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Description
In order to create the first proper enemy for our game we need to get a few aspects of the character sorted out:
- Create a 3D model that the player can recognize as an enemy unit. This also includes basic idle and attack animation.
- Import the created 3D model as well as its materials and animations.
- Program how the enemy will detect incoming players as well as attack, spawning, receiving damage, and dying.
- Create firing rates as well as ability to change projectile types.
- Create hitboxes in which the enemy will interact.