I'm creating an original Tomb Raider influenced indie game. The level design stuff I have a handle on. Lara's grid-based movement I'm having some issues with. I know Lara movements is all based on grid amounts (she can jump two cells...). I'm running into edge cases I'm not sure how to handle. I want to make the movement as close to the original Tomb Raider as possible. I have a great fondness for that game. Are there any tech docs on this grid-based movements and how they handled some edge cases?