From 827fe2f544e8a8fde89d38b28e8ad7bdb9eb8b6a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Bouillier?= Date: Mon, 6 Jun 2016 10:35:39 +0200 Subject: [PATCH 1/4] Add F# refactoring experiment and IUT Lyon 1 courses --- README.md | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/README.md b/README.md index 2fc7acfea9..cfc420c032 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,28 @@ +This repository is a fork of a Legacy Code Retreat code base, I used for several purposes (see below for original LCR purposes). + +IUT Lyon 1 C#/.NET courses (2016) +====== + +You can find 2 branches "csharp_iutlyon1_grpA" & "csharp_iutlyon1_grpB", I used as live-coding and/or as base from one session to another (not led as a Code Retreat). The goal was to show students legacy code, on which they mainly agree there are some issues, and experiment some refactoring and core design principles, then try to make it "live" with a web API. + +The path of the courses was the following (7 sessions of 4h + 1 session for evaluation) : +- 2 sessions on [C# introduction](http://devcrafting.github.io/.NETTraining/) +- [Event Storming on a Meetup-like](http://devcrafting.github.io/.NETTraining/2-CQRSTwitterLike/0-Event%20Storming.html) + first coding dojo on this kata: find code-smells, discover Golden Master technique & start refactoring. Our first goal was to remove all the arrays of primitive types (introduction of a Player class) +- Continue refactoring of arrays of primitive types (with Golden Master) : Player, QuestionsStack, then avoid List<> (Players class for ex, not in the live-coded solution) +- Based on previous refactoring (tag IUTLyon1_StartHereToAddFeatures or students' code), we should be more confident to make some changes, then it was time to add some features (keep in mind we needed a web-ready solution in the end, so need to avoid solutions with concurrency problems...): + - Feature 1: allow to change the nb of purses to win the game: quite easy, but introduce TDD practice by themselves & start to understand concurrency problems & dependency inversion principle + - Feature 2: allow to choose the questions' categories (impact on size of the board = 3 x nb categories): harder, need to do a little more of refactoring before starting (since currentCategory was still using hard coded categories), then need to find a way to test this feature (lots of Console.WriteLine...) +- Continue Feature 2 implementation + retrieve questions from an external source (need abstraction, i.e Repository pattern + concrete implementation with a plain file for ex) + start removing Console.WriteLine dependency +- Implement a Web API with Nancy: need to remove Console.WriteLine completely, introduce Events and EventPublisher (+ relation with Event Sourcing & CQRS). In the end, multiple games should be able to run in parallel. + +F# refactoring focusing on baby steps to immutability +====== + +The F# version is really not functional, so I tried to use it as a kata to train me to get code more functional, with a particular goal : immutability. I tried a first time, with not enough small steps, so I started over with baby steps. +I often needed to introduce some more mutability and move it to allow baby steps, it was a really instructive exercice. + +The result is in "immutabilityBabySteps" branch. + Legacy Code Retreat code base ====== From a2a51d23967e02586d44cef671da904794522f10 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Bouillier?= Date: Tue, 7 Jun 2016 08:21:38 +0200 Subject: [PATCH 2/4] Update coming IUTLyon1 session in Readme --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index cfc420c032..8a724e4f74 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ The path of the courses was the following (7 sessions of 4h + 1 session for eval - Feature 1: allow to change the nb of purses to win the game: quite easy, but introduce TDD practice by themselves & start to understand concurrency problems & dependency inversion principle - Feature 2: allow to choose the questions' categories (impact on size of the board = 3 x nb categories): harder, need to do a little more of refactoring before starting (since currentCategory was still using hard coded categories), then need to find a way to test this feature (lots of Console.WriteLine...) - Continue Feature 2 implementation + retrieve questions from an external source (need abstraction, i.e Repository pattern + concrete implementation with a plain file for ex) + start removing Console.WriteLine dependency -- Implement a Web API with Nancy: need to remove Console.WriteLine completely, introduce Events and EventPublisher (+ relation with Event Sourcing & CQRS). In the end, multiple games should be able to run in parallel. +- (coming) Implement a Web API with Nancy/ASP.NET WebApi: need to remove Console.WriteLine completely, introduce Events and EventPublisher (+ relation with Event Sourcing & CQRS). In the end, multiple games should be able to run in parallel. F# refactoring focusing on baby steps to immutability ====== From bc46b56a6b014d6ae01bd61f099620c697924b93 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Bouillier?= Date: Thu, 16 Feb 2017 11:24:12 +0100 Subject: [PATCH 3/4] gitignore for C# --- C#/.gitignore | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/C#/.gitignore b/C#/.gitignore index a812d70f3b..2130d39b5c 100644 --- a/C#/.gitignore +++ b/C#/.gitignore @@ -1,3 +1,8 @@ # MS Visual Studio *.suo *.csproj.user +*.user +.vs/ +obj/ +bin/ +packages/ From 8feca5b95fe1f6aaa1558f9994fa393f45af388c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Bouillier?= Date: Thu, 16 Feb 2017 12:20:57 +0100 Subject: [PATCH 4/4] Append dotnetCore project (to be used with VSCode) --- C#/.gitignore | 1 + C#/.vscode/launch.json | 52 + C#/.vscode/tasks.json | 17 + C#/README.md | 22 + C#/Trivia/Trivia.sln | 56 +- C#/Trivia/Trivia/.gitignore | 2 - C#/Trivia/TriviaDotNetCore/Game.cs | 214 + C#/Trivia/TriviaDotNetCore/GameRunner.cs | 49 + .../Properties/AssemblyInfo.cs | 19 + .../TriviaDotNetCore/TriviaDotNetCore.xproj | 21 + C#/Trivia/TriviaDotNetCore/project.json | 20 + C#/Trivia/TriviaDotNetCore/project.lock.json | 6598 +++++++++++++++++ C#/paket.dependencies | 1 + 13 files changed, 7050 insertions(+), 22 deletions(-) create mode 100644 C#/.vscode/launch.json create mode 100644 C#/.vscode/tasks.json create mode 100644 C#/README.md delete mode 100644 C#/Trivia/Trivia/.gitignore create mode 100644 C#/Trivia/TriviaDotNetCore/Game.cs create mode 100644 C#/Trivia/TriviaDotNetCore/GameRunner.cs create mode 100644 C#/Trivia/TriviaDotNetCore/Properties/AssemblyInfo.cs create mode 100644 C#/Trivia/TriviaDotNetCore/TriviaDotNetCore.xproj create mode 100644 C#/Trivia/TriviaDotNetCore/project.json create mode 100644 C#/Trivia/TriviaDotNetCore/project.lock.json create mode 100644 C#/paket.dependencies diff --git a/C#/.gitignore b/C#/.gitignore index 2130d39b5c..2f9128c3f8 100644 --- a/C#/.gitignore +++ b/C#/.gitignore @@ -6,3 +6,4 @@ obj/ bin/ packages/ +.paket/ diff --git a/C#/.vscode/launch.json b/C#/.vscode/launch.json new file mode 100644 index 0000000000..00a0b676fb --- /dev/null +++ b/C#/.vscode/launch.json @@ -0,0 +1,52 @@ +{ + "version": "0.2.0", + "configurations": [ + { + "name": ".NET Core Launch (console)", + "type": "coreclr", + "request": "launch", + "preLaunchTask": "build", + "program": "${workspaceRoot}/Trivia/TriviaDotNetCore/bin/Debug/netcoreapp1.0/TriviaDotNetCore.dll", + "args": [], + "cwd": "${workspaceRoot}", + "stopAtEntry": false, + "externalConsole": false + }, + { + "name": ".NET Core Launch (web)", + "type": "coreclr", + "request": "launch", + "preLaunchTask": "build", + "program": "${workspaceRoot}/bin/Debug//", + "args": [], + "cwd": "${workspaceRoot}", + "stopAtEntry": false, + "launchBrowser": { + "enabled": true, + "args": "${auto-detect-url}", + "windows": { + "command": "cmd.exe", + "args": "/C start ${auto-detect-url}" + }, + "osx": { + "command": "open" + }, + "linux": { + "command": "xdg-open" + } + }, + "env": { + "ASPNETCORE_ENVIRONMENT": "Development" + }, + "sourceFileMap": { + "/Views": "${workspaceRoot}/Views" + } + }, + { + "name": ".NET Core Attach", + "type": "coreclr", + "request": "attach", + "processId": "${command.pickProcess}" + } + ] +} \ No newline at end of file diff --git a/C#/.vscode/tasks.json b/C#/.vscode/tasks.json new file mode 100644 index 0000000000..30190ef694 --- /dev/null +++ b/C#/.vscode/tasks.json @@ -0,0 +1,17 @@ +{ + // See https://go.microsoft.com/fwlink/?LinkId=733558 + // for the documentation about the tasks.json format + "version": "0.1.0", + "command": "dotnet", + "isShellCommand": true, + "args": [], + "tasks": [ + { + "taskName": "build", + "args": [ "Trivia/TriviaDotNetCore/" ], + "isBuildCommand": true, + "showOutput": "silent", + "problemMatcher": "$msCompile" + } + ] +} \ No newline at end of file diff --git a/C#/README.md b/C#/README.md new file mode 100644 index 0000000000..f55efe5f68 --- /dev/null +++ b/C#/README.md @@ -0,0 +1,22 @@ +Trivia kata - C# version +======================== + +It can be used with Visual Studio or Visual Code (including on Linux/MacOS). + +Visual Studio +------------- + +"Ideal" setup would include : +- [Resharper](https://www.jetbrains.com/resharper/) (for academic/students/training, you can request a free licence) +- [NCrunch](http://www.ncrunch.net/) + +I you don't have DotNetCore, remove the corresponding project to avoid compilation errors. + +Visual Code +----------- + +Need to install DotNetCore (1.0 at least). + +Add the C# extensions in VSCode. + +Open the Trivia.sln file with "omnisharp" VSCode command. diff --git a/C#/Trivia/Trivia.sln b/C#/Trivia/Trivia.sln index a993e689c1..66f12b76e2 100644 --- a/C#/Trivia/Trivia.sln +++ b/C#/Trivia/Trivia.sln @@ -1,20 +1,36 @@ - -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2010 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Trivia", "Trivia\Trivia.csproj", "{6DF4340A-A044-4593-BC79-8F7961BB91E7}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|x86 = Debug|x86 - Release|x86 = Release|x86 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {6DF4340A-A044-4593-BC79-8F7961BB91E7}.Debug|x86.ActiveCfg = Debug|x86 - {6DF4340A-A044-4593-BC79-8F7961BB91E7}.Debug|x86.Build.0 = Debug|x86 - {6DF4340A-A044-4593-BC79-8F7961BB91E7}.Release|x86.ActiveCfg = Release|x86 - {6DF4340A-A044-4593-BC79-8F7961BB91E7}.Release|x86.Build.0 = Release|x86 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.25420.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Trivia", "Trivia\Trivia.csproj", "{6DF4340A-A044-4593-BC79-8F7961BB91E7}" +EndProject +Project("{8BB2217D-0F2D-49D1-97BC-3654ED321F3B}") = "TriviaDotNetCore", "TriviaDotNetCore\TriviaDotNetCore.xproj", "{B3F603C7-3911-4259-9B81-0FBC5FBB2AA1}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Debug|x86 = Debug|x86 + Release|Any CPU = Release|Any CPU + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {6DF4340A-A044-4593-BC79-8F7961BB91E7}.Debug|Any CPU.ActiveCfg = Debug|x86 + {6DF4340A-A044-4593-BC79-8F7961BB91E7}.Debug|x86.ActiveCfg = Debug|x86 + {6DF4340A-A044-4593-BC79-8F7961BB91E7}.Debug|x86.Build.0 = Debug|x86 + {6DF4340A-A044-4593-BC79-8F7961BB91E7}.Release|Any CPU.ActiveCfg = Release|x86 + {6DF4340A-A044-4593-BC79-8F7961BB91E7}.Release|x86.ActiveCfg = Release|x86 + {6DF4340A-A044-4593-BC79-8F7961BB91E7}.Release|x86.Build.0 = Release|x86 + {B3F603C7-3911-4259-9B81-0FBC5FBB2AA1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {B3F603C7-3911-4259-9B81-0FBC5FBB2AA1}.Debug|Any CPU.Build.0 = Debug|Any CPU + {B3F603C7-3911-4259-9B81-0FBC5FBB2AA1}.Debug|x86.ActiveCfg = Debug|Any CPU + {B3F603C7-3911-4259-9B81-0FBC5FBB2AA1}.Debug|x86.Build.0 = Debug|Any CPU + {B3F603C7-3911-4259-9B81-0FBC5FBB2AA1}.Release|Any CPU.ActiveCfg = Release|Any CPU + {B3F603C7-3911-4259-9B81-0FBC5FBB2AA1}.Release|Any CPU.Build.0 = Release|Any CPU + {B3F603C7-3911-4259-9B81-0FBC5FBB2AA1}.Release|x86.ActiveCfg = Release|Any CPU + {B3F603C7-3911-4259-9B81-0FBC5FBB2AA1}.Release|x86.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/C#/Trivia/Trivia/.gitignore b/C#/Trivia/Trivia/.gitignore deleted file mode 100644 index cd42ee34e8..0000000000 --- a/C#/Trivia/Trivia/.gitignore +++ /dev/null @@ -1,2 +0,0 @@ -bin/ -obj/ diff --git a/C#/Trivia/TriviaDotNetCore/Game.cs b/C#/Trivia/TriviaDotNetCore/Game.cs new file mode 100644 index 0000000000..d6213c5d4a --- /dev/null +++ b/C#/Trivia/TriviaDotNetCore/Game.cs @@ -0,0 +1,214 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace UglyTrivia +{ + public class Game + { + + + List players = new List(); + + int[] places = new int[6]; + int[] purses = new int[6]; + + bool[] inPenaltyBox = new bool[6]; + + LinkedList popQuestions = new LinkedList(); + LinkedList scienceQuestions = new LinkedList(); + LinkedList sportsQuestions = new LinkedList(); + LinkedList rockQuestions = new LinkedList(); + + int currentPlayer = 0; + bool isGettingOutOfPenaltyBox; + + public Game() + { + for (int i = 0; i < 50; i++) + { + popQuestions.AddLast("Pop Question " + i); + scienceQuestions.AddLast(("Science Question " + i)); + sportsQuestions.AddLast(("Sports Question " + i)); + rockQuestions.AddLast(createRockQuestion(i)); + } + } + + public String createRockQuestion(int index) + { + return "Rock Question " + index; + } + + public bool isPlayable() + { + return (howManyPlayers() >= 2); + } + + public bool add(String playerName) + { + + + players.Add(playerName); + places[howManyPlayers()] = 0; + purses[howManyPlayers()] = 0; + inPenaltyBox[howManyPlayers()] = false; + + Console.WriteLine(playerName + " was added"); + Console.WriteLine("They are player number " + players.Count); + return true; + } + + public int howManyPlayers() + { + return players.Count; + } + + public void roll(int roll) + { + Console.WriteLine(players[currentPlayer] + " is the current player"); + Console.WriteLine("They have rolled a " + roll); + + if (inPenaltyBox[currentPlayer]) + { + if (roll % 2 != 0) + { + isGettingOutOfPenaltyBox = true; + + Console.WriteLine(players[currentPlayer] + " is getting out of the penalty box"); + places[currentPlayer] = places[currentPlayer] + roll; + if (places[currentPlayer] > 11) places[currentPlayer] = places[currentPlayer] - 12; + + Console.WriteLine(players[currentPlayer] + + "'s new location is " + + places[currentPlayer]); + Console.WriteLine("The category is " + currentCategory()); + askQuestion(); + } + else + { + Console.WriteLine(players[currentPlayer] + " is not getting out of the penalty box"); + isGettingOutOfPenaltyBox = false; + } + + } + else + { + + places[currentPlayer] = places[currentPlayer] + roll; + if (places[currentPlayer] > 11) places[currentPlayer] = places[currentPlayer] - 12; + + Console.WriteLine(players[currentPlayer] + + "'s new location is " + + places[currentPlayer]); + Console.WriteLine("The category is " + currentCategory()); + askQuestion(); + } + + } + + private void askQuestion() + { + if (currentCategory() == "Pop") + { + Console.WriteLine(popQuestions.First()); + popQuestions.RemoveFirst(); + } + if (currentCategory() == "Science") + { + Console.WriteLine(scienceQuestions.First()); + scienceQuestions.RemoveFirst(); + } + if (currentCategory() == "Sports") + { + Console.WriteLine(sportsQuestions.First()); + sportsQuestions.RemoveFirst(); + } + if (currentCategory() == "Rock") + { + Console.WriteLine(rockQuestions.First()); + rockQuestions.RemoveFirst(); + } + } + + + private String currentCategory() + { + if (places[currentPlayer] == 0) return "Pop"; + if (places[currentPlayer] == 4) return "Pop"; + if (places[currentPlayer] == 8) return "Pop"; + if (places[currentPlayer] == 1) return "Science"; + if (places[currentPlayer] == 5) return "Science"; + if (places[currentPlayer] == 9) return "Science"; + if (places[currentPlayer] == 2) return "Sports"; + if (places[currentPlayer] == 6) return "Sports"; + if (places[currentPlayer] == 10) return "Sports"; + return "Rock"; + } + + public bool wasCorrectlyAnswered() + { + if (inPenaltyBox[currentPlayer]) + { + if (isGettingOutOfPenaltyBox) + { + Console.WriteLine("Answer was correct!!!!"); + purses[currentPlayer]++; + Console.WriteLine(players[currentPlayer] + + " now has " + + purses[currentPlayer] + + " Gold Coins."); + + bool winner = didPlayerWin(); + currentPlayer++; + if (currentPlayer == players.Count) currentPlayer = 0; + + return winner; + } + else + { + currentPlayer++; + if (currentPlayer == players.Count) currentPlayer = 0; + return true; + } + + + + } + else + { + + Console.WriteLine("Answer was corrent!!!!"); + purses[currentPlayer]++; + Console.WriteLine(players[currentPlayer] + + " now has " + + purses[currentPlayer] + + " Gold Coins."); + + bool winner = didPlayerWin(); + currentPlayer++; + if (currentPlayer == players.Count) currentPlayer = 0; + + return winner; + } + } + + public bool wrongAnswer() + { + Console.WriteLine("Question was incorrectly answered"); + Console.WriteLine(players[currentPlayer] + " was sent to the penalty box"); + inPenaltyBox[currentPlayer] = true; + + currentPlayer++; + if (currentPlayer == players.Count) currentPlayer = 0; + return true; + } + + + private bool didPlayerWin() + { + return !(purses[currentPlayer] == 6); + } + } + +} diff --git a/C#/Trivia/TriviaDotNetCore/GameRunner.cs b/C#/Trivia/TriviaDotNetCore/GameRunner.cs new file mode 100644 index 0000000000..e607d3e9ef --- /dev/null +++ b/C#/Trivia/TriviaDotNetCore/GameRunner.cs @@ -0,0 +1,49 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +using UglyTrivia; + +namespace Trivia +{ + public class GameRunner + { + + private static bool notAWinner; + + public static void Main(String[] args) + { + Game aGame = new Game(); + + aGame.add("Chet"); + aGame.add("Pat"); + aGame.add("Sue"); + + Random rand = new Random(); + + do + { + + aGame.roll(rand.Next(5) + 1); + + if (rand.Next(9) == 7) + { + notAWinner = aGame.wrongAnswer(); + } + else + { + notAWinner = aGame.wasCorrectlyAnswered(); + } + + + + } while (notAWinner); + + } + + + } + +} + diff --git a/C#/Trivia/TriviaDotNetCore/Properties/AssemblyInfo.cs b/C#/Trivia/TriviaDotNetCore/Properties/AssemblyInfo.cs new file mode 100644 index 0000000000..e05a2c3023 --- /dev/null +++ b/C#/Trivia/TriviaDotNetCore/Properties/AssemblyInfo.cs @@ -0,0 +1,19 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("TriviaDotNetCore")] +[assembly: AssemblyTrademark("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("b3f603c7-3911-4259-9b81-0fbc5fbb2aa1")] diff --git a/C#/Trivia/TriviaDotNetCore/TriviaDotNetCore.xproj b/C#/Trivia/TriviaDotNetCore/TriviaDotNetCore.xproj new file mode 100644 index 0000000000..a4613e8776 --- /dev/null +++ b/C#/Trivia/TriviaDotNetCore/TriviaDotNetCore.xproj @@ -0,0 +1,21 @@ + + + + 14.0 + $(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion) + + + + + b3f603c7-3911-4259-9b81-0fbc5fbb2aa1 + TriviaDotNetCore + .\obj + .\bin\ + v4.5.2 + + + + 2.0 + + + diff --git a/C#/Trivia/TriviaDotNetCore/project.json b/C#/Trivia/TriviaDotNetCore/project.json new file mode 100644 index 0000000000..5ca02b99e8 --- /dev/null +++ b/C#/Trivia/TriviaDotNetCore/project.json @@ -0,0 +1,20 @@ +{ + "version": "1.0.0-*", + "buildOptions": { + "emitEntryPoint": true, + "debugType": "portable" + }, + + "dependencies": { + "Microsoft.NETCore.App": { + "type": "platform", + "version": "1.0.1" + } + }, + + "frameworks": { + "netcoreapp1.0": { + "imports": "dnxcore50" + } + } +} diff --git a/C#/Trivia/TriviaDotNetCore/project.lock.json b/C#/Trivia/TriviaDotNetCore/project.lock.json new file mode 100644 index 0000000000..1527c50d1b --- /dev/null +++ b/C#/Trivia/TriviaDotNetCore/project.lock.json @@ -0,0 +1,6598 @@ +{ + "locked": false, + "version": 2, + "targets": { + ".NETCoreApp,Version=v1.0": { + "Libuv/1.9.0": { + "type": "package", + "dependencies": { + "Microsoft.NETCore.Platforms": "1.0.1" + }, + "runtimeTargets": { + "runtimes/osx/native/_._": { + "assetType": "native", + "rid": "osx" + } + } + }, + "Microsoft.CodeAnalysis.Analyzers/1.1.0": { + "type": "package" + }, + "Microsoft.CodeAnalysis.Common/1.3.0": { + "type": "package", + "dependencies": { + "Microsoft.CodeAnalysis.Analyzers": "1.1.0", + 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