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Isometric support #4

@bitcraft

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@bitcraft

I'm going to add experimental isometric support in a new branch. I'll be commiting the changes later this week. Please watch the readme in the branch, and add any issues that you find.

pyscroll uses many hacks to get good framerates for orthogonal maps and they don't directly translate well to isometric rendering, so there will be many features missing until i find new creative ways to render quickly.

Keep an eye out on the readme, I will keep notes there that relate to it.

Thanks!

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