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CHD Hashing #1

@ZeROOFALL

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@ZeROOFALL

Thank you for putting in the effort to keep Retroarch running on PS3. I've spent a lot of time enjoying your build. I discovered CHD hashing was finally figured out and enabled not to long ago on other platforms and figured I would share the info here so that hopefully cheevos will work with them on the PS3. I'm not extremely versed in coding so I'm a little out of my depth with all this but I am pretty good at digging and reading.

"For the longest time, CHD games were not working with RetroAchievements on the UWP builds of RetroArch. This was due to the frontend not being built with both CHD and 7zip support, which are required for CHD files to be hashed correctly, and subsequently work with RetroAchievements.

The solution to this is simple, simply add the HAVE_CHD, HAVE_7ZIP, and _7ZIP_ST build flags to the UWP builds. This effectively solves the issue, while adding 7zip support to the frontend as a nice bonus too."
libretro/RetroArch#13669

This seems to have been added last week.
libretro/RetroArch#14034

Was hoping this could be merged into CE in the next build if you ever do another.

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