diff --git a/Sprites-MBP-VijayDas-Questions.rtf b/Sprites-MBP-VijayDas-Questions.rtf new file mode 100644 index 0000000..84c6c5d --- /dev/null +++ b/Sprites-MBP-VijayDas-Questions.rtf @@ -0,0 +1,48 @@ +{\rtf1\ansi\ansicpg1252\cocoartf1671\cocoasubrtf100 +{\fonttbl\f0\fnil\fcharset0 HelveticaNeue;\f1\fnil\fcharset0 HelveticaNeue-Bold;} +{\colortbl;\red255\green255\blue255;\red27\green31\blue34;\red255\green255\blue255;\red10\green77\blue204; +} +{\*\expandedcolortbl;;\cssrgb\c14118\c16078\c18039;\cssrgb\c100000\c100000\c100000;\cssrgb\c1176\c40000\c83922; +} +{\*\listtable{\list\listtemplateid1\listhybrid{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelspace360\levelindent0{\*\levelmarker \{disc\}}{\leveltext\leveltemplateid1\'01\uc0\u8226 ;}{\levelnumbers;}\fi-360\li720\lin720 }{\listname ;}\listid1} +{\list\listtemplateid2\listhybrid{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelspace360\levelindent0{\*\levelmarker \{disc\}}{\leveltext\leveltemplateid101\'01\uc0\u8226 ;}{\levelnumbers;}\fi-360\li720\lin720 }{\listname ;}\listid2}} +{\*\listoverridetable{\listoverride\listid1\listoverridecount0\ls1}{\listoverride\listid2\listoverridecount0\ls2}} +\margl1440\margr1440\vieww33100\viewh17120\viewkind0 +\deftab720 +\pard\tx220\tx720\pardeftab720\li720\fi-720\partightenfactor0 +\ls1\ilvl0 +\f0\fs32 \cf2 \cb3 \expnd0\expndtw0\kerning0 +Question:\ +Why do we use version control? Under what circumstances would you need version control features and why?\ +\pard\tx720\pardeftab720\partightenfactor0 +\cf2 \cb1 Answer:\ +We use version control to maintain code projects under an organized set of procedures and processes that enable the participation of many contributors and versions of a software application. Version control systems like Git/Githib maintains the integrity and control of changes over time through branching, committing and push capabilities,\ +\ +Question:\ +\cb3 What are the navigator, editor, and inspectors areas in Xcode? What are their roles and how do you use them?\cb1 \ +\pard\tx220\tx720\pardeftab720\li720\fi-720\partightenfactor0 +\ls2\ilvl0\cf2 \cb3 \kerning1\expnd0\expndtw0 Answer:\ +The far left side of Xcode contains the Navigator pain. This gives the developer a view of all the files associated with a given project including code files, interface files, image/other assets and the info.plist. The center area is the Editor area and is where developers are able to edit files either directly in program files or in Interface Builder using a graphical interface. When in Interface Builder, the Inspector window appears at the far right and allows the set up and configuration of all objects in Interface builder. This allows the assignment of Objects to custom classes, size and layout of objects, and the required settings for any given object.\ +\ +\pard\tx220\tx720\pardeftab720\li720\fi-720\partightenfactor0 +\ls2\ilvl0\cf2 \expnd0\expndtw0\kerning0 +Question:\ +How do you center a view in Interface Builder? How do you stretch one?\cb1 \ +\pard\tx220\tx720\pardeftab720\li720\fi-720\partightenfactor0 +\ls2\ilvl0\cf2 \cb3 \kerning1\expnd0\expndtw0 Answer:\ +Select the object either with mouse selection or in the Document Pane in Interface builder and using the \'93Add New Constraints\'94 (aka \'93Tie Fighter\'94) to set all sides to \'930\'94 OR use \'93Align\'94 to select both \'93Horizontally in Container\'94 and \'93Vertically in Container\'94. Once these constraints have been set, they can be edited in the Inspector Pane using the settings in the View tab.\ +\ +\ +\pard\tx220\tx720\pardeftab720\li720\fi-720\partightenfactor0 +\ls2\ilvl0\cf2 \expnd0\expndtw0\kerning0 +What is SpriteKit and why do people use it?\ +SpriteKIt is a iOS framework for creating 2D touch interactions used especially in game development.\ +\ +\ +\ +\ +\ls2\ilvl0\cb1 \ +\pard\pardeftab720\partightenfactor0 + +\f1\b\fs48 \cf4 \ +} \ No newline at end of file diff --git a/Sprites/Sprites.xcodeproj/project.pbxproj b/Sprites/Sprites.xcodeproj/project.pbxproj new file mode 100644 index 0000000..f45e3e3 --- /dev/null +++ b/Sprites/Sprites.xcodeproj/project.pbxproj @@ -0,0 +1,345 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; + classes = { + }; + objectVersion = 50; + objects = { + +/* Begin PBXBuildFile section */ + 27C0EFA6219B6FB30066C9DC /* CustomScene.swift in Sources */ = {isa = PBXBuildFile; fileRef = 27C0EFA5219B6FB30066C9DC /* CustomScene.swift */; }; + 27C58A65219B62EE0036E0D0 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; 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+ defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + 27C58A73219B62EF0036E0D0 /* Build configuration list for PBXNativeTarget "Sprites" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + 27C58A74219B62EF0036E0D0 /* Debug */, + 27C58A75219B62EF0036E0D0 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + }; + rootObject = 27C58A59219B62EE0036E0D0 /* Project object */; +} diff --git a/Sprites/Sprites.xcodeproj/project.xcworkspace/contents.xcworkspacedata b/Sprites/Sprites.xcodeproj/project.xcworkspace/contents.xcworkspacedata new file mode 100644 index 0000000..842b16c --- /dev/null +++ b/Sprites/Sprites.xcodeproj/project.xcworkspace/contents.xcworkspacedata @@ -0,0 +1,7 @@ + + + + + diff --git a/Sprites/Sprites.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist b/Sprites/Sprites.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist new file mode 100644 index 0000000..18d9810 --- /dev/null +++ b/Sprites/Sprites.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist @@ -0,0 +1,8 @@ + + + + + IDEDidComputeMac32BitWarning + + + diff --git a/Sprites/Sprites/AppDelegate.swift b/Sprites/Sprites/AppDelegate.swift new file mode 100644 index 0000000..1a51d31 --- /dev/null +++ b/Sprites/Sprites/AppDelegate.swift @@ -0,0 +1,36 @@ +import UIKit + +@UIApplicationMain +class AppDelegate: UIResponder, UIApplicationDelegate { + + var window: UIWindow? + + func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { + return true + } + +// func applicationWillResignActive(_ application: UIApplication) { +// // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. +// // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. +// } +// +// func applicationDidEnterBackground(_ application: UIApplication) { +// // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. +// // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. +// } +// +// func applicationWillEnterForeground(_ application: UIApplication) { +// // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. +// } +// +// func applicationDidBecomeActive(_ application: UIApplication) { +// // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. +// } +// +// func applicationWillTerminate(_ application: UIApplication) { +// // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. +// } +// + +} + diff --git a/Sprites/Sprites/Assets.xcassets/AppIcon.appiconset/Contents.json b/Sprites/Sprites/Assets.xcassets/AppIcon.appiconset/Contents.json new file mode 100644 index 0000000..d8db8d6 --- /dev/null +++ b/Sprites/Sprites/Assets.xcassets/AppIcon.appiconset/Contents.json @@ -0,0 +1,98 @@ +{ + "images" : [ + { + "idiom" : "iphone", + "size" : "20x20", + "scale" : "2x" + }, + { + "idiom" : "iphone", + "size" : "20x20", + "scale" : "3x" + }, + { + "idiom" : "iphone", + "size" : "29x29", + "scale" : "2x" + }, + { + "idiom" : "iphone", + "size" : "29x29", + "scale" : "3x" + }, + { + "idiom" : "iphone", + "size" : "40x40", + "scale" : "2x" + }, + { + "idiom" : "iphone", + "size" : "40x40", + "scale" : "3x" + }, + { + "idiom" : "iphone", + "size" : "60x60", + "scale" : "2x" + }, + { + "idiom" : "iphone", + "size" : "60x60", + "scale" : "3x" + }, + { + "idiom" : "ipad", + "size" : "20x20", + "scale" : "1x" + }, + { + "idiom" : "ipad", + "size" : "20x20", + "scale" : "2x" + }, + { + "idiom" : "ipad", + "size" : "29x29", + "scale" : "1x" + }, + { + "idiom" : "ipad", + "size" : "29x29", + "scale" : "2x" + }, + { + "idiom" : "ipad", + "size" : "40x40", + "scale" : "1x" + }, + { + "idiom" : "ipad", + "size" : "40x40", + "scale" : "2x" + }, + { + "idiom" : "ipad", + "size" : "76x76", + "scale" : "1x" + }, + { + "idiom" : "ipad", + "size" : "76x76", + "scale" : "2x" + }, + { + "idiom" : "ipad", + "size" : "83.5x83.5", + "scale" : "2x" + }, + { + "idiom" : "ios-marketing", + "size" : "1024x1024", + "scale" : "1x" + } + ], + "info" : { + "version" : 1, + "author" : "xcode" + } +} \ No newline at end of file diff --git a/Sprites/Sprites/Assets.xcassets/Contents.json b/Sprites/Sprites/Assets.xcassets/Contents.json new file mode 100644 index 0000000..da4a164 --- /dev/null +++ b/Sprites/Sprites/Assets.xcassets/Contents.json @@ -0,0 +1,6 @@ +{ + "info" : { + "version" : 1, + "author" : "xcode" + } +} \ No newline at end of file diff --git a/Sprites/Sprites/Base.lproj/LaunchScreen.storyboard b/Sprites/Sprites/Base.lproj/LaunchScreen.storyboard new file mode 100644 index 0000000..bfa3612 --- /dev/null +++ b/Sprites/Sprites/Base.lproj/LaunchScreen.storyboard @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Sprites/Sprites/Base.lproj/Main.storyboard b/Sprites/Sprites/Base.lproj/Main.storyboard new file mode 100644 index 0000000..7312a78 --- /dev/null +++ b/Sprites/Sprites/Base.lproj/Main.storyboard @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Sprites/Sprites/CustomScene.swift b/Sprites/Sprites/CustomScene.swift new file mode 100644 index 0000000..f24ee6c --- /dev/null +++ b/Sprites/Sprites/CustomScene.swift @@ -0,0 +1,37 @@ +import Foundation +import UIKit +import SpriteKit + +class CustomScene: SKScene { + + public override func touchesBegan(_ touches: Set, with event: UIEvent?) { + + guard !touches.isEmpty, let touch = touches.first + else { return } + + + let node = SKShapeNode(circleOfRadius: 8) + addChild(node) + node.fillColor = randomColor() + node.position = (CGPoint(x: frame.midX, y: frame.midY)) + + let touchPosition = touch.location(in: self) + + let actionDuration = 1.0 + let moveAction = SKAction.move(to: touchPosition, duration: actionDuration) + let zoomAction = SKAction.scale(by: 2.4, duration: 0.3) + let unzoomAction = SKAction.scale(by: 0.5, duration: 0.3) + let sequenceAction = SKAction.sequence([moveAction, zoomAction, unzoomAction, moveAction]) + node.run(sequenceAction) + + } + + func randomColor() -> UIColor { + let red = CGFloat.random(in: 0.5 ... 1.0) + let green = CGFloat.random(in: 0.5 ... 1.0) + let blue = CGFloat.random(in: 0.5 ... 1.0) + + return UIColor(red: red, green: green, blue: blue, alpha: 1.0) + } + +} diff --git a/Sprites/Sprites/Info.plist b/Sprites/Sprites/Info.plist new file mode 100644 index 0000000..16be3b6 --- /dev/null +++ b/Sprites/Sprites/Info.plist @@ -0,0 +1,45 @@ + + + + + CFBundleDevelopmentRegion + $(DEVELOPMENT_LANGUAGE) + CFBundleExecutable + $(EXECUTABLE_NAME) + CFBundleIdentifier + $(PRODUCT_BUNDLE_IDENTIFIER) + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + $(PRODUCT_NAME) + CFBundlePackageType + APPL + CFBundleShortVersionString + 1.0 + CFBundleVersion + 1 + LSRequiresIPhoneOS + + UILaunchStoryboardName + LaunchScreen + UIMainStoryboardFile + Main + UIRequiredDeviceCapabilities + + armv7 + + UISupportedInterfaceOrientations + + UIInterfaceOrientationPortrait + UIInterfaceOrientationLandscapeLeft + UIInterfaceOrientationLandscapeRight + + UISupportedInterfaceOrientations~ipad + + UIInterfaceOrientationPortrait + UIInterfaceOrientationPortraitUpsideDown + UIInterfaceOrientationLandscapeLeft + UIInterfaceOrientationLandscapeRight + + + diff --git a/Sprites/Sprites/ViewController.swift b/Sprites/Sprites/ViewController.swift new file mode 100644 index 0000000..048125d --- /dev/null +++ b/Sprites/Sprites/ViewController.swift @@ -0,0 +1,22 @@ +import UIKit +import SpriteKit + +class ViewController: UIViewController { + + @IBOutlet weak var skview: SKView! + + + var skscene: CustomScene? = nil + + override func viewDidAppear(_ animated: Bool) { + super.viewDidAppear(animated) + skscene = CustomScene(size: view.bounds.size) + skview.presentScene(skscene) + + } + + override func viewDidLoad() { + super.viewDidLoad() + } +} +