Skip to content

How to transform the real camera trajectory into camera motions in scale-invariant point-based representations? #3

@zhoujiawei3

Description

@zhoujiawei3

Hello, I understand that MONST3R outputs scale-invariant point-based representations, meaning the initial 3D representation exists in a normalized coordinate system. I would like to ask how you transform the real camera trajectory into camera motions within this normalized coordinate system?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions