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Select monster types have issues with Entry/Electric flags #17

@skore87

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@skore87

Only two entities that aren't working as expected with the addition of custom entities and events to catch movement.

MagmaCube - Doesn't seem to trigger BPEntityMoveEvent
Slime - Infinitely splits against the ELECTRIC flag with the current event hook setup. Could be used to make an exploit farm for slime balls.

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