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What needs to be done needs to be done #22

@Wolfolo

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@Wolfolo

What is NRT missing to be in a trunk-ready state?
See: https://wiki.openttd.org/Frosch/NotRoadTypes#ToDo_list

Features:

  • Flag to enable houses along some road- or tramtypes. Disabled for default tramtypes.

Bugfixes:

  • Fix scenario editor tramway building
  • Electric trams can turn when the catenary ends but the track continues without return loop (is it only a matter of graphics?)

Future:

  • Flag for no-junctions
  • Make it possible to let towns chose what roadtype they use
    • when to upgrade to a new type?
    • different types based on town zone?
  • Disable construction of drive-in stops
  • Roadsides
  • Underlay
  • Shared catenary? Catenary as infrastructure, set for all the roatypes present on the tile, not part of roadtype. A roadtype could set if catenary is allowed?
  • NRTBGT (https://wiki.openttd.org/Frosch/ButGroundTypes): Groundtypes instead of roadtypes allow more freedom of customization and reduce a lot the duplication of code in GRFs, as some roadtypes are just eyecandy and don't change the properties.
  • Non-constructible rail-/road-/tramtypes to model vehicle compatibility/poweredness

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