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Message typing sound is loud and disruptive to gameplay flow #472

@kael131

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@kael131

I noticed this myself when playing but I also asked a friend to try Antares out for the first time and the first thing he mentioned was wanting to mute the sound that plays when in-mission messages are displayed to the player.

Primarily, it's most instrusive during the tutorial missions due to the large amounts of text.

When the mission briefing appears and the chapter name is given, e.g. "Tutorial Lesson 1, Moons for Goons" the typing sound plays correctly, but sounds during the mission itself seem to clip over each other. The sounds that accompany messages that highlight features of the UI are worse (play faster) than those appearing at the bottom of the screen.

I see a couple of ways it could be improved: Reduce volume of the sound by some percentage, say 50%, and play the sound less frequently; maybe every other character.

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