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"failed handling the GraphicsEvents.OnPreRenderHudEvent event" when using QOL v1.1.1, SMAPI 2.2 with SDV 1.2.33 #2

@Diometus

Description

@Diometus

SMAPI log parser link: https://log.smapi.io/Ut6fFWQ1

The error kept spamming after I chopped a tree down on day 3 and did not happen whenever chopping it down but rather when my character auto-collects the item that fell from the tree. It also does it with bushes too -- whenever the item collection occurs. I had originally thought it was upon chopping but it was upon collection of that which should be harvested/gained when using tools. I had this occur within the official mining farm map (map 3 I think it was) and I believe map does not matter in regards to this.

Additionally, whenever the user keeps a tool selected within his or her toolbar/tool inventory bar, it will keep spamming but if the user selects wood, stone or something that is not a tool with the level overlay, it stops spamming the error but when returning to a tool that does have the level overlay, it repeats the error until you unselect it again. I hope this helps in narrowing down when trying to isolate the cause when trying to fix it. :)

edit1: This occurs when the user has no chest created. If the user creates a chest then it goes away. Sounds like it needs a check to occur.

edit2: I don't know anymore because I did what it asked and it froze the game (put in the chest then take back out).
This is the SMAPI log parser link for edit2: with I think a different error cause or something not sure...: https://log.smapi.io/ZzMuf6fk

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