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---
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title: Exploding Marbles
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published: 2025-04-09
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description: "Which direction a exploding marble takes? We'll see"
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image: ''
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tags: [Project Marbles]
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category: 'Game Dev Log'
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draft: false
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lang: ''
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---
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_This week on "What's new with Project Marbles?"_
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> I have no idea what I am doing.
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Well, it's not _exactly_ like that...
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## Ok, what has changed?
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First of all, I'd like to reserve some words to praise [Obsidian](https://obsidian.md). It is a great platform for note-taking and overall organization, helping with my chaotic organization to have some strucure due to its linking between documents. It also has a neat graph visualization mode - 90% of the current nodes are animals and they are not connected, I know, but that will change in the future.
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![Graph Visualization in Obsidian](obsidian.png "Graph visualization in Obsidian")
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But let's go forward and not allow ourselves be stuck on petty matters, and talk about what's **new**:
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### No more weird-shaped angled arena
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One challange that was hindering my progress on the dynamic of the battles between marbles was the need for the arena to have a central angled floor, in order to force the competing marbles to collide. But then, speaking with a cherished person of mine about the game, they made me remember one small, important fact: this was a game! It would not have to follow real world logic - or else we'd be already tossing marbles in bowls in huge competitions around the world (I began this phrase with the intention of being sarcastic, but now that I wrote it out, I see that is entirely possible. Not sure if that niche audience is good or bad for my game, but, anyway!).
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