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A few coding examples will really help get things going.
The shorter, the more simple the example the better. Just a cube with a shader is enough - perhaps several files with each file showing a cube with a different shader.
The examples should be immediately viewable/executable using GitHub pages (see bottom right of the GitHub footer) .
The next stage would be some examples of using Gloc with one of the WebGL libraries such as Scene.js or Three.js,
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