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This repository was archived by the owner on Jan 9, 2023. It is now read-only.
This repository was archived by the owner on Jan 9, 2023. It is now read-only.

Infinite materials returned from recycling  #76

@stabbthehuman

Description

@stabbthehuman

Mod: Crafting With Containers / Simple Recycling

Seems like there is some kind of interaction with the Terraheim mod that causes infinite materials to be returned from an item:

I went to recycle a "Crude Bow" which should have yeilded 3 wood and 3 leather scraps, but it filled my inventory with stacks of both.

Here is the bepinex log that seems to indicate teh conflict is related to terraheim:

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Terraheim.Patches.CraftingPatch.AddItemPostfix (ItemDrop+ItemData& __result) (at <7bbaa1818a6a412e925b79f46edff69c>:0) (wrapper dynamic-method) Inventory.DMDInventory::AddItem(Inventory,string,int,int,int,long,string) ABearCodes.Valheim.SimpleRecycling.Recycling.Recycler.DoInventoryChanges (ABearCodes.Valheim.SimpleRecycling.Recycling.RecyclingAnalysisContext analysisContext, Inventory inventory, Player player) (at :0) ABearCodes.Valheim.SimpleRecycling.UI.StationRecyclingTabHolder.UpdateRecipe (Player player, System.Single dt) (at :0) ABearCodes.Valheim.SimpleRecycling.UI.InventoryGuiPatches.UpdateRecipeOnRecyclingTab (InventoryGui __instance, Player player, System.Single dt) (at :0) (wrapper dynamic-method) InventoryGui.DMDInventoryGui::UpdateRecipe(InventoryGui,Player,single) InventoryGui.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)

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