diff --git a/public/demos/spline/index.html b/public/demos/spline/index.html
index a22bcf5..95bf2ce 100644
--- a/public/demos/spline/index.html
+++ b/public/demos/spline/index.html
@@ -21,6 +21,7 @@
+
diff --git a/public/demos/spline/src/main.js b/public/demos/spline/src/main.js
index c2846b7..302696e 100644
--- a/public/demos/spline/src/main.js
+++ b/public/demos/spline/src/main.js
@@ -35,6 +35,7 @@ class AnimationFrame {
window._USETEMPSTORAGE = true;
await insertCoin();
+// await app.load('https://prod.spline.design/upsGl4lgNgcU3Qpx/scene.splinecode');
await app.load('/demos/spline/scene.splinecode');
window.app = app;
// Joystick connection
@@ -48,6 +49,7 @@ joystick.on("end", () => {
});
let players = [];
+window.players = players;
function getObjectFromSpline(name){
return app._scene.children.find((child)=> child.name === name);//.rigidBody.addForce({ x: -0.10, y: 0.0, z: 0.0 }, true); setTimeout(()=> app._scene.children.find((child)=> child.name === "Ball1").rigidBody.resetForces(true), 100);
};
@@ -68,6 +70,32 @@ const loop = new AnimationFrame(120, () => {
y:player.ball.rigidBody.linvel().y,
z: controls?.y * -4.0 || 0.0
}, true);
+
+ const translation = player.ball.rigidBody.translation();
+ // const pos = player.ball.position;
+ let finalPos = new THREE.Vector3(translation.x * 200, translation.y * 200, translation.z * 200);
+ // finalPos.applyQuaternion(player.ball.rigidBody.rotation());
+ finalPos.add(new THREE.Vector3(0, 100.5, 5));
+ // const finalPos = {
+ // x: translation.x * 200,
+ // y: translation.y * 200,
+ // z: translation.z * 200
+ // }
+
+
+ app._camera.position.x = finalPos.x;
+ app._camera.position.y = finalPos.y;
+ app._camera.position.z = finalPos.z;
+
+ let finalLookAt = new THREE.Vector3(translation.x * 200, translation.y * 200, translation.z * 200);
+ finalLookAt.add(new THREE.Vector3(0, 100.5, 0));
+ app._controls.orbitControls.target.x = finalLookAt.x;
+ app._controls.orbitControls.target.y = finalLookAt.y;
+ app._controls.orbitControls.target.z = finalLookAt.z;
+ // app._camera.lookAt(finalLookAt.x, finalLookAt.y, finalLookAt.z);
+
+ // app._camera.lookAt(finalPos.x, finalPos.y, finalPos.z);
+ // console.log(finalPos);
// if (controls.x == "left") {
// player.ball.rigidBody.resetForces(true);
// player.ball.rigidBody.addForce({ x: -4.0, y: 0.0, z: 0.0 }, true);