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How can 2D bounding box editing be performed in multi-vehicle scenarios? #2

@zhoujiawei3

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@zhoujiawei3

How can 2D bounding box annotation be effectively managed in complex multi-vehicle scenes? Could you show more examples of 2D bounding box editing? For instance, cases at close range (unlike those in the paper, which mostly depict distant views where the 3D rotation appears similar in both 2D and 3D), or how 2D editing performs in multi-vehicle scenarios? Dynamic editing is particularly important, as in most scenes the surrounding vehicles are not stationary.

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