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Use guid while getting files #7

@YunusYld

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@YunusYld

Your plugin already includes the .meta files which can be used for getting settings or assets directly without re-searching whole directory tree because even the user move the file somewhere, it will locate. Or even the user delete the file, he can re-import back with old .meta file.

My issue is in this line so converting the AssetDatabase.LoadAssetAtPath("Path"); to AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath("guid")); will fix it. Thank you for this package.

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