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Inverse not syntax highlighted in editor #2

@samuknet

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@samuknet

In the editor, function keywords like length, sqrt, pow and normalize are displayed in a different font. Although this does not happen for the inverse keyword.

It could probably be added below the line
https://github.com/bkainz/ShaderLabFramework/blob/master/qt/SyntaxHighlighterGLSL.cpp/#L417

Sam

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