+One challange that was hindering my progress on the dynamic of the battles between marbles was the need for the arena to have a central angled floor, in order to force the competing marbles to collide. But then, speaking with a cherished person of mine about the game, they made me remember one small, important fact: this was a game! It would not have to follow real world logic - or else we'd be already tossing marbles in bowls in huge competitions around the world (I began this phrase with the intention of being sarcastic, but now that I wrote it out, I see that is entirely possible. Not sure if that niche audience is good or bad for my game, but, anyway!).
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