's pool. If they choose to investigate, the Devil will learn their role, and both will learn the role of the player chosen for investigation. -The hell team can use obtained souls for protection or to attack players. +The Hell team can use souls to protect or attack players. Members of the Hell team cannot betray the team in any way. Any attempts at conversion of a member will fail in some manner.