diff --git a/Makefile b/Makefile index 88305ce..4fc1940 100644 --- a/Makefile +++ b/Makefile @@ -18,9 +18,9 @@ MANDIR = /usr/share/man # more option 1: use the termcap routines. On some systems the LIBS # variable may need to be set to -lcurses. On some it may need to # be /usr/lib/termcap.o. These options are commented out below. -LIBS = -ltermcap +# LIBS = -ltermcap TERMFLAG = -# LIBS = -lcurses +LIBS = -lcurses # LIBS = /usr/lib/termcap.o # more option 2: use the terminfo routines. On some systems the LIBS diff --git a/README.md b/README.md index b864471..e04c627 100644 --- a/README.md +++ b/README.md @@ -127,3 +127,11 @@ to change the format of the database file. Andre Srinivasan (andre@cs.pitt.edu) help test it. Jonathan Mark (uunet!microsoft!jonm) made it work under MS-DOS and Microsoft C. +## Notes + +This version of the game was made with a gcc compiler on Cygwin, a +Linux-type environment running on windows. The Makefile was edited from +the original to use 'lcurses' libraries, instead of 'ltermcap' +libraries. The resulting .exe file ran on both windows command prompt +and Cygwin (xterm). + diff --git a/Scripted Moves.txt b/Scripted Moves.txt new file mode 100644 index 0000000..a1ca283 --- /dev/null +++ b/Scripted Moves.txt @@ -0,0 +1,963 @@ +# November 08, 2017 # +# # +# This document holds some useful, scripted moves. These are designed for # +# seasoned Zorkers only! They have been fully tested with the PC version of # +# Dungeon created 11-MAR-91. # +# # +# The syntax for these scripts has been derived from the help menu inside the # +# game. Commas can be used to string together moves. key words were chosen # +# based on what the parser `liked' at the time. Carriage returns are used to # +# initiate specific lines of script. A line must end with a carriage return # +# for the program to read it! Line length is also important because the # +# program will determine the length of your command window. These scripts # +# were made with an 80 character length window in mind. # +# # +# These scripts can be customized for personal preference and use. Please feel# +# free to edit, change, or add to this document as you see fit! And as always,# +# ENJOY! # +# # +# DIRECTIONS: # +# 1. Select the section of text you wish to utilize in Zork # +# 2. Copy the selected text to your clipboard. Make sure you copy the first # +# blank line underneith script text! Don't copy the `END OF SCRIPT' line.# +# 3. Start zork in a command window # +# 3. Paste into your command window and watch your automated Zorker fly! # +# # +# (Testing of the scripts was done with version V2.7A of Dungeon) # + + + + + +#---------From Rags to Riches-------------------------------------------------# +# # +# !!!WARNING, SPOILER ALERT!!! # +# # +# This script contains what is considered the basics of the game. It contains # +# spoilers for the Bank of Zork puzzel and the Studio puzzel. As a reminder, # +# use this script only if you have solved it yourself. # +# # +# Useful tools and their resting place # +# - Bottle Living Room # +# - Brick (C4) Living Room # +# - Garlic Living Room # +# - Lunch Living Room # +# - Sack Living Room # +# # +# Treasure and their resting place # +# - Bills Living Room Case # +# - Painting Living Room Case # +# - Portrait Living Room Case # +# # +# Inventory # +# - Egg # +# - Lamp # +# - Sword # +# # +# Your score will be 91 in 96 moves and you will have the rank of Novice # +# Adventurer. # + +brief,open box,read leaflet,n,n,u,get egg,open egg,d,w,e,open window,w, +get sack,open sack,get lunch,get garlic,get bottle,w,drop all, get lamp,e +turn on lamp,u,get all,d,turn off lamp,w,drop all,read news,drop news +move rug,open trap door,turn on lamp,d,s,s,get painting,s,u,turn off lamp,w +open case,put painting in case,open trap door,turn on lamp,d,s,s +w,ne,e,s,get portrait,n,walk through curtain,walk through south wall +walk through curtain,get bills,walk through north wall,drop bills +drop portrait,e,e,get all,walk through curtain,s,s,s,drop bills,u +turn off lamp,w,put portrait in case,open trap door,turn on lamp,d,s,s,s +get bills,u,turn off lamp,w,put bills in case,get sword,open trap door +get egg,get rope,turn on lamp,d,e,kill troll with sword +kill troll with sword +kill troll with sword + +### END OF SCRIPT #### + + + + + +#---------Temple, Torch, Trident and Trunk------------------------------------# +# # +# !!!WARNING, SPOILER ALERT!!! # +# # +# This script is meant to be used immediately after the first script. If you # +# choose to run this script by itself, you must defeat the troll and have if # +# your invintory the egg, lamp, rope, and sword. # +# # +# This script includes major puzzle spoilers includeing: # +# - How to open the Land of Living Dead # +# - A word to get to the Thief's Hide-Out # +# - Allusion to what the West Temple Room is for # +# - How to get through the reservior # +# # +# Usefull items and resting location: # +# - Rope Dome Room (the thief may move this) # +# - Wrench Flood Control Room #3 (the thief may move this) # +# - Guidebook West Temple # +# - Hand-pump West Temple # +# - Screwdriver West Temple # +# - Bell Entrance to Hades (the thief may move this) # +# - Bible Entrance to Hades (the thief may move this) # +# - Candles Entrance to Hades (the thief may move this) # +# - Matchbook Living Room # +# # +# Treasures and resting location: # +# - Chalice Living Room Case # +# - Grail Living Room Case # +# - Trident Living Room Case # +# - Trunk West Temple # +# - Egg Hide-Out # +# # +# Inventory # +# - Lamp # +# - Torch # +# # +# # +# You should have 101 more points in 96 more moves and you will have the rank # +# of Junior Adventurer. # + +drop sword,n,n,w,e,tie rope to rail,d,turn off lamp,get torch,d,e,n,n,d,u,e,n +read match,read book,n,get screwd,get wrench,press yellow button,w,s +turn bolt with wrench,drop wrench,s,nw,n,get trunk,n,get pump,n,get trident +u,n,rub mirror,n,n,u,treasure,drop egg,get chalice,temple,drop all +get lamp,get torch,w,get grail,e,sw,rub mirror,e,d,get trident,u,n,rub mirror +n,n,u,drop trident,e,douse candles,read book,w,get match,get bell,w,e,s,d +light match,light candles with match,exorcise,drop bell,drop book,drop candles +u,n,n,u,get trident,get chalice,e,pray,e,w,e,w,w,put trident in case +put grail in case,put chalice in case,drop match + +### END OF SCRIPT #### + + + + + +#---------Figurine and Bracelet-----------------------------------------------# +# # +# !!!WARNING, SPOILER ALERT!!! # +# # +# This script will help you get the figurine and bracelet. It solves the bat # +# puzzel for you as well as the Gas Room puzzel. It requires you to be in the # +# Living Room and that it contains the garlic. You need the lamp and the torch# +# for this script to succeed. # +# # +# Usefull items and resting location: # +# - Garlic Bat Room (the thief may move this) # +# - Hand-pump Living Room # +# - Lamp Living Room # +# - Screwdriver Living Room # +# - Guidebook West Temple # +# # +# # +# Treasures and resting location: # +# - Bracelet Living Room Case # +# - Figurine Living Room Case # +# - Trunk Living Room Case # +# - Torch Living Room # +# # +# Inventory # +# - (empty handed) # +# # +# You should have 18 more points in 50 more moves with the rank of Junior # +# Adventurer! # + +get garlic,open trap door,d,e,n,n,d,n,n,n,u,n,rub mirror,n,n,u,get all +drop book,w,e,sw,rub mirror,w,w,n,nw,w,drop garlic,get figurine,e,s,ne,n,w +drop torch,turn on lamp,d,get bracelet,u,turn off lamp,get torch,e,s,w,s,d,u +put bracelt in case,put figurine in case,put trunk in case,drop all + +### END OF SCRIPT #### + + + + + +#---------Variation of the previous three scripts-----------------------------# +# Here is a variation on the first three scripts merged. It should work some # +# of the time. The variables are the troll and the theif. You will have 218 # +# points in 243 moves with a rank of Junior Adventurer. # +# This script accounts for a total of 35.90% progress in the game! # + + +brief,open box,read leaflet,n,n,u,get egg,open egg,d,w,e,open window,w, +get sack,open sack,get lunch,get garlic,get bottle,w,drop all, get lamp,e +turn on lamp,u,get all,d,turn off lamp,w,drop all,read news,drop news +move rug,open trap door,turn on lamp,d,s,s,get painting,s,u,turn off lamp,w +open case,put painting in case,open trap door,turn on lamp,d,s,s +w,ne,e,s,get portrait,n,walk through curtain,walk through south wall +walk through curtain,get bills,walk through north wall,drop bills +drop portrait,e,e,get all,walk through curtain,s,s,s,drop bills,u +turn off lamp,w,put portrait in case,open trap door,turn on lamp,d,s,s,s +get bills,u,turn off lamp,w,put bills in case,get sword,open trap door +get egg,get rope,turn on lamp,d,e,kill troll with sword +kill troll with sword +kill troll with sword +drop sword,n,n,w,e,tie rope to rail,d,turn off lamp,get torch,d,e,n,n,d,u,e,n +read match,read book,n,get screwd,get wrench,press yellow button,w,s +turn bolt with wrench,drop wrench,s,nw,n,get trunk,n,get pump,n,get trident +u,n,rub mirror,n,n,u,treasure,drop egg,get chalice,temple,drop all +get lamp,get torch,w,get grail,e,sw,rub mirror,e,d,get trident,u,n,rub mirror +n,n,u,drop trident,e,douse candles,read book,w,get match,get bell,w,e,s,d +light match,light candles with match,exorcise,drop bell,drop book,drop candles +u,n,n,u,get trident,get chalice,e,pray,e,w,e,w,w,put trident in case +put grail in case,put chalice in case,drop match +get garlic,open trap door,d,e,n,n,d,n,n,n,u,n,rub mirror,n,n,u,get all +drop book,w,e,sw,rub mirror,w,w,n,nw,w,drop garlic,get figurine,e,s,ne,n,w +drop torch,turn on lamp,d,get bracelet,u,turn off lamp,get torch,e,s,w,s,d,u +put bracelt in case,put figurine in case,put trunk in case,drop all + +### END OF SCRIPT #### + + + + + +#---------SPECIAL NOTE--------------------------------------------------------# +# # +# Scrips past this point should be written with the following requirements: # +# 1. Player shall be empty-handed # +# 2. Player shall start in the Living Room # +# 3. The Round Room shall be solved. # +# # + + + + + +#---------Engravings Cave and Beyond------------------------------------------# +# # +# !!!WARNING, MAJOR SPOILER ALERT!!! # +# # +# This script contains MAJOR spoilers and puzzle solutions to the Riddle Room,# +# Tea Room, Pool Room, and Machine Room. The major benefit for this script is # +# the Round Room will not spin randomly. Scripts run after this script will # +# be able to use the Round Room to get around. Some might argue to do this # +# script first, which would probably be better. I still think getting the # +# torch is a major game changer and should be done befor this script. # +# # +# Usefull items and resting location: # +# - Bottle Well Bottom (the thief may move this) # +# - EAT-ME Cake Eaten/Used # +# - Blue Cake Eaten/Used # +# - Red Cake Pool Room (bug: should have evaporated or used) # +# - Orange Cake Tea Room (the thief may move this) # +# - Robot Machine Room Closet # +# - Lamp Living Room # +# - Shovel Living Room # +# # +# Treasures and resting location: # +# - Necklace Living Room Case # +# - Sphere Living Room Case # +# - Spices Living Room Case # +# - Torch Living Room # +# # +# Inventory # +# - (empty handed) # +# # +# You will have 32 more points in 83+ moves with a rand of Adventurer. # +# # + +get torch, get bottle,get lamp,d,e,n,e + +### !!!GET TO ENGRAVINGS CAVE!!! ### + +read engravings,se,well,e,get necklace,e,read wall,board,open bottle +put water in bucket,disembark,read wall,e,get all,eat eatme cake,e,get flask +read red cake with flask,read orange cake with flask +read blue cake with flask,drop flask,throw red cake,get spices,w +eat blue cake,drop orange cake,nw,read paper,drop paper,tell robot,e,e +tell robot,push triangle button,tell robot,s,s,get sphere +tell robot,lift cage,get sphere,n,w + +### !!!GET TO TEA ROOM!!! ### + +w,board,put water in bottle,close bottle,disembark,drop bottle,w,w,d,n +open box,get violin,w,w,w,u,put spices in case,put necklace in case +put sphere in case, put violin in case,drop all,save + +### END OF SCRIPT #### + +### VARIATION OF PREVIOUS SCRIPT ### + +get torch, get bottle,get lamp,d,e,n,e,e,s,e +read engravings,se,well,e,get necklace,e,read wall,board,open bottle +put water in bucket,disembark,read wall,e,get all,eat eatme cake,e,get flask +read red cake with flask,read orange cake with flask +read blue cake with flask,drop flask,throw red cake,get spices,w +eat blue cake,drop orange cake,nw,read paper,drop paper,tell robot,e,e +tell robot,push triangle button,tell robot,s,s,get sphere +tell robot,lift cage,get sphere,n,w,s +w,board,put water in bottle,close bottle,disembark,drop bottle,w,w,d,n +open box,get violin,w,w,w,u,put spices in case,put necklace in case +put sphere in case, put violin in case,drop all,save + +### END OF SCRIPT #### + +#---------Gold Coffin of Ramses II--------------------------------------------# +# # +# !!!WARNING, SPOILER ALERT!!! # +# # +# This script gets a bit scary as the thief has about an 80% chance of # +# ruining it. This utilizes previous knowledge of the Temple Alter and solves # +# the river and rainbow puzzles. # +# # +# Usefull items and resting location: # +# - Hand-Pump Dam Base # +# - Sharp Stick Falls View # +# - Magic Boat Sandy Beach # +# - Shovel Sandy Beach # +# - Buoy Sandy Beach # +# - Lamp Living Room # +# # +# Treasures and resting location: # +# - Bar Living Room Case # +# - Emerald Living Room Case # +# - Pot of Gold Living Room Case # +# - Statue Living Room Case # +# - Torch Living Room # +# # +# Inventory # +# - (empty handed) # +# # +# You will have 68 points in 76 more moves and have the rank of Hacker. # +# # + +get torch,get lamp,d,e,n,n,w,nw,get coffin,u,n,get wire,e,n,n,n,u,n +rub mirror,n,n,u,e,pray,e,w,e,w,w,put coffin in case,drop wire,get pump +d,e,n,e,ne,ne +echo +get bar,e,e,get shovel,nw,s,w,s,nw,e,d,inflate boat with pump,drop pump +put stick in boat,board,launch,d,d,d,get buoy,w,disembark,get stick,open buoy +get emerald,dig with shovel,dig with shovel,dig with shovel,dig with shovel +get statue,drop shovel,drop buoy,s,s,wave stick,drop stick,e,e,get pot,se,u +u,w,w,n,e,w,w,put pot in case,put statue in case, put emerald in case +put bar in case,drop all + +### END OF SCRIPT #### + + + + + +#---------The Maze Runner-----------------------------------------------------# +# # +# !!!WARNING, SPOILER ALERT!!! # +# # +# This script gets a bit scary as the thief has about an 80% chance of # +# ruining it. This utilizes previous knowledge of the Temple Alter and solves # +# the river and rainbow puzzles. A peculiarity exists within this script: # +# if the guidbook is not in the West Temple Room, the script may stop. # +# However, this theory has yet to be tested. # +# # +# Usefull items and resting location: # +# - Keys Belwo Grate # +# - Knife Living Room # +# - Lamp Living Room # +# # +# Treasures and resting location: # +# - Bauble Living Room Case # +# - Canary Living Room Case # +# - Card Living Room Case # +# - Egg Living Room Case # +# - Torch Living Room # +# # +# Inventory # +# - (empty handed) # +# # +# You will have 33 points in 176 more moves and have the rank of Hacker. # +# # + +get torch,get lamp,get knife,d,e,s,e,w,u,get coins,get keys,sw,u,e,ne +unlock grate with keys,drop keys,open grate,u,sw,w,w,put coins in case,e,e +e,d,sw,d,e,n,e,s,ne,odysseus,u +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +get egg,get canary,temple,get book,treasure,e,read paper,drop paper,d +push east wall,s,s,w,push south wall,e,n,n,n,w,push south wall +push south wall,e,e,e,push south wall,get card,push south wall +push west wall,e,e,e,n,push west wall,s,w,w,n,n,e,push south wall,w,s +push east wall,n,e,push south wall,w,n,n,n,n,push east wall,w,s,s,s,e,e +n,n,push west wall,n,w,push south wall,push south wall,w,s,s,e,e,n +push west wall,s,w,push north wall,e,n,push west wall,s,w,push north wall +push north wall,w,n,u,w,d,n,e,put card in case,put egg in case,drop book +e,e,n,n,wind canary,get bauble,w,e,w,w,put canary in case +put bauble in case,drop all + +### END OF SCRIPT ### + + + + + +#---------Diamond in the Rough------------------------------------------------# +# # +# !!!WARNING, SPOILER ALERT!!! # +# # +# Now that the thief is out of the way, we can basically move around the map # +# as we please. This script focuses on obtaining the diamond and spoils the # +# Mine puzzel. The only requirement for this script to work is the screwdriver# +# to be in the Living Room to pick up. # +# # +# Usefull items and resting location: # +# - Screwdriver Machine Room (Mine) # +# # +# Treasures and resting location: # +# - Diamond Living Room Case # +# # +# Inventory # +# - (empty handed) # +# # +# You will have 26 points in 77 more moves and have the rank of Hacker. # +# # + +get lamp,get torch,get screwd,d,e,n,n,d,n,n,n,u,n,w,w,n,ne +put screwd in basket,n,ne,n,ne,nw,d,d,ne,get coal,s,u,u,e,e,s +put coal in basket,turn on lamp,put lamp in basket,lower basket,n,ne,n,ne +nw,d,d,s,drop all,sw,get lamp,get screwd,get coal,e,open lid,put coal in lid +close lid,turn switch with screwd,open lid,get diamond,drop screwd,nw +put diamond in basket,put lamp in basket,ne,get torch,n,u,u,e,e,s +raise basket,get lamp,turn lamp off,get diamond,w,s,d,u,put diamond in case +drop all + +### END OF SCRIPT ### + + + + + +#---------Classic Macgyver----------------------------------------------------# +# # +# !!!WARNING, SPOILER ALERT!!! # +# # +# One of the last things to do is to solve the Volcano. The items required # +# are the guidbook, matchbook, clay brick, wire, lamp, and torch. These items # +# should be located in the Living Room. This script spoils the ballon puzzel # +# and the Glacier puzzel. You have been warned. # +# # +# Usefull items and resting location: # +# - Guidebook Used in Ballon Receptacle # +# - Clay Brick Used in Crown Room # +# - Wire Coil Used for the Brick in Crown Room # +# - Ballon Volcano Bottom (re-usable) # +# # +# Treasures and resting location: # +# - Crown Living Room Case # +# - Gold Coin Living Room Case # +# - Ruby Living Room Case # +# - Stamp Living Room Case # +# - Torch Living Room Case (burnt out) # +# # +# Inventory # +# - (empty handed) # +# # +# You will have 33 points in 79 more moves and have the rank of Master. # +# # + +get torch,get lamp,get brick,get wire,get match,get book,d,e,n,n,w,nw,u +turn on lamp,throw torch at glacier,w,get ruby,w,s,board,open recept +put book in recept,light match,light book with match,wait,wait,land +disembark,tie rope to hook,get coin,s,open purple book,get stamp,n,board +untie rope,wait,wait,wait,land,disembark,tie rope to hook,s +put brick in hole,put wire in brick,light match,light wire with match +n,s,read card,get crown,n,board,untie rope,close recept,wait,wait,wait +wait,wait,disembark,drop card,n,w,s,n,get torch,e,s,s,w,w,u,turn off lamp +put crown in case,put coin in case,put ruby in case,put stamp in case +put torch in case,close case + +### END OF SCRIPT ### + + + + + +#---------95% of the Game-----------------------------------------------------# +# # +# !!!WARNING, ah, well, you know the drill # +# # +# All previous scripts have been compiled in one long script. It has been # +# tested without a failure ever. For reference, we are running V2.7A on # +# Windows 7. The scripts have been tested in both the command prompt and # +# Cygwin (Linyx -type environment on Windows). # +# # +# Usefull items and resting location: # +# (see previous script descriptions) # +# # +# Treasures and resting location: # +# (all trophies in case) # +# # +# Inventory # +# - Lamp # +# - Matchbook # +# # +# You will have a score of 555 points in 714 moves and have the rank of # +# Master. # +# # + +brief,open box,read leaflet,n,n,u,get egg,open egg,d,w,e,open window,w, +get sack,open sack,get lunch,get garlic,get bottle,w,drop all, get lamp,e +turn on lamp,u,get all,d,turn off lamp,w,drop all,read news,drop news +move rug,open trap door,turn on lamp,d,s,s,get painting,s,u,turn off lamp,w +open case,put painting in case,open trap door,turn on lamp,d,s,s +w,ne,e,s,get portrait,n,walk through curtain,walk through south wall +walk through curtain,get bills,walk through north wall,drop bills +drop portrait,e,e,get all,walk through curtain,s,s,s,drop bills,u +turn off lamp,w,put portrait in case,open trap door,turn on lamp,d,s,s,s +get bills,u,turn off lamp,w,put bills in case,get sword,open trap door +get egg,get rope,turn on lamp,d,e,kill troll with sword +kill troll with sword +kill troll with sword +drop sword,n,n,w,e,tie rope to rail,d,turn off lamp,get torch,d,e,n,n,d,u,e,n +read match,read book,n,get screwd,get wrench,press yellow button,w,s +turn bolt with wrench,drop wrench,s,nw,n,get trunk,n,get pump,n,get trident +u,n,rub mirror,n,n,u,treasure,drop egg,get chalice,temple,drop all +get lamp,get torch,w,get grail,e,sw,rub mirror,e,d,get trident,u,n,rub mirror +n,n,u,drop trident,e,douse candles,read book,w,get match,get bell,w,e,s,d +light match,light candles with match,exorcise,drop bell,drop book,drop candles +u,n,n,u,get trident,get chalice,e,pray,e,w,e,w,w,put trident in case +put grail in case,put chalice in case,drop match +get garlic,open trap door,d,e,n,n,d,n,n,n,u,n,rub mirror,n,n,u,get all +drop book,w,e,sw,rub mirror,w,w,n,nw,w,drop garlic,get figurine,e,s,ne,n,w +drop torch,turn on lamp,d,get bracelet,u,turn off lamp,get torch,e,s,w,s,d,u +put bracelt in case,put figurine in case,put trunk in case,drop all +get torch, get bottle,get lamp,d,e,n,e,e,s,e +read engravings,se,well,e,get necklace,e,read wall,board,open bottle +put water in bucket,disembark,read wall,e,get all,eat eatme cake,e,get flask +read red cake with flask,read orange cake with flask +read blue cake with flask,drop flask,throw red cake,get spices,w +eat blue cake,drop orange cake,nw,read paper,drop paper,tell robot,e,e +tell robot,push triangle button,tell robot,s,s,get sphere +tell robot,lift cage,get sphere,n,w,s +w,board,put water in bottle,close bottle,disembark,drop bottle,w,w,d,n +open box,get violin,w,w,w,u,put spices in case,put necklace in case +put sphere in case, put violin in case,drop all,save +get torch,get lamp,d,e,n,n,w,nw,get coffin,u,n,get wire,e,n,n,n,u,n +rub mirror,n,n,u,e,pray,e,w,e,w,w,put coffin in case,drop wire,get pump +d,e,n,e,ne,ne +echo +get bar,e,e,get shovel,nw,s,w,s,nw,e,d,inflate boat with pump,drop pump +put stick in boat,board,launch,d,d,d,get buoy,w,disembark,get stick,open buoy +get emerald,dig with shovel,dig with shovel,dig with shovel,dig with shovel +get statue,drop shovel,drop buoy,s,s,wave stick,drop stick,e,e,get pot,se,u +u,w,w,n,e,w,w,put pot in case,put statue in case, put emerald in case +put bar in case,drop all +get torch,get lamp,get knife,d,e,s,e,w,u,get coins,get keys,sw,u,e,ne +unlock grate with keys,drop keys,open grate,u,sw,w,w,put coins in case,e,e +e,d,sw,d,e,n,e,s,ne,odysseus,u +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +get egg,get canary,temple,get book,treasure,e,read paper,drop paper,d +push east wall,s,s,w,push south wall,e,n,n,n,w,push south wall +push south wall,e,e,e,push south wall,get card,push south wall +push west wall,e,e,e,n,push west wall,s,w,w,n,n,e,push south wall,w,s +push east wall,n,e,push south wall,w,n,n,n,n,push east wall,w,s,s,s,e,e +n,n,push west wall,n,w,push south wall,push south wall,w,s,s,e,e,n +push west wall,s,w,push north wall,e,n,push west wall,s,w,push north wall +push north wall,w,n,u,w,d,n,e,put card in case,put egg in case,drop book +e,e,n,n,wind canary,get bauble,w,e,w,w,put canary in case +put bauble in case,drop all +get lamp,get torch,get screwd,d,e,n,n,d,n,n,n,u,n,w,w,n,ne +put screwd in basket,n,ne,n,ne,nw,d,d,ne,get coal,s,u,u,e,e,s +put coal in basket,turn on lamp,put lamp in basket,lower basket,n,ne,n,ne +nw,d,d,s,drop all,sw,get lamp,get screwd,get coal,e,open lid,put coal in lid +close lid,turn switch with screwd,open lid,get diamond,drop screwd,nw +put diamond in basket,put lamp in basket,ne,get torch,n,u,u,e,e,s +raise basket,get lamp,turn lamp off,get diamond,w,s,d,u,put diamond in case +drop all +get torch,get lamp,get brick,get wire,get match,get book,d,e,n,n,w,nw,u +turn on lamp,throw torch at glacier,w,get ruby,w,s,board,open recept +put book in recept,light match,light book with match,wait,wait,land +disembark,tie rope to hook,get coin,s,open purple book,get stamp,n,board +untie rope,wait,wait,wait,land,disembark,tie rope to hook,s +put brick in hole,put wire in brick,light match,light wire with match +n,s,read card,get crown,n,board,untie rope,close recept,wait,wait,wait +wait,wait,disembark,drop card,n,w,s,n,get torch,e,s,s,w,w,u,turn off lamp +put crown in case,put coin in case,put ruby in case,put stamp in case +put torch in case,close case + + + + + +#---------Appendix------------------------------------------------------------# +# # +# List of treasure and their points. There are a total of 29 treasures in # +# version of the game. (V2.7A) # +# # +# TREASURE PICKUP + CASE = LOCATION # +# ======================================================================== # +# Crown 15 10 25 Box Room # +# Gold Card 15 10 25 Puzzle Room # +# Zorkmid Bills 10 15 25 Vault # +# Ruby 15 8 23 Ruby Room # +# Statue 10 13 23 Sandy Beach # +# Tunk of Jewels 15 8 23 Reservoir # +# Gold Zorkmid Coin 10 12 22 Ledge (Volcano) # +# Platinum Bar 12 10 22 Loud Room # +# Chalice 10 10 20 Thief's Hide-Out # +# Pot of Gold 10 10 20 Beach (End of Rainbow) # +# Torch 14 6 20 Torch Room # +# Violin 10 10 20 Round Room # +# Diamond 10 6 16 Machine Room (Mine) # +# Bag of Coins 10 5 15 Maze Room #5 # +# Emereald 5 10 15 Frigid River #4 # +# Portrait 10 5 15 Office # +# Trident 4 11 15 Atlantis Room # +# Necklace 9 5 14 Closet (befor Well Bottom) # +# Stamp 4 10 14 Library # +# Sphere 6 6 12 Closet (Machine Room, Well) # +# Painting 4 7 11 Gallary # +# Coffin 3 7 10 Egyptian Room # +# Egg 5 5 10 Branch # +# Figurine 5 5 10 Bat Room # +# Tin of Spices 5 5 10 Pool Room # +# Bracelet 5 3 8 Gas Room # +# Canary 6 2 8 Thief's Hide-Out # +# Grail 2 5 7 Grail Room # +# Bauble 1 1 2 Forrest # +# ======================================================================== # +# Totals: 240 + 220 = 460 points # +# # +# # +# List of points gained by exploration. Getting to the Land of Living Dead is # +# worth the most and definately the hardest part of the game to figure out # +# since most internet walkthroughs have been using later versions of the # +# game, which add 7 more rooms 3 more treasures, and 3 new puzzels. # +# # +# ROOM POINTS # +# ======================== # +# Kitchen 10 # +# Cellar 25 # +# E/W Passage 5 # +# Strange Passage 10 # +# Thief's Hide-Out 25 # +# Machine Room 10 # +# Top of Well 10 # +# Land of Living Dead 30 # +# ======================== # +# Total: 125 # +# # +# ======================================================================== # +# Grand-Total: 585 points # +# # +# # +# In the fasion of the Game Creators, the end game is intentionally left off # +# of this document. Have fun puzzeling # +# # + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +# # +# !!!JUST KIDDING!!! # +# # +# !!!WARNING, SPOILER ALERT!!! # +# # +# # +# Here is a script for the End Game and Statistics for it. Total spoilage # +# ahead. You bunch of Cheaters.... # +# # +# Points gained through exploration: # +# ROOM POINTS RANK # +# ========================================= # +# Crypt 10 Cheater # +# Top of Stairs 5 # +# Wooden Box 15 Advanced Cheater # +# North Hallway 15 # +# Narrow Corridor 20 Master Cheater # +# Dungeon Master Room 35 Dungeon Master # +# ========================================= # +# Total: 100 # +# # + +brief,d,n,drop sword,s,push button,n,get sword,n,enter,raise short pole +push red panel,push red panel,lower short pole,push mahoga panel +push mahoga panel,push mahoga panel,raise short pole,push red panel +push red panel,push red panel,push red panel,push pine panel,n,knock on door +answer,skeleton +answer,temple +answer,flask +n,tell master,follow,n,e,n,n,tell master,stay,turn dial to 4,press button,s +open door,s,tell master,push button,open bronze door,s + +### END OF SCRIPT ### + + + + + +# This is the full script, end to end. Go ahead, try it, and be a Cheater! # +# I tested this script out, and it worked 100% of the time for me. There are # +# a bunch of variables that I have found working with the scripts in this # +# file. Some of these variables include: the order of the commands, the # +# number of commands there are up to a certain point, random numbers in the # +# game that control the thief and the round rooms. So this script might not # +# work for you. Try it out and see where it fails; see if you can fix it for # +# you. And have fun! # + +brief,open box,read leaflet,n,n,u,get egg,open egg,d,w,e,open window,w, +get sack,open sack,get lunch,get garlic,get bottle,w,drop all, get lamp,e +turn on lamp,u,get all,d,turn off lamp,w,drop all,read news,drop news +move rug,open trap door,turn on lamp,d,s,s,get painting,s,u,turn off lamp,w +open case,put painting in case,open trap door,turn on lamp,d,s,s +w,ne,e,s,get portrait,n,walk through curtain,walk through south wall +walk through curtain,get bills,walk through north wall,drop bills +drop portrait,e,e,get all,walk through curtain,s,s,s,drop bills,u +turn off lamp,w,put portrait in case,open trap door,turn on lamp,d,s,s,s +get bills,u,turn off lamp,w,put bills in case,get sword,open trap door +get egg,get rope,turn on lamp,d,e,kill troll with sword +kill troll with sword +kill troll with sword +drop sword,n,n,w,e,tie rope to rail,d,turn off lamp,get torch,d,e,n,n,d,u,e,n +read match,read book,n,get screwd,get wrench,press yellow button,w,s +turn bolt with wrench,drop wrench,s,nw,n,get trunk,n,get pump,n,get trident +u,n,rub mirror,n,n,u,treasure,drop egg,get chalice,temple,drop all +get lamp,get torch,w,get grail,e,sw,rub mirror,e,d,get trident,u,n,rub mirror +n,n,u,drop trident,e,douse candles,read book,w,get match,get bell,w,e,s,d +light match,light candles with match,exorcise,drop bell,drop book,drop candles +u,n,n,u,get trident,get chalice,e,pray,e,w,e,w,w,put trident in case +put grail in case,put chalice in case,drop match +get garlic,open trap door,d,e,n,n,d,n,n,n,u,n,rub mirror,n,n,u,get all +drop book,w,e,sw,rub mirror,w,w,n,nw,w,drop garlic,get figurine,e,s,ne,n,w +drop torch,turn on lamp,d,get bracelet,u,turn off lamp,get torch,e,s,w,s,d,u +put bracelt in case,put figurine in case,put trunk in case,drop all +get torch, get bottle,get lamp,d,e,n,e,e,s,e +read engravings,se,well,e,get necklace,e,read wall,board,open bottle +put water in bucket,disembark,read wall,e,get all,eat eatme cake,e,get flask +read red cake with flask,read orange cake with flask +read blue cake with flask,drop flask,throw red cake,get spices,w +eat blue cake,drop orange cake,nw,read paper,drop paper,tell robot,e,e +tell robot,push triangle button,tell robot,s,s,get sphere +tell robot,lift cage,get sphere,n,w,s +w,board,put water in bottle,close bottle,disembark,drop bottle,w,w,d,n +open box,get violin,w,w,w,u,put spices in case,put necklace in case +put sphere in case, put violin in case,drop all,save +get torch,get lamp,d,e,n,n,w,nw,get coffin,u,n,get wire,e,n,n,n,u,n +rub mirror,n,n,u,e,pray,e,w,e,w,w,put coffin in case,drop wire,get pump +d,e,n,e,ne,ne +echo +get bar,e,e,get shovel,nw,s,w,s,nw,e,d,inflate boat with pump,drop pump +put stick in boat,board,launch,d,d,d,get buoy,w,disembark,get stick,open buoy +get emerald,dig with shovel,dig with shovel,dig with shovel,dig with shovel +get statue,drop shovel,drop buoy,s,s,wave stick,drop stick,e,e,get pot,se,u +u,w,w,n,e,w,w,put pot in case,put statue in case, put emerald in case +put bar in case,drop all +get torch,get lamp,get knife,d,e,s,e,w,u,get coins,get keys,sw,u,e,ne +unlock grate with keys,drop keys,open grate,u,sw,w,w,put coins in case,e,e +e,d,sw,d,e,n,e,s,ne,odysseus,u +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +get egg,get canary,temple,get book,treasure,e,read paper,drop paper,d +push east wall,s,s,w,push south wall,e,n,n,n,w,push south wall +push south wall,e,e,e,push south wall,get card,push south wall +push west wall,e,e,e,n,push west wall,s,w,w,n,n,e,push south wall,w,s +push east wall,n,e,push south wall,w,n,n,n,n,push east wall,w,s,s,s,e,e +n,n,push west wall,n,w,push south wall,push south wall,w,s,s,e,e,n +push west wall,s,w,push north wall,e,n,push west wall,s,w,push north wall +push north wall,w,n,u,w,d,n,e,put card in case,put egg in case,drop book +e,e,n,n,wind canary,get bauble,w,e,w,w,put canary in case +put bauble in case,drop all +get lamp,get torch,get screwd,d,e,n,n,d,n,n,n,u,n,w,w,n,ne +put screwd in basket,n,ne,n,ne,nw,d,d,ne,get coal,s,u,u,e,e,s +put coal in basket,turn on lamp,put lamp in basket,lower basket,n,ne,n,ne +nw,d,d,s,drop all,sw,get lamp,get screwd,get coal,e,open lid,put coal in lid +close lid,turn switch with screwd,open lid,get diamond,drop screwd,nw +put diamond in basket,put lamp in basket,ne,get torch,n,u,u,e,e,s +raise basket,get lamp,turn lamp off,get diamond,w,s,d,u,put diamond in case +drop all +get torch,get lamp,get brick,get wire,get match,get book,d,e,n,n,w,nw,u +turn on lamp,throw torch at glacier,w,get ruby,w,s,board,open recept +put book in recept,light match,light book with match,wait,wait,land +disembark,tie rope to hook,get coin,s,open purple book,get stamp,n,board +untie rope,wait,wait,wait,land,disembark,tie rope to hook,s +put brick in hole,put wire in brick,light match,light wire with match +n,s,read card,get crown,n,board,untie rope,close recept,wait,wait,wait +wait,wait,disembark,drop card,n,w,s,n,get torch,e,s,s,w,w,u,turn off lamp +put crown in case,put coin in case,put ruby in case,put stamp in case +put torch in case,close case,drop match,turn on lamp,d,e,n,e,e,e,s,d,e,e +wait,wait,wait,wait,wait,wait,open crypt,n,close crypt,turn off lamp +wait,wait,wait +d,n,drop sword,s,push button,n,get sword,n,enter,raise short pole +push red panel,push red panel,lower short pole,push mahoga panel +push mahoga panel,push mahoga panel,raise short pole,push red panel +push red panel,push red panel,push red panel,push pine panel,n,knock on door +answer,flask +answer,rusty knife +answer,forest +n,tell master,follow,n,e,n,n,tell master,stay,turn dial to 4,press button,s +open door,s,tell master,push button,open bronze door,s + +### END OF SCRIPT ### + +#=================================END OF FILE=================================# diff --git a/Zork_Lets_Play_Walkthrough.txt b/Zork_Lets_Play_Walkthrough.txt new file mode 100644 index 0000000..4d7e682 --- /dev/null +++ b/Zork_Lets_Play_Walkthrough.txt @@ -0,0 +1,3155 @@ +Welcome to Dungeon. This version created 11-MAR-91. +You are in an open field west of a big white house with a boarded +front door. +There is a small mailbox here. +>brief +Brief descriptions. +>open box +Opening the mailbox reveals: + A leaflet. +>read leaflet +Taken. + Welcome to Dungeon! + + Dungeon is a game of adventure, danger, and low cunning. In it +you will explore some of the most amazing territory ever seen by mortal +man. Hardened adventurers have run screaming from the terrors contained +within. + + In Dungeon, the intrepid explorer delves into the forgotten secrets +of a lost labyrinth deep in the bowels of the earth, searching for +vast treasures long hidden from prying eyes, treasures guarded by +fearsome monsters and diabolical traps! + + No DECsystem should be without one! + + Dungeon was created at the Programming Technology Division of the MIT +Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce +Daniels, and Dave Lebling. It was inspired by the Adventure game of +Crowther and Woods, and the Dungeons and Dragons game of Gygax +and Arneson. The original version was written in MDL (alias MUDDLE). +The current version was translated from MDL into FORTRAN IV by +a somewhat paranoid DEC engineer who prefers to remain anonymous, +and was later translated to C. + + On-line information may be obtained with the commands HELP and INFO. +>n +You are facing the north side of a white house. There is no door here, +and all the windows are barred. +>n +You are in a dimly lit forest, with large trees all around. One +particularly large tree with some low branches stands here. +You hear in the distance the chirping of a song bird. +>u +You are about ten feet above the ground nestled among some large +branches. The nearest branch above you is beyond your reach. +On the branch is a small birds nest. +The birds nest contains: + A jewel-encrusted egg. +>get egg +Taken. +>open egg +There is no obvious way to open the egg. +>d +Forest +You hear in the distance the chirping of a song bird. +>w +North of House +>e +You are behind the white house. In one corner of the house +there is a window which is slightly ajar. +>open window +With great effort, you open the window far enough to allow passage. +>w +You are in the kitchen of the white house. A table seems to have +been used recently for the preparation of food. A passage leads to +the west, and a dark staircase can be seen leading upward. To the +east is a small window which is open. +On the table is an elongated brown sack, smelling of hot peppers. +A clear glass bottle is here. +The glass bottle contains: + A quantity of water. +>get sack +Taken. +>open sack +Opening the brown sack reveals: + A clove of garlic. + A lunch. +>get lunch +Taken. +>get garlic +Taken. +>get bottle +Taken. +>w +You are in the living room. There is a door to the east. To the west +is a wooden door with strange gothic lettering, which appears to be +nailed shut. +In the center of the room is a large oriental rug. +There is a trophy case here. +On hooks above the mantlepiece hangs an elvish sword of great antiquity. +A battery-powered brass lantern is on the trophy case. +There is an issue of US NEWS & DUNGEON REPORT dated 11-MAR-91 here. +>drop all +brown sack: +Dropped. +clove of garlic: +Dropped. +lunch: +Dropped. +glass bottle: +Dropped. +leaflet: +Dropped. +jewel-encrusted egg: +Dropped. +>get lamp +Taken. +>e +Kitchen +>turn on lamp +The lamp is now on. +>u +You are in the attic. The only exit is stairs that lead down. +A large coil of rope is lying in the corner. +On a table is a nasty-looking knife. +There is a square brick here which feels like clay. +>get all +rope: +Taken. +knife: +Taken. +brick: +Taken. +>d +Kitchen +>turn off lamp +The lamp is now off. +>w +Living Room +You can see: A brown sack. + A clove of garlic. + A lunch. + A trophy case. + A glass bottle. + A sword. + A newspaper. + A leaflet. + A jewel-encrusted egg. +The glass bottle contains: + A quantity of water. +>drop all +rope: +Dropped. +knife: +Dropped. +lamp: +Dropped. +brick: +Dropped. +>read news +Taken. + US NEWS & DUNGEON REPORT +11-MAR-91 Late Dungeon Edition + + --- LATE NEWS FLASH!! --- +The endgame is here! (Somewhere) +There have been some puzzling new discoveries near the Thief's hideaway. + + --- BACKGROUND INFORMATION --- + +This version of Dungeon for the PDP-11/VAX-11 has been completely +reimplemented in FORTRAN-IV from the original MDL sources created +at MIT. The parser in this version is somewhat simpler than the +parser in the ARPAnet version; within this limit, this version +is fully congruent with the current version on the ARPAnet. + +This version has been converted from FORTRAN-IV to C via f77. If +you have any problems, please report them to: + ian@airs.com or uunet!airs!ian (Ian Lance Taylor) +>drop news +Dropped. +>move rug +With a great effort, the rug is moved to one side of the room. +With the rug moved, the dusty cover of a closed trap door appears. +>open trap door +The door reluctantly opens to reveal a rickety staircase descending +into darkness. +>turn on lamp +Taken. +The lamp is now on. +>d +You are in a dark and damp cellar with a narrow passageway leading +east, and a crawlway to the south. To the west is the bottom of a +steep metal ramp which is unclimbable. +The door crashes shut, and you hear someone barring it. +>s +You are on the west edge of a chasm, the bottom of which cannot be +seen. The east side is sheer rock, providing no exits. A narrow +passage goes west. The path you are on continues to the north and south. +>s +You are in an art gallery. Most of the paintings which were here +have been stolen by vandals with exceptional taste. The vandals +left through the north, south, or west exits. +Fortunately, there is still one chance for you to be a vandal, for on +the far wall is a work of unparalleled beauty. +>get painting +Taken. +>s +You are in what appears to have been an artist's studio. The walls +and floors are splattered with paints of 69 different colors. +Strangely enough, nothing of value is hanging here. At the north and +northwest of the room are open doors (also covered with paint). An +extremely dark and narrow chimney leads up from a fireplace. Although +you might be able to get up the chimney, it seems unlikely that you +could get back down. +>u +Kitchen +>turn off lamp +The lamp is now off. +>w +Living Room +You can see: A brown sack. + A clove of garlic. + A lunch. + A trophy case. + A glass bottle. + A rope. + A knife. + A sword. + A newspaper. + A leaflet. + A brick. + A jewel-encrusted egg. +The glass bottle contains: + A quantity of water. +>open case +Opened. +>put painting in case +Done. +>open trap door +The door reluctantly opens to reveal a rickety staircase descending +into darkness. +>turn on lamp +The lamp is now on. +>d +Cellar +The door crashes shut, and you hear someone barring it. +>s +West of Chasm +>s +Gallery +>w +You are in the large entrance hall of the Bank of Zork, the largest +banking institution of the Great Underground Empire. A partial +account of its history is in "The Lives of the Twelve Flatheads" with +the chapter on J. Pierpont Flathead. A more detailed history (albeit +less objective) may be found in Flathead's outrageous autobiography +"I'm Rich and You Aren't - So There!". +Most of the furniture has been ravaged by passing scavengers. All +that remains are two signs at the northwest and northeast corners of +the room, which say + + <-- WEST VIEWING ROOM EAST VIEWING ROOM --> +>ne +You are in a small square room, which was used by a bank officer +whose job it was to retrieve safety deposit boxes for the customer. +On the north side of the room is a sign which reads "Viewing Room". +On the east side of the room, above an open door, is a sign reading + + BANK PERSONNEL ONLY +>e +You are in a large rectangular room. The east and west walls here +were used for storing safety deposit boxes. As might be expected, +all have been carefully removed by evil persons. To the east, west, +and south of the room are large doorways. The northern "wall" +of the room is a shimmering curtain of light. In the center of the +room is a large stone cube, about 10 feet on a side. Engraved on +the side of the cube is some lettering. +>s +This room was the office of the Chairman of the Bank of Zork. +Like the other rooms here, it has been extensively vandalized. +The lone exit is to the north. +A portrait of J. Pierpont Flathead hangs on the wall. +>get portrait +Taken. +>look at portrait + + |||||||||||||| + || __ __ || + || $$ $$ || + \|| >> ||/ + || ________ || + | -//----- | + \\_//_______// + ___// | | + /__// | | + | | + __________// \\__________ + / $ / **** \ $ \ + / / ** \ \ + / /| ** |\ \ + / / | ** | \ \ + / / | ** | \ \ + ^ ^__|______$Z$**$Z$______|__^ ^ + \ * $Z$**$Z$ * / + \________*___$Z$**$Z$___*________/ + | $Z$**$Z$ | + + J. PIERPONT FLATHEAD + CHAIRMAN +>n +Safety Depository +>walk through curtain +You feel somewhat disoriented as you pass through... +You are in a small bare room with no distinguishing features. There +are no exits from this room. +>walk through south wall +You feel somewhat disoriented as you pass through... +You are in a large rectangular room. The east and west walls here +were used for storing safety deposit boxes. As might be expected, +all have been carefully removed by evil persons. To the east, west, +and south of the room are large doorways. The northern "wall" +of the room is a shimmering curtain of light. In the center of the +room is a large stone cube, about 10 feet on a side. Engraved on +the side of the cube is some lettering. +>walk through curtain +You feel somewhat disoriented as you pass through... +You are in the Vault of the Bank of Zork, in which there are no doors. +On the floor sit 200 neatly stacked zorkmid bills. +>get bills +Taken. +>walk through north wall +You feel somewhat disoriented as you pass through... +You are in a large rectangular room. The east and west walls here +were used for storing safety deposit boxes. As might be expected, +all have been carefully removed by evil persons. To the east, west, +and south of the room are large doorways. The northern "wall" +of the room is a shimmering curtain of light. In the center of the +room is a large stone cube, about 10 feet on a side. Engraved on +the side of the cube is some lettering. +>look at bills + + _______________________________________________________________ +| 1 0 0 GREAT UNDERGROUND EMPIRE 1 0 0 | +| 1 0 0 0 0 1 0 0 0 0 | +| 1 0 0 0 0 1 0 0 0 0 | +| 1 0 0 DIMWIT 1 0 0 | +| |||||||||||||||| | +| || __ __ || B30332744D | +| || -OO OO- || | +| IN FROBS \|| >> ||/ WE TRUST | +| || ______ || | +| B30332744D | ------ | | +| \\________// | +| 1 0 0 Series FLATHEAD LD Flathead 1 0 0 | +| 1 0 0 0 0 719GUE Treasurer 1 0 0 0 0 | +| 1 0 0 0 0 1 0 0 0 0 | +| 1 0 0 One Hundred Royal Zorkmids 1 0 0 | +|_______________________________________________________________| + +>drop bills +Dropped. +>drop portrait +Dropped. +>e +East Teller's Room +>e +Safety Depository +You can see: A stack of zorkmid bills. + A portrait of J. Pierpont Flathead. +>get all +stack of zorkmid bills: +Taken. +portrait of J. Pierpont Flathead: +Taken. +>walk through curtain +You feel somewhat disoriented as you pass through... +You are in a room used by holders of safety deposit boxes to view +their contents. On the north side of the room is a sign which says + + REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX + WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH + AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM + REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA! + Thank you for banking at the Zork! +>s +Bank Entrance +>s +Gallery +>s +Studio +>drop bills +Dropped. +>u +Kitchen +>turn off lamp +The lamp is now off. +>w +Living Room +You can see: A brown sack. + A clove of garlic. + A lunch. + A trophy case. + A glass bottle. + A rope. + A knife. + A sword. + A newspaper. + A leaflet. + A brick. + A jewel-encrusted egg. +The glass bottle contains: + A quantity of water. +>put portrait in case +Done. +>open trap door +The door reluctantly opens to reveal a rickety staircase descending +into darkness. +>turn on lamp +The lamp is now on. +>d +Cellar +The door crashes shut, and you hear someone barring it. +>s +West of Chasm +>s +Gallery +>s +Studio +You can see: A stack of zorkmid bills. +>get bills +Taken. +>u +Kitchen +>turn off lamp +The lamp is now off. +>w +Living Room +You can see: A brown sack. + A clove of garlic. + A lunch. + A trophy case. + A glass bottle. + A rope. + A knife. + A sword. + A newspaper. + A leaflet. + A brick. + A jewel-encrusted egg. +The glass bottle contains: + A quantity of water. +>put bills in case +Done. +>get sword +Taken. +>open trap door +The door reluctantly opens to reveal a rickety staircase descending +into darkness. +>get egg +Taken. +>get rope +Taken. +>turn on lamp +The lamp is now on. +>d +Cellar +The door crashes shut, and you hear someone barring it. +Your sword is glowing with a faint blue glow. +>e +You are in a small room with passages off in all directions. +Bloodstains and deep scratches (perhaps made by an axe) mar the walls. +A nasty-looking troll, brandishing a bloody axe, blocks all passages +out of the room. +The troll's swing almost knocks you over as you barely parry in time. +You sword has begun to glow very brightly. +>kill troll with sword +The fatal blow strikes the troll square in the heart: he dies. +Almost as soon as the troll breathes his last, a cloud of +sinister black smoke envelops him, and when the fog lifts, the +carcass has disappeared. +Your sword is no longer glowing. +>drop sword +Dropped. +>n +You are in a narrow east-west passageway. There is a narrow staircase +leading down at the north end of the room. +>n +You are in a deep ravine at a crossing with an east-west crawlway. +Some stone steps are at the south of the ravine and a steep staircase +descends. +>w +You are in a crawlway with a three foot high ceiling. Your footing +is very unsure here due to the assortment of rocks undefoot. Passages +can be seen in the east, west, and northwest corners of the crawlway. +>e +You are at the periphery of a large dome, which forms the ceiling +of another room below. Protecting you from a precipitous drop is a +wooden railing which circles the dome. +>tie rope to rail +The rope drops over the side and comes within ten feet of the floor. +>d +You are in a large room with a prominent doorway leading to a down +staircase. To the west is a narrow twisting tunnel. Above you is a +large dome painted with scenes depicting elvish hacking rites. Up +around the edge of the dome (20 feet up) is a wooden railing. In the +center of the room there is a white marble pedestal. +A large piece of rope descends from the railing above, ending some +five feet above your head. +Sitting on the pedestal is a flaming torch, made of ivory. +>turn off lamp +The lamp is now off. +>get torch +Taken. +>d +You are in a north-south crawlway; a passage also goes to the east. +There is a hole above, but it provides no opportunities for climbing. +>e +Troll Room +You can see: A sword. +>n +East-West Passage +>n +Deep Ravine +>d +You are in a long room on the south shore of a large reservoir. +There is a western exit, a passageway south, and a steep pathway +climbing up along the edge of a cliff. +>u +You are on the south edge of a deep canyon. Passages lead off +to the east, south, and northwest. You can hear the sound of +flowing water below. +>e +You are standing on the top of flood control dam #3, which was +quite a tourist attraction in times far distant. There are paths +to the north, south, east, and down. +The sluice gates on the dam are closed. Behind the dam, there can +be seen a wide lake. A small stream is formed by the runoff from +the lake. +There is a control panel here. There is a large metal bolt on the +panel. Above the bolt is a small green plastic bubble. +>n +This room appears to have been the waiting room for groups touring +the dam. There are exits here to the north and east marked +"PRIVATE", though the doors are open, and an exit to the south. +A guidebook entitled "FLOOD CONTROL DAM #3" is on the +reception desk. +There is a matchbook whose cover says "VISIT BEAUTIFUL FCD #3" here. +>read match +Taken. + [Close cover before striking BKD] + + You too can make BIG MONEY in the exciting field of + PAPER SHUFFLING! + +Mr. TAA of Muddle, Mass. says: "Before I took this course I used +to be a lowly bit twiddler. Now with what I learned at MIT Tech +I feel really important and can obfuscate and confuse with the best." + +Mr. MARC had this to say: "Ten short days ago all I could look +forward to was a dead-end job as a engineer. Now I have a promising +future and make really big Zorkmids." + +MIT Tech can't promise these fantastic results to everyone, but when +you earn your MDL degree from MIT Tech your future will be brighter. + + Send for our free brochure today! +>read book +Taken. + Guide Book To + Flood Control Dam #3 + + Flood control dam #3 (FCD #3) was constructed in year 783 of the +Great Underground Empire to harness the destructive power of the +Frigid River. This work was supported by a grant of 37 million +zorkmids from the central bureaucracy and your own omnipotent local +tyrant Lord Dimwit Flathead the Excessive. This impressive structure +is composed of 3.7 cubic feet of concrete, is 256 feet tall at the +center, and 193 feet wide at the top. The reservoir created behind +the dam has a volume of 37 billion cubic feet, an area of 12 million +square feet, and a shore line of 36 thousand feet. + + The construction of FCD #3 took 112 days from ground breaking to +the dedication. It required a work force of 384 slaves, 34 slave +drivers, 12 engineers, 2 turtle doves, and a partridge in a pear +tree. The work was managed by a command team composed of 234 +bureaucrats, 2347 secretaries (at least two of whom could type), +12,256 paper shufflers, 52,469 rubber stampers, 245,193 red tape +processors, and nearly one million dead trees. + + We will now point out some of the more interesting features of +FCD #3 as we conduct you on a guided tour of the facilities. + + 1) You start your tour here in the dam lobby. + You will notice on your right that ........... +>n +You are in what appears to have been the maintenance room for flood +control dam #3, judging by the assortment of tool chests around the +room. Apparently, this room has been ransacked recently, for most of +the valuable equipment is gone. On the wall in front of you is a +panel of buttons, which are labelled in EBCDIC. However, they are of +different colors: blue, yellow, brown, and red. The doors to this +room are in the west and south ends. +There is an object which looks like a tube of toothpaste here. +There is a wrench here. +There is a screwdriver here. +>get screwd +Taken. +>get wrench +Taken. +>press yellow button +Click. +>w +Dam Lobby +>s +Dam +>turn bolt with wrench +The sluice gates open, and water pours through the dam. +>drop wrench +Dropped. +>s +Deep Canyon +>nw +Reservoir South +>n +You are on what used to be a large reservoir, but which is now a +large mud pile. There are 'shores' to the north and south. +Lying half buried in the mud is an old trunk, bulging with jewels. +>get trunk +Taken. +>n +You are in a large cavernous room, to the south of which was formerly +a reservoir. However, with the water level lowered, there is merely +a wide stream running through the center of the room. +There is a tunnel leaving the room to the north. +There is a small pump here. +>get pump +Taken. +>n +You are in an ancient room, long buried by the reservoir. There are +exits to the southeast and upward. +On the shore lies Neptune's own crystal trident. +>u +You are in a small cave with an entrance to the north and a stairway +leading down. +>n +You are in a large square room with tall ceilings. There are exits +on the north, east, and west sides of the room. On the south wall is +an enormous mirror which fills the entire wall. +>rub mirror +There is a rumble from deep within the earth, and the room shakes. +>n +You are in a narrow crawlway. The crawlway leads from north to south, +However, the south passage divides to the south and southwest. +>n +You are standing in a small circular room with a pedestal. A set of +stairs leads up, and passages leave the the east and west. +There is an extremely valuable (perhaps original) grail here. +>u +You are in the west end of a large temple. On the south wall is an +ancient inscription, probably a prayer in a long-forgotten language. +The north wall is solid granite. The entrance at the west end of the +room is through huge marble pillars. +Lying in the corner of the room is a small brass bell. +>treasure +This is a large room, whose north wall is solid granite. A number +of discarded bags, which crumble at your touch, are scattered about +on the floor. There is an exit down and what appears to be a newly +created passage to the east. +There is a silver chalice, intricately engraved, here. +>drop egg +Dropped. +>get chalice +Taken. +>temple +You are in the west end of a large temple. On the south wall is an +ancient inscription, probably a prayer in a long-forgotten language. +The north wall is solid granite. The entrance at the west end of the +room is through huge marble pillars. +Lying in the corner of the room is a small brass bell. +>drop all +lamp: +Dropped. +torch: +Dropped. +trunk with jewels: +Dropped. +tour guidebook: +Dropped. +matchbook: +Dropped. +screwdriver: +Dropped. +chalice: +Dropped. +hand-held air pump: +Dropped. +>get lamp +Taken. +>get torch +Taken. +>w +Grail Room +You can see: A grail. +>get grail +Taken. +>e +Narrow Crawlway +>sw +You are in a large square room with tall ceilings. There are exits +on the north, east, and west sides of the room. On the south wall is +an enormous mirror which fills the entire wall. +>rub mirror +There is a rumble from deep within the earth, and the room shakes. +>e +Cave +>d +Atlantis Room +You can see: A crystal trident. +>get trident +Taken. +>u +Cave +>n +Mirror Room +>rub mirror +There is a rumble from deep within the earth, and the room shakes. +>n +Narrow Crawlway +>n +Grail Room +>u +Temple +You can see: A trunk with jewels. + A bell. + A tour guidebook. + A matchbook. + A screwdriver. + A chalice. + A hand-held air pump. +>drop trident +Dropped. +>e +You are in the east end of a large temple. In front of you is what +appears to be an altar. +On the alter is a large black book, open to page 569. +On the two ends of the altar are burning candles. +>douse candles +Taken. +The flame is extinguished. +>read book +Taken. + Commandment #12592 +Oh ye who go about saying unto each other: "Hello sailor": +Dost thou know the magnitude of thy sin before the gods? +Yea, verily, thou shalt be ground between two stones. +Shall the angry gods cast thy body into the whirlpool? +Surely, thy eye shall be put out with a sharp stick! +Even unto the ends of the earth shalt thou wander and +unto the land of the dead shalt thou be sent at last. +Surely thou shalt repent of thy cunning. +>w +Temple +You can see: A crystal trident. + A trunk with jewels. + A bell. + A tour guidebook. + A matchbook. + A screwdriver. + A chalice. + A hand-held air pump. +>get match +Taken. +>get bell +Taken. +>w +Grail Room +>e +Narrow Crawlway +>s +You are in a tiny cave with entrances west and north, and a dark, +forbidding staircase leading down. +>d +You are outside a large gateway, on which is inscribed: + + "Abandon every hope, all ye who enter here." + +The gate is open. Through it you can see a desolation, with a pile of +mangled corpses in one corner. Thousands of voices, lamenting some +hideous fate, can be heard. +The way through the gate is barred by evil spirits, who jeer at your +attempts to pass. +>light match +One of the matches starts to burn. +>light candles +With what? +>match +What should I do with the matchbook? +>light candles with match +The candles are lit. +The match has gone out. +>exorcise +There is a clap of thunder, and a voice echoes through the +cavern: "Begone, fiends!" The spirits, sensing the presense +of a greater power, flee through the walls. +>drop bell +Dropped. +>drop book +Dropped. +>drop candles +Dropped. +>e +You have entered the land of the living dead, a large desolate +room. Although it is apparently uninhabited, you can hear the +sounds of thousands of lost souls weeping and moaning. In +the east corner are stacked the remains of dozens of previous +adventurers who were less fortunate than yourself. To the east +is an ornate passage, apparently recently constructed. +>e +You are in the Tomb of the Unknown Implementer. A hollow voice +says, "That's not a bug, it's a feature!" +In the north wall of the room is the Crypt of the Implementers. It +is made of the finest marble and is apparently large enough for four +headless corpses. The crypt is closed. Above the entrance is the +cryptic inscription: + + "Feel Free". +There are four heads here, mounted securely on poles. +There is a large pile of empty Coke bottles here, evidently produced +by the implementers during their long struggle to win totally. +There is a gigantic pile of line-printer output here. Although the +paper once contained useful information, almost nothing can be +distinguished now. +>w +Land of the Living Dead +>w +Entrance to Hades +You can see: A bell. + A book. + A pair of candles. + A pile of corpses. +>u +Cave +>n +Narrow Crawlway +>n +Grail Room +>u +Temple +You can see: A crystal trident. + A trunk with jewels. + A tour guidebook. + A screwdriver. + A chalice. + A hand-held air pump. +>get trident +Taken. +>get chalice +Taken. +>e +Altar +>pray +You are in a forest, with trees in all directions around you. +>e +Forest +>w +North of House +>e +Behind House +>w +Kitchen +>w +Living Room +You can see: A brown sack. + A clove of garlic. + A lunch. + A trophy case. + A glass bottle. + A knife. + A newspaper. + A leaflet. + A brick. +The glass bottle contains: + A quantity of water. +>put trident in case +Done. +>put grail in case +Done. +>put chalice in case +Done. +>drop match +Dropped. +>get garlic +Taken. +>open trap door +The door reluctantly opens to reveal a rickety staircase descending +into darkness. +>d +Cellar +>e +Troll Room +>n +East-West Passage +>n +Deep Ravine +>d +Reservoir South +>n +Reservoir +>n +Reservoir North +>n +Atlantis Room +>u +Cave +>n +Mirror Room +>rub mirror +There is a rumble from deep within the earth, and the room shakes. +>n +Narrow Crawlway +>n +Grail Room +>u +Temple +You can see: A trunk with jewels. + A tour guidebook. + A screwdriver. + A hand-held air pump. +>get all +trunk with jewels: +Taken. +tour guidebook: +Taken. +screwdriver: +Taken. +hand-held air pump: +Taken. +>drop book +Dropped. +>w +Grail Room +>e +Narrow Crawlway +>sw +Mirror Room +>rub mirror +There is a rumble from deep within the earth, and the room shakes. +>w +You are in a cold and damp corridor where a long east-west passageway +intersects with a northward path. +>w +You are in a small chamber, which appears to have been part of a +coal mine. On the south wall of the chamber the letters "GRANITE +WALL" are etched in the rock. To the east is a long passage, and +there is a steep metal slide twisting downward. From the appearance +of the slide, an attempt to climb up it would be impossible. To the +north is a small opening. +>n +You are standing at the entrance of what might have been a coal +mine. To the northeast and the northwest are entrances to the mine, +and there is another exit on the south end of the room. +>nw +You are in a small room. Strange squeaky sounds may be hear coming +from the passage at the west end. You may also escape to the south. +>w +You are in a small room that has only one door, to the east. +In the corner of the room on the ceiling is a large vampire bat who +is obviously deranged and holding his nose. +There is an exquisite jade figurine here. +>drop garlic +Dropped. +>get figurine +Taken. +>e +Squeaky Room +>s +Mine Entrance +>ne +You are in a large room, in the middle of which is a small shaft +descending through the floor into darkness below. To the west and +the north are exits from this room. Constructed over the top of the +shaft is a metal framework to which a heavy iron chain is attached. +At the end of the chain is a basket. +>n +You are in a narrow tunnel with large wooden beams running across +the ceiling and around the walls. A path from the south splits into +paths running west and northeast. +>w +You are in a small non-descript room. However, from the direction +of a small descending staircase a foul odor can be detected. To the +east is a narrow path. +>drop torch +Dropped. +>turn on lamp +The lamp is now on. +>d +You are in a small room which smells strongly of coal gas. +There is a sapphire-encrusted bracelet here. +>get bracelet +Taken. +>u +Smelly Room +You can see: A torch. +>turn off lamp +The lamp is now off. +>get torch +Taken. +>e +Wooden Tunnel +>s +Shaft Room +You can see: A basket. +>w +Mine Entrance +>s +Slide Room +>d +Cellar +>u +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A glass bottle. + A knife. + A newspaper. + A matchbook. + A leaflet. + A brick. +The glass bottle contains: + A quantity of water. +>put bracelet in case +Done. +>put figurine in case +Done. +>put trunk in case +Done. +>drop all +lamp: +Dropped. +torch: +Dropped. +screwdriver: +Dropped. +hand-held air pump: +Dropped. +>get torch +Taken. +>get bottle +Taken. +>get lamp +Taken. +>d +Cellar +>e +Troll Room +>n +East-West Passage +>e +You are in a circular room with passages off in eight directions. +Your compass needle spins wildly, and you cannot get your bearings. +>e +Unfortunately, it is impossible to tell directions in here. +You are in a winding passage. It seems that there is only an exit +on the east end, although the whirring from the round room can be +heard faintly to the north. +>s +There is a wall there. +>e +Mirror Room +> n +Narrow Crawlway +>n +Grail Room +>w +Round Room +>e +Unfortunately, it is impossible to tell directions in here. +You have entered a cave with passages leading north and southeast. +There are old engravings on the walls here. +>read engravings +The engravings were incised in the living rock of the cave wall by +an unknown hand. They depict, in symbolic form, the beliefs of the +ancient peoples of Zork. Skillfully interwoven with the bas reliefs +are excerpts illustrating the major tenets expounded by the sacred +texts of the religion of that time. Unfortunately, a later age seems +to have considered them blasphemous and just as skillfully excised them. +>se +This is a room which is bare on all sides. There is an exit down. +To the east is a great door made of stone. Above the door, the +following words are written: "No man shall enter this room without +solving this riddle-- + What is tall as a house, + Round as a cup, + And all the king's horses can't draw it up?". +>well +There is a clap of thunder and the east door opens. +>e +This is a former broom closet. The exits are to the east and west. +There is a pearl necklace here with hundreds of large pearls. +>get necklace +Taken. +>e +You are in a damp circular room, whose walls are made of brick and +mortar. The roof of this room is not visible, but there appear to be +some etchings on the walls. There is a passageway to the west. +There is a wooden bucket here, three feet in diameter and three feet +high. +>read wall + o b o + + A G I + E L + + m p a +>board +You are now in the wooden bucket. +>open bottle +Opened. +>put water in bucket +There is now a puddle in the middle of the wooden bucket. +The bucket rises and comes to a stop. +You are at the top of the well. Well done. There are etchings on +the side of the well. There is a small crack across the floor at the +entrance to a room on the east, but it can be crossed easily. +You are in the wooden bucket. +The wooden bucket contains: + A quantity of water. +>disembark +You are on your own feet again. +>read wall + o b o + r z + f M A G I C z + c W E L L y + o n + m p a +>e +You are in a small square room, in the center of which is a large +oblong table, no doubt set for afternoon tea. It is clear from the +objects on the table that the users were indeed mad. In the eastern +corner of this room is a small hole no more than four inches high. +There are passageways leading away to the west and the northwest. +There is a piece of cake where with the words "EAT ME" on it. +There is a piece of cake with orange icing here. +There is a piece of cake with red icing here. +There is a piece of cake with blue (ecch) icing here. +>get all +piece of "EAT ME" cake: +Taken. +piece of cake with orange icing: +Taken. +piece of cake with red icing: +Taken. +piece of cake with blue icing: +Taken. +>eat eatme cake +Suddenly, the room appears to have become very large. +>e +You are in a large room, one half of which is depressed. There is a +large leak in the ceiling through which brown colored goop is +falling. The only exit from this room is to the west. +A stoppered glass flask with skull-and-crossbones markings is here. +The flask is filled with some clear liquid. +The leak has submerged the depressed area in a pool of sewage. +>get flask +Taken. +>read red cake with flask +The icing, now visible, says "EVAPORATE". +>read orange cake with flask +The icing, now visible, says "EXPLODE". +>read blue cake with flask +The icing, now visible, says "ENLARGE". +>drop flask +Dropped. +>throw red cake +The pool of water evaporates, revealing a tin of rare spices. +>get spices +Taken. +>w +You are in an enormous room, in the center of which are four wooden +posts delineating a rectangular area, above which is what appears to +be a wooden roof. In fact, all objects in this room appear to be +abnormally large. To the east is a passageway. There is a large +chasm on the west and the northwest. +>eat blue cake +The room around you seems to be getting smaller. +>drop orange cake +Dropped. +>nw +You are in a room with a low ceiling which is circular in shape. +There are exits to the east and southeast. +There is a robot here. +There is a green piece of paper here. +>read paper +Taken. + !!!! FROBOZZ MAGIC ROBOT COMPANY !!!! + +Hello, master! + + I am a late-model robot, trained at MIT Tech to perform various +simple housekeeping functions. + +Instructions for use: + + To activate me, use the following formula-- + TELL ROBOT, something to do (CR) + The comma is mandatory. + Command me as you will! + +Warranty: + + No warranty is expressed or implied. + +At your service! +>drop paper +Dropped. +>tell robot,e +Done. +>e +You are in a large room full of assorted heavy machinery. The room +smells of burned resistors. The room is noisy from the whirring +sounds of the machines. Along one wall of the room are three buttons +which are, respectively, round, triangular, and square. Naturally, +above the buttons are instructions written in EBCDIC. A large sign +above all the buttons says in English: + + DANGER: HIGH VOLTAGE + +There are exits to the west and the south. +There is a robot here. +>tell robot, push triangle button +A dull thump is heard in the distance. +>tell robot,s +Done. +>s +You are in a dingy closet adjacent to the machine room. On one wall +is a small sticker which reads: + + Protected by + FROBOZZ + Magic Alarm Company + (Hello, footpad!). +There is a beautiful crystal sphere here. +There is a robot here. +>get sphere +As you reach for the sphere, an iron cage falls from the ceiling +to entrap you. To make matters worse, poisonous gas starts coming +into the room. +>tell robot,lift cage +The cage shakes and is hurled across the room. +>get sphere +Taken. +>n +Machine Room +>w +Low Room +You can see: A green piece of paper. +As you enter, your compass starts spinning wildly. +>s +Unfortunately, it is impossible to tell directions in here. +Machine Room +>w +Low Room +You can see: A green piece of paper. +As you enter, your compass starts spinning wildly. +>s +Unfortunately, it is impossible to tell directions in here. +Tea Room +You can see: A large oblong table. + A piece of cake with orange icing. +>w +Top of Well +You can see: A wooden bucket. +The wooden bucket contains: + A quantity of water. +>board +You are now in the wooden bucket. +>put water in bucket +The quantity of water is already in the wooden bucket. +>put water in bottle +The bottle is now full of water. +The bottle is already full. +The bucket descends and comes to a stop. +Bottom of Well +You are in the wooden bucket. +>close bottle +Closed. +>disembark +You are on your own feet again. +>drop bottle +Dropped. +>w +Pearl Room +>w +Riddle Room +>d +Engravings Cave +You can see: A wall with engravings. +>n +You are in a circular room with passages off in eight directions. +There is a dented steel box here. +>open box +Opening the steel box reveals: + A fancy violin. +>get violin +Taken. +>w +East-West Passage +>w +Troll Room +>w +Cellar +>u +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A knife. + A newspaper. + A matchbook. + A leaflet. + A screwdriver. + A hand-held air pump. + A brick. +>put spices in case +Done. +>put necklace in case +Done. +>put sphere in case +Done. +>put violin in case +Done. +>d +Cellar +>e +Troll Room +>n +East-West Passage +>n +Deep Ravine +>w +Rocky Crawl +>nw +You are in a room which looks like an Egyptian tomb. There is an +ascending staircase in the room as well as doors east and south. +There is a solid gold coffin, used for the burial of Ramses II, here. +>get coffin +Taken. +>u +You are in a large room with giant icicles hanging from the walls +and ceiling. There are passages to the north and east. +A mass of ice fills the western half of the room. +>n +You are standing on a path beside a gently flowing stream. The path +travels to the north and the east. +There is a coil of thin shiny wire here. +>get wire +Taken. +>e +Reservoir South +>n +Reservoir +>n +Reservoir North +>n +Atlantis Room +>u +Cave +>n +Mirror Room +>rub mirror +There is a rumble from deep within the earth, and the room shakes. +>n +Narrow Crawlway +>n +Grail Room +>u +Temple +You can see: A tour guidebook. +>get book +Taken. +>e +Altar +>pray +You are in a forest, with trees in all directions around you. +>e +Forest +>w +North of House +>e +Behind House +>w +Kitchen +>w +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A knife. + A newspaper. + A matchbook. + A leaflet. + A screwdriver. + A hand-held air pump. + A brick. +>put coffin in case +Done. +>drop wire +Dropped. +>get pump +Taken. +>save +Saved. +>d +Cellar +>e +Troll Room +>n +East-West Passage +>e +Round Room +You can see: A steel box. +>ne +You are in a high north-south passage, which forks to the northeast. +>ne +You are in a large room with a ceiling which cannot be detected from +the ground. There is a narrow passage from east to west and a stone +stairway leading upward. The room is extremely noisy. In fact, it +is difficult to hear yourself think. +There is a large platinum bar here. +echo +ECHO +The acoustics of the room change subtly. +>get bar +Taken. +>e +A chasm, evidently produced by an ancient river, runs through the +cave here. Passages lead off in all directions. +>e +You are in a small cave whose exits are on the south and northwest. +There is a large shovel here. +There is a hunk of bat guano here. +>get shovel +Taken. +>nw +Ancient Chasm +>s +Loud Room +>w +North-South Passage +>s +Round Room +You can see: A steel box. +>nw +Deep Canyon +>e +Dam +You can see: A wrench. +>d +You are at the base of flood control dam #3, which looms above you +and to the north. The Frigid River is flowing by here. Across the +river are the white cliffs, which seem to form a giant wall stretching +from north to south along the east shore of the river as it winds its +way downstream. +There is a folded pile of plastic here which has a small valve attached. +A sharp stick, which appears to have been broken at one end, is here. +>inflate boat with pump +The boat inflates and appears seaworthy. +>drop pump +Dropped. +>read label +Taken. + !!!! FROBOZZ MAGIC BOAT COMPANY !!!! + +Hello, sailor! + +Instructions for use: + + To get into the boat, say 'BOARD' + To leave the boat, say 'DISEMBARK' + To get into a body of water, say 'LAUNCH' + To get to shore, say 'LAND' + +Warranty: + + This boat is guaranteed against all defects in parts and +workmanship for a period of 76 milliseconds from date of purchase +or until first used, whichever comes first. + +Warning: This boat is made of plastic. + +Good luck! +>drop label +Dropped. +>put stick in boat +Done. +>board +You are now in the magic boat. +>launch +You are on the Frigid River in the vicinity of the dam. The river +flows quietly here. There is a landing on the west shore. +You are in the magic boat. +The magic boat contains: + A sharp broken stick. +>d +The river turns a corner here making it impossible to see the +dam. The white cliffs loom on the east bank, and large rocks +prevent landing on the west. +You are in the magic boat. +The magic boat contains: + A sharp broken stick. +>d +The river descends here into a valley. There is a narrow beach on +the east below the cliffs, and there is some shore on the west which +may be suitable. In the distance a faint rumbling can be heard. +You are in the magic boat. +The magic boat contains: + A sharp broken stick. +>d +The river is running faster here, and the sound ahead appears to be +that of rushing water. On the west shore is a sandy beach. A small +area of beach can also be seen below the cliffs. +You are in the magic boat. +There is a red buoy here (probably a warning). +The magic boat contains: + A sharp broken stick. +>get buoy +Taken. +Something seems funny about the feel of the buoy. +>w +You are on a large sandy beach at the shore of the river, which is +flowing quickly by. A path runs beside the river to the south here. +You are in the magic boat. +The magic boat contains: + A sharp broken stick. +>disembark +You are on your own feet again. +>get stick +Taken. +>open buoy +Opening the red buoy reveals: + A large emerald. +>get emerald +Taken. +>drop buoy +Dropped. +>dig with shovel +You seem to be digging a hole here. +>dig with shovel +The hole is getting deeper, but that's about it. +>dig with shovel +You are surrounded by a wall of sand on all sides. +>dig with shovel +You can see a small statue in the sand. +>get statue +Taken. +>drop shovel +Dropped. +>s +You are on the shore of the river. The river here seems somewhat +treacherous. A path travels from north to south here, the south end +quickly turning around a sharp corner. +>s +You are at the top of Aragain Falls, an enormous waterfall with a +drop of about 450 feet. The only path here is on the north end. +There is a man-sized barrel here which you could fit into. +A beautiful rainbow can be seen over the falls and to the east. +>wave stick +Suddenly, the rainbow appears to become solid and, I venture, +walkable (I think the giveaway was the stairs and bannister). +>drop stick +Dropped. +>e +You are on top of a rainbow (I bet you never thought you would walk +on a rainbow), with a magnificent view of the falls. The rainbow +travels east-west here. +>e +You are on a small beach on the continuation of the Frigid River +past the falls. The beach is narrow due to the presence of the white +cliffs. The river canyon opens here, and sunlight shines in from +above. A rainbow crosses over the falls to the west, and a narrow path +continues to the southeast. +At the end of the rainbow is a pot of gold. +>get pot +Taken. +>se +You are beneath the walls of the river canyon, which may be climbable +here. There is a small stream here, which is the lesser part of the +runoff of Aragain Falls. To the north is a narrow path. +>u +You are on a ledge about halfway up the wall of the river canyon. +You can see from here that the main flow from Aragain Falls twists +along a passage which it is impossible to enter. Below you is the +canyon bottom. Above you is more cliff, which still appears +climbable. +>u +You are at the top of the great canyon on its south wall. From here +there is a marvelous view of the canyon and parts of the Frigid River +upstream. Across the canyon, the walls of the white cliffs still +appear to loom far above. Following the canyon upstream (north and +northwest), Aragain Falls may be seen, complete with rainbow. +Fortunately, my vision is better than average, and I can discern the +top of flood control dam #3 far to the distant north. To the +west and south can be seen an immense forest, stretching for miles +around. It is possible to climb down into the canyon from here. +>w +You are in a forest, with trees in all directions around you. +>w +You are in a dimly lit forest, with large trees all around. To the +east, there appears to be sunlight. +>n +You are facing the south side of a white house. There is no door here, +and all the windows are barred. +>e +Behind House +>w +Kitchen +>w +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A knife. + A newspaper. + A matchbook. + A leaflet. + A screwdriver. + A brick. + A wire coil. +>put pot in case +Done. +>put statue in case +Done. +>put emerald in case +Done. +>put bar in case +Done. +>get knife +Taken. +>d +Cellar +>e +Troll Room +>s +You are in a maze of twisty little passages, all alike. +>e +You are in a maze of twisty little passages, all alike. +>w +You are in a maze of twisty little passages, all alike. +>u +You are in a maze of twisty little passages, all alike. +Beside the skeleton is a rusty knife. +The deceased adventurer's useless lantern is here. +There is a set of skeleton keys here. +A skeleton, probably the remains of a luckless adventurer, lies here. +An old leather bag, bulging with coins, is here. +>get coins +Taken. +>get keys +Taken. +>sw +You are in a maze of twisty little passages, all alike. +>u +You are in a maze of twisty little passages, all alike. +>e +You are in a maze of twisty little passages, all alike. +>ne +You are in a small room near the maze. There are twisty +passages in the immediate vicinity. +Above you is a grating locked with a skull-and-crossbones lock. +>unlock grate with keys +The grating is unlocked. +>drop keys +Dropped. +>open grate +The grating opens. +>u +You are in a clearing, with a forest surrounding you on the west +and south. +There is a pile of leaves on the ground. +>sw +Behind House +>w +Kitchen +>w +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A newspaper. + A matchbook. + A leaflet. + A screwdriver. + A brick. + A wire coil. +>put coins in case +Done. +>i +You are carrying: + A knife. + A lamp. + A torch. + A tour guidebook. +>e +Kitchen +>e +Behind House +>e +Clearing +You can see: A pile of leaves. +>d +Grating room +You can see: A set of skeleton keys. +>sw +Maze +>d +You are in a maze of twisty little passages, all alike. +>e +Maze +>n +Maze +>e +You are in a maze of twisty little passages, all alike. +>s +You are in a maze of twisty little passages, all alike. +>ne +You are in a room with an exit on the west side, and a staircase +leading up. +A cyclops, who looks prepared to eat horses (much less mere +adventurers), blocks the staircase. From his state of health +and the bloodstains on the wall, you gather that he is not very +friendly, though he likes people. +>odysseus +The cyclops, hearing the name of his deadly nemesis, flees the room +by knocking down the wall on the north side of the room. +>u +Treasure Room +You can see: A jewel-encrusted egg. +The jewel-encrusted egg contains: + A clockwork canary. +You hear a scream of anguish as you violate the robber's hideaway. +Using passages unknown to you, he rushes to its defense. +The thief gestures mysteriously, and the treasures in the room +suddenly vanish. +You are forced back and trip over your own feet, falling heavily to +the floor. +>kill thief with knife +You are still recovering from the last blow, so your attack is +ineffective. +The thief tries to sneak past your guard, but you twist away. +>kill thief with knife +The thief receives a deep gash in his side. +The stilletto flashes faster than you can follow, and blood +wells from your leg. +>kill thief with knife +The thief is confused and can't fight back. +The thief slowly regains his feet. +>kill thief with knife +The quickness of your thrust knocks the thief back, staggered. +The thief slowly regains his feet. +>kill thief with knife +The thief takes a final blow and slumps to the floor dead. +Almost as soon as the thief breathes his last, a cloud of +sinister black smoke envelops him, and when the fog lifts, the +carcass has disappeared. +As the thief dies, the power of his magic decreases, and his +treasures reappear: A jewel-encrusted egg. +>get egg +Taken. +>look in egg +The jewel-encrusted egg contains: + A clockwork canary. +>get canary +Taken. +>close egg +Closed. +>e +You are in a small square room, in the middle of which is a recently +created hole through which you can barely discern the floor some ten +feet below. It doesn't seem likely you could climb back up. There +are exits to the west and south. +There is an elvish sword here. +There is a piece of paper on the ground here. +>read paper +Taken. +The paper is rather worn; although the writing is barely legible +(the author probably had only a used pencil), it is a very elegant +copperplate. + +To Whom It May Concern: + + I regret to report that the rumours regarding treasure contained +in the chamber to which this passage leads have no basis in fact. +Should you nevertheless be sufficiently foolhardy to enter, it will +be quite impossible for you to exit. + + Sincerely yours, + The Thief +>drop paper +Dropped. +>d +You are in a small square room bounded to the north and west with +marble walls and to the east and south with sandstone walls. +It appears the thief was correct. +>push east wall +The wall slides forward and you follow it... +The architecture of this region is getting complex, so that further +descriptions will be diagrams of the immediate vicinity in a 3x3 +grid. The walls here are rock, but of two different types - sandstone +and marble. The following notations will be used: + .. = current position (middle of grid) + MM = marble wall + SS = sandstone wall + ?? = unknown (blocked by walls). + |MM MM ??| + West | .. SS| East + |SS MM| +>s +Your position is as follows: + | SS| + West |SS .. MM| East + | | +>s +Your position is as follows: + |SS MM| + West | .. | East + |SS | +>w +Your position is as follows: + |?? SS | + West |MM .. | East + |?? SS | +>push south wall +The wall slides forward and you follow it to the following position: + |MM | + West |MM .. | East + |?? SS | +>e +Your position is as follows: + | | + West | .. | East + |SS SS| +>n +Your position is as follows: + |SS MM| + West | .. | East + | | +>n +Your position is as follows: + | SS| + West |SS .. MM| East + | | +>n +Your position is as follows: + |MM MM ??| + West | .. SS| East + |SS MM| +>w +Your position is as follows: + |?? MM MM| + West |MM .. | East + |?? SS | +In the ceiling above you is a large circular opening. +>push south wall +The wall slides forward and you follow it to the following position: + |MM | + West |MM .. | East + |?? SS | +>push south wall +The wall slides forward and you follow it to the following position: + |MM | + West |MM .. | East + |?? SS | +>e +Your position is as follows: + | MM| + West | .. | East + |SS | +>e +Your position is as follows: + | MM | + West | .. | East + | SS| +>e +Your position is as follows: + |MM SS| + West | .. MM| East + | SS ??| +>push south wall +The wall slides forward and you follow it to the following position: + | MM| + West | .. SS| East + |SS SS ??| +The center of the floor is noticeably depressed here. +Nestled inside the niche is an engraved gold card. +>get card +Taken. +>push south wall +The wall slides forward and you follow it to the following position: + | SS| + West |SS .. | East + |?? SS | +>push west wall +The wall slides forward and you follow it to the following position: + | | + West |SS .. | East + |MM SS| +>e +Your position is as follows: + | SS| + West | .. | East + | SS | +>e +Your position is as follows: + | SS | + West | .. | East + |SS MM| +>e +Your position is as follows: + |SS MM| + West | .. MM| East + | MM ??| +>n +Your position is as follows: + |MM MM| + West |SS .. MM| East + | MM| +>push west wall +The wall slides forward and you follow it to the following position: + |?? MM | + West |SS .. | East + | | +>s +Your position is as follows: + |SS | + West | .. | East + |SS MM| +>w +Your position is as follows: + | SS | + West | .. | East + | SS | +>w +Your position is as follows: + | SS| + West |SS .. | East + |MM SS| +>n +Your position is as follows: + | | + West | .. SS| East + |SS | +>n +Your position is as follows: + | MM | + West | .. | East + | SS| +>e +Your position is as follows: + |MM SS| + West | .. MM| East + | SS ??| +>push south wall +The wall slides forward and you follow it to the following position: + | MM| + West | .. | East + | SS | +The center of the floor is noticeably depressed here. +>w +Your position is as follows: + | | + West | .. | East + |SS SS| +>e +Your position is as follows: + | MM| + West | .. | East + | SS | +The center of the floor is noticeably depressed here. +>w +Your position is as follows: + | | + West | .. | East + |SS SS| +>s +Your position is as follows: + | | + West |SS .. SS| East + |MM SS| +>push east wall +The wall slides forward and you follow it to the following position: + | | + West | .. SS| East + | SS ??| +>n +Your position is as follows: + | MM| + West | .. | East + | SS| +The center of the floor is noticeably depressed here. +>e +Your position is as follows: + | MM | + West | .. | East + | SS | +>push south wall +The wall slides forward and you follow it to the following position: + | | + West | .. | East + |SS SS MM| +>w +Your position is as follows: + | | + West | .. | East + | SS SS| +>n +Your position is as follows: + | MM| + West | .. | East + | | +The center of the floor is noticeably depressed here. +>n +Your position is as follows: + |MM SS| + West | .. MM| East + | | +>n +Your position is as follows: + |SS SS| + West |MM .. SS| East + | MM| +There is a ladder here, firmly attached to the east wall. +>n +Your position is as follows: + |?? MM ??| + West |SS .. SS| East + |MM SS| +>push east wall +The wall slides forward and you follow it to the following position: + |MM MM ??| + West | .. SS| East + | SS ??| +>w +Your position is as follows: + |?? MM MM| + West |SS .. | East + |MM SS| +>s +Your position is as follows: + |SS | + West |MM .. SS| East + | MM| +There is a ladder here, firmly attached to the east wall. +>s +Your position is as follows: + |MM SS| + West | .. MM| East + | | +>s +Your position is as follows: + | MM| + West | .. | East + | | +The center of the floor is noticeably depressed here. +>e +Your position is as follows: + | MM | + West | .. | East + | | +>e +Your position is as follows: + |MM MM| + West | .. MM| East + | MM| +>n +Your position is as follows: + |SS MM| + West |MM .. MM| East + | MM| +>n +Your position is as follows: + |?? SS ??| + West |SS .. MM| East + |MM MM| +>push west wall +The wall slides forward and you follow it to the following position: + | SS| + West |SS .. | East + |?? MM | +>n +Your position is as follows: + |MM MM ??| + West | .. SS| East + |SS | +>w +Your position is as follows: + |?? MM MM| + West |SS .. | East + |?? SS | +>push south wall +The wall slides forward and you follow it to the following position: + |SS | + West |MM .. | East + |?? SS MM| +>push south wall +The wall slides forward and you follow it to the following position: + |MM | + West | .. MM| East + | SS ??| +>w +Your position is as follows: + | MM | + West | .. | East + | SS| +>s +Your position is as follows: + | | + West | .. SS| East + |SS | +There is a ladder here, firmly attached to the east wall. +>s +Your position is as follows: + | SS| + West |SS .. | East + |MM SS| +>e +Your position is as follows: + | SS | + West | .. | East + | SS SS| +>e +Your position is as follows: + |SS | + West | .. | East + |SS SS MM| +>n +Your position is as follows: + |?? MM | + West |SS .. | East + | | +>push west wall +The wall slides forward and you follow it to the following position: + | MM| + West |SS .. | East + | | +The center of the floor is noticeably depressed here. +>s +Your position is as follows: + |SS | + West | .. | East + | SS SS| +>w +Your position is as follows: + |?? SS | + West |SS .. | East + |MM SS| +>push north wall +The wall slides forward and you follow it to the following position: + | SS | + West | .. | East + |SS | +>e +Your position is as follows: + |SS MM| + West | .. | East + | | +The center of the floor is noticeably depressed here. +>n +Your position is as follows: + |MM | + West |SS .. MM| East + | | +>push west wall +The wall slides forward and you follow it to the following position: + |?? MM | + West |SS .. | East + | | +>s +Your position is as follows: + |SS | + West | .. | East + |SS | +>w +Your position is as follows: + |?? SS | + West |SS .. | East + |?? SS | +>push north wall +The wall slides forward and you follow it to the following position: + | SS MM| + West | .. | East + |SS | +>push north wall +The wall slides forward and you follow it to the following position: + | SS ??| + West | .. MM| East + | | +>w +Your position is as follows: + |MM SS| + West |MM .. | East + |MM | +>n +Your position is as follows: + |?? MM ??| + West |MM .. SS| East + |MM | +In the ceiling above you is a large circular opening. +There is a ladder here, firmly attached to the east wall. +>u +With the help of the ladder, you exit the puzzle. +Small Square Room +You can see: A sword. + A note from the Thief. +>w +Treasure Room +>d +Cyclops Room +>n +You are in a long passage. To the south is one entrance. On the +east there is an old wooden door with a large hole in it (about +cyclops sized). +>e +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A newspaper. + A matchbook. + A leaflet. + A screwdriver. + A brick. + A wire coil. +>put card in case +Done. +>put egg in case +Done. +>drop book +Dropped. +>e +Kitchen +>e +Behind House +>n +North of House +>n +Forest +>wind canary +The canary chirps, slightly off key, an aria from a forgotten opera. +From out of the greenery flies a lovely song bird. It perches on a +limb just over your head and opens its beak to sing. As it does so, +a beautiful brass bauble drops from its mouth, bounces off the top +of your head, and lands glimmering in the grass. As the canary winds +down, the song bird flies away. +>get bauble +Taken. +>w +North of House +>e +Behind House +>w +Kitchen +>w +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A tour guidebook. + A newspaper. + A matchbook. + A leaflet. + A screwdriver. + A brick. + A wire coil. +>put canary in case +Done. +>put bauble in case +Done. +>get screwd +Taken. +>d +Cellar +>e +Troll Room +>n +East-West Passage +>n +Deep Ravine +>d +Reservoir South +>n +Reservoir +>n +Reservoir North +>n +Atlantis Room +>u +Cave +>n +Mirror Room +>w +Cold Passage +>w +Slide Room +>n +Mine Entrance +>ne +Shaft Room +You can see: A basket. +>put screwd in basket +Done. +>n +Wooden Tunnel +>ne +You are in a non-descript part of a coal mine. +>n +You are in a non-descript part of a coal mine. +>ne +You are in a non-descript part of a coal mine. +>nw +You are in a non-descript part of a coal mine. +>d +You are in a very small room. In the corner is a rickety wooden +ladder, leading downward. It might be safe to descend. There is +also a staircase leading upward. +>d +You are in a rather wide room. On one side is the bottom of a +narrow wooden ladder. To the northeast and the south are passages +leaving the room. +>ne +Dead end. +There is a small heap of coal here. +>get coal +Taken. +>s +Ladder Bottom +>u +Ladder Top +>u +Coal Mine +>e +Coal Mine +>e +Wooden Tunnel +>s +Shaft Room +You can see: A basket. +The basket contains: + A screwdriver. +>put coal in basket +Done. +>turn on lamp +The lamp is now on. +>put lamp in basket +Done. +>lower basket +The basket is lowered to the bottom of the shaft. +>n +Wooden Tunnel +>ne +Coal Mine +>n +Coal Mine +>ne +Coal Mine +>nw +Coal Mine +>d +Ladder Top +>d +Ladder Bottom +>s +You are in a long and narrow passage, which is cluttered with broken +timbers. A wide passage comes from the north and turns at the +southwest corner of the room into a very narrow passageway. +There is a pile of wooden timbers here. +>drop all +torch: +Dropped. +>sw +You are in a small square room which is at the bottom of a long +shaft. To the east is a passageway and to the northeast a very narrow +passage. In the shaft can be seen a heavy iron chain. +At the end of the chain is a basket. +The basket contains: + A small pile of coal. + A lamp. + A screwdriver. +>get lamp +Taken. +>get screwd +Taken. +>get coal +Taken. +>e +You are in large room which seems to be air conditioned. In one +corner there is a machine (?) which is shaped somewhat like a clothes +dryer. On the 'panel' there is a switch which is labelled in an +obscure dialect of Swahili. Fortunately, I know this dialect, and the +label translates to 'START'. The switch does not appear to be manip- +ulable by any human hand (unless the fingers are about 1/16 by 1/4 +inch). On the front of the machine is a large lid, which is closed. +>open lid +The lid opens. +>put coal in lid +Done. +>close lid +The lid closes. +>turn switch with screwd +The machine comes to life (figuratively) with a dazzling display +of colored lights and bizarre noises. After a few moments, the +excitement fades. +>open lid +The lid opens. +>get diamond +Taken. +>drop screwd +Dropped. +>nw +Lower Shaft +You can see: A basket. +>put diamond in basket +Done. +>put lamp in basket +Done. +>ne +Timber Room +You can see: A torch. + A pile of timbers. +>get torch +Taken. +>n +Ladder Bottom +>u +Ladder Top +>u +Coal Mine +>e +Coal Mine +>e +Wooden Tunnel +>s +Shaft Room +>raise basket +The basket is raised to the top of the shaft. +>get lamp +Taken. +>turn lamp off +The lamp is now off. +>get diamond +Taken. +>w +Mine Entrance +>s +Slide Room +>d +Cellar +>u +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A knife. + A tour guidebook. + A newspaper. + A matchbook. + A leaflet. + A brick. + A wire coil. +>put diamond in case +Done. +>get brick +Taken. +>get wire +Taken. +>get match +Taken. +>get book +Taken. +>d +Cellar +>e +Troll Room +>n +East-West Passage +>n +Deep Ravine +>w +Rocky Crawl +>nw +Egyptian Room +>u +Glacier Room +You can see: A glacier. +>turn on lamp +The lamp is now on. +>throw torch at glacier +The torch hits the glacier and explodes into a great ball of flame, +devouring the glacier. The water from the melting glacier rushes +downstream, carrying the torch with it. In place of the glacier, +there is a passageway leading west. +>w +You are in a small chamber behind the remains of the great glacier. +To the south and west are small passageways. +On the floor lies a moby ruby. +>get ruby +Taken. +>w +You are in a small room, whose walls are formed by an old lava flow. +There are exits here to the west and the south. +>s +You are at the bottom of a large dormant volcano. High above you +light may be seen entering from the cone of the volcano. The only +exit here is to the north. +There is a very large and extremely heavy wicker basket with a cloth +bag here. Inside the basket is a metal receptacle of some kind. +Attached to the basket on the outside is a piece of wire. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. +>board +You are now in the basket. +>open recept +Opened. +>put book in recept +Done. +>light match +One of the matches starts to burn. +>light book with match +The tour guidebook burns inside the receptacle. +The balloon inflates as it fills with hot air. +The match has gone out. +>wait +Time passes... +The balloon slowly rises from the ground. +You are about one hundred feet above the bottom of the volcano. The +top of the volcano is clearly visible here. +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +>wait +Time passes... +The balloon ascends. +You are about two hundred feet above the volcano floor. Looming +above is the rim of the volcano. There is a small ledge on the +west side. +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +>land +You are on a narrow ledge overlooking the inside of an old dormant +volcano. This ledge appears to be about in the middle between the +floor below and the rim above. There is an exit here to the south. +You are in the basket. +There is a small hook attached to the rock here. +On the floor is a gold zorkmid coin (a valuable collector's item). +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +>disembark +You are on your own feet again. +>tie rop to hook +I don't understand that. +>tie rope to hook +The ballon is fastened to the hook. +>get coin +Taken. +>s +You are in a room which must have been a large library, probably +for the royal family. All of the shelves appear to have been gnawed +to pieces by unfriendly gnomes. To the north is an exit. +There is a blue book here. +There is a green book here. +There is a purple book here. +There is a white book here. +>open purple book +Opening the purple book reveals: + A stamp. +>get stamp +Taken. +>n +Narrow Ledge +You can see: A basket. + A hook. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +>board +You are now in the basket. +>untie rope +The wire falls off the hook. +>wait +Time passes... +The balloon leaves the ledge. +Volcano near small ledge +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +>wait +Time passes... +The balloon ascends. +You are high above the floor of the volcano. From here the rim of +the volcano looks very narrow, and you are quite near it. To the +east is what appears to be a viewing ledge, too thin to land on. +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +>wait +Time passes... +The balloon ascends. +You are near the rim of the volcano, which is only about fifteen feet +across. To the west, there is a place to land with a wide ledge. +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +>land +You are on a wide ledge high into the volcano. The rim of the +volcano is about 200 feet above, and there is a precipitous drop +below to the floor. +There is a small door to the south. +You are in the basket. +There is a small hook attached to the rock here. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +>disembark +You are on your own feet again. +>tie rope to hook +The ballon is fastened to the hook. +>s +You are in a dusty old room which is virtually featureless, except +for an exit on the north side. +Imbedded in the far wall is a rusty old box. It appears that +the box is somewhat damaged, since an oblong hole has been +chipped out of the front of it. +A clear glass bottle is here. +The glass bottle contains: + A quantity of water. +>put brick in hole +Done. +>put wire in brick +Done. +>light match +One of the matches starts to burn. +>light wire with match +The wire starts to burn. +The match has gone out. +>n +Wide ledge +You can see: A basket. + A hook. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +There is an explosion nearby. +>s +Dusty Room +You can see: A glass bottle. + A box. +The glass bottle contains: + A quantity of water. +The box contains: + A card. + A crown. +>read card +Taken. +Warning: + This room was constructed over very weak rock strata. Detonation +of exposives in this room is strictly prohibited! + Frobozz Magic Safe Company + per M. Agrippa, foreman +>get crown +Taken. +>n +Wide ledge +You can see: A basket. + A hook. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +You may recall your recent explosion. Well, probably as a result of +that, you hear an ominous rumbling, as if one of the rooms in the +dungeon has collapsed. +>board +You are now in the basket. +>untie rope +The wire falls off the hook. +>launch +Volcano near wide ledge +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +>close receptacle +Closed. +The balloon descends. +Volcano near viewing ledge +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +>read blue label +Taken. + !!!! FROBOZZ MAGIC BALLOON COMPANY !!!! + +Hello, aviator! + +Instructions for use: + + To get into the balloon, say 'BOARD' + To leave the balloon, say 'DISEMBARK' + To land, say 'LAND' + +Warranty: + + No warranty is expressed or implied. You're on your own, sport. + +Good luck! +>drop card +Done. +>drop blue label +Done. +The balloon descends. +Volcano near small ledge +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A card. + A blue label. +>wait +Time passes... +The ledge collapses, giving you a narrow escape. +>wait +Time passes... +The balloon descends. +Volcano Core +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A card. + A blue label. +>wait +Time passes... +The balloon has landed. +Volcano Bottom +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A card. + A blue label. +>disembark +You are on your own feet again. +>n +Lava Room +>w +Ruby Room +>s +Glacier Room +>n +Stream View +You can see: A burned out ivory torch. +>get torch +Taken. +>e +Reservoir South +>s +Deep Ravine +>s +East-West Passage +>w +Troll Room +>w +Cellar +>u +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A knife. + A newspaper. + A leaflet. +>turn off lamp +The lamp is now off. +>put crown in case +Done. +>put coin in case +Done. +>look at coin + + -------------------------- + / Gold Zorkmid \ + / T e n T h o u s a n d \ + / Z o r k m i d s \ + / \ + / |||||||||||||||||| \ + / !|||| ||||! \ + | ||| ^^ ^^ ||| | + | ||| OO OO ||| | + | In Frobs ||| << ||| We Trust | + | || (______) || | + | | | | + | |__________| | + \ / + \ -- Lord Dimwit Flathead -- / + \ -- Beloved of Zorkers -- / + \ / + \ * 722 G.U.E. * / + \ / + \ / + ----------------------- +>put ruby in case +Done. +>put stamp in case +Done. +>put torch in case +Done. +>drop match +Dropped. +>turn on lamp +The lamp is now on. +>d +Cellar +>e +Troll Room +>n +East-West Passage +>e +Round Room +You can see: A steel box. +>e +Grail Room +>e +Narrow Crawlway +>s +Cave +>d +Entrance to Hades +You can see: A bell. + A pair of candles. + A pile of corpses. +>e +Land of the Living Dead +>e +Tomb of the Unknown Implementer +You can see: A set of poled heads. + A bunch of Coke bottles. + A stack of listings. +>wait +Time passes... +>wait +Time passes... +>wait +Time passes... +>wait +Time passes... +>wait +Time passes... +Suddenly a sinister, wraithlike figure, cloaked and hooded, appears +seeming to float in the air before you. In a low, almost inaudible +voice he says, "I welcome you to the ranks of the chosen of Zork. You +have persisted through many trials and tests and have overcome them +all. One such as yourself is fit to join even the implementers!" +He then raises his oaken staff and, chuckling, drifts away like a +wisp of smoke, his laughter fading in the distance. +>open crypt +The door of the crypt is extremely heavy, but it opens easily. +>n +Though large and esthetically pleasing, the crypt is empty; the +sarcophagi, bodies, and rich treasures to be expected in a tomb of +this magnificence are missing. Inscribed on the wall is the motto of +the implementers, "Feel Free". There is a door leading out of the +crypt to the south. The door is open. +>close crypt +The crypt is closed. +>turn off +You must supply a direct object. +>turn off lamp +The lamp is now off. +It is now pitch black. +>wait +Time passes... +Suddenly, as you wait in the dark, you begin to feel somewhat +disoriented. The feeling passes, but something seems different. +As you regain your composure, the cloaked figure appears before you +and says, "You are now ready to face the ultimate challenge of +Zork. Should you wish to do this somewhat more quickly in the +future, you will be given a magic phrase which will at any time +transport you by magic to this point. To select the phrase, say + INCANT, +and you will be told your own magic phrase to use by saying + INCANT, +Good luck, and choose wisely!" +You are standing at the top of a flight of stairs that lead down to +a passage below. Dim light, as from torches, can be seen in the +passage. Behind you the stairs lead into untouched rock. +>incant link +I don't understand that. +>incant, link +A hollow voice replies: "LINK BFLWNJ". +>d +You are standing near one end of a long dimly lit hall. To the +south, stone stairs ascend. To the north, the corridor is illum- +inated by torches set high in the wall, out of reach. On one wall +is a red button. +>n +You are in a small room, with narrow passages exiting to the north +and south. A narrow red beam of light crosses the room at the north +end, inches above the floor. +>drop sword +Dropped. +>s +Stone Room +>push button +The button becomes depressed. +>n +Small Room +You can see: A sword. +>get sword +Taken. +>n +You are in part of the long hallway. The east and west walls are +dressed stone. In the center of the hall is a shallow stone channel. +In the center of the room the channel widens into a large hole around +which is engraved a compass rose. +A passage enters from the south. +A large mirror fills the north side of the hallway. +The mirror is mounted on a panel which has been opened outward. +>enter +You are inside a rectangular box of wood whose structure is rather +complicated. Four sides and the roof are filled in, and the floor +is open. + As you face the side opposite the entrance, two short sides of +carved and polished wood are to your left and right. The left panel +is mahogany, the right pine. The wall you face is red on its left +half and black on its right. On the entrance side, the wall is white +opposite the red part of the wall it faces, and yellow opposite the +black section. The painted walls are at least twice the length of +the unpainted ones. The ceiling is painted blue. + In the floor is a stone channel about six inches wide and a foot +deep. The channel is oriented in a north-south direction. In the +exact center of the room the channel widens into a circular +depression perhaps two feet wide. Incised in the stone around this +area is a compass rose. + Running from one short wall to the other at about waist height +is a wooden bar, carefully carved and drilled. This bar is pierced +in two places. The first hole is in the center of the bar (and thus +in the center of the room). The second is at the left end of the room +(as you face opposite the entrance). Through each hole runs a wooden +pole. + The pole at the left end of the bar is short, extending about a +foot above the bar, and ends in a hand grip. The pole has been +dropped into a hole carved in the stone floor. + The long pole at the center of the bar extends from the ceiling +through the bar to the circular area in the stone channel. The +bottom end of this pole has a T-bar a bit less than two feet long +attached to it. On the T-bar is carved an arrow. The arrow and +T-bar are pointing west. +>rais short pole +I don't understand that. +>push red panel +The structure shakes slightly but doesn't move. +>raise short pole +The pole is now slightly above the floor. +The mirror quietly swings shut. +>push red panel +The structure rotates clockwise. +The arrow on the compass rose now indicates northwest. +>push red panel +The structure rotates clockwise. +The arrow on the compass rose now indicates north. +>lower short pole +The pole is lowered into the channel. +>push mahoga panel +The structure slides north and stops over another compass rose. +>push mahoga panel +The structure slides north and stops over another compass rose. +You sword has begun to glow very brightly. +>push mahoga panel +The structure slides north and stops over another compass rose. +Your sword is no longer glowing. +>raise short pole +The pole is now slightly above the floor. +>push red panel +The structure rotates clockwise. +The arrow on the compass rose now indicates northeast. +>push red panel +The structure rotates clockwise. +The arrow on the compass rose now indicates east. +>push red panel +The structure rotates clockwise. +The arrow on the compass rose now indicates southeast. +>push red panel +The structure rotates clockwise. +The arrow on the compass rose now indicates south. +>push pine +Huh? +>push pine panel +The pine wall swings open. +>n +As you leave, the door swings shut. +You are in a north-south hallway which ends in a large wooden door. +The south side of the room is divided by a wooden wall into small +hallways to the southeast and southwest. +The wooden door has a barred panel in it at about head height. The +panel is closed, and the door is closed. +>knock on door +The knock reverberates along the hall. For a time it seems there +will be no answer. Then you hear someone unlatching the small wooden +panel. Through the bars of the great door, the wrinkled face of an +old man appears. He gazes down at you and intones as follows: + "I am the master of the dungeon, whose task it is to insure +that none but the most scholarly and masterful adventurers are +admitted into the secret realms of the dungeon. To ascertain whether +you meet the stringent requirements laid down by the Great +Implementers, I will ask three questions which should be easy for +one of your reputed excellence to answer. You have undoubtedly +discovered the answers during your travels through the dungeon. +Should you answer each of these questions correctly within five +attempts, then I am obliged to acknowledge your skill and daring and +admit you to these regions. + "All answers should be in the form 'ANSWER, '." +The booming voice asks: +"What is the absolute minimum specified value of the Zorkmid +treasures, in Zorkmids?" +>answer, 30003 +The dungeon master says, "Excellent." +The booming voice asks: +"The taking of which object offends the ghosts?" +>answer, skeleton +The dungeon master says, "Excellent." +The booming voice asks: +"From which room can one enter the robber's hideaway without passing +through the cyclops room?" +>answer, temple +The dungeon master says, "Excellent." +The dungeon master, obviously pleased, says, "You are indeed a +master of lore. I am proud to be at your service." The massive +wooden door swings open, and the master motions for you to enter. +>n +You are in a narrow north-south corridor. At the south end is a door +and at the north end is an east-west corridor. The door is open. +The dungeon master is quietly leaning on his staff here. +>get master +"I'm willing to accompany you, but not to ride in your pocket!" +>n +You are in an east-west corridor which turns north at its eastern +and western ends. The walls of the corridor are marble. An +additional passage leads south at the center of the corridor. +The dungeon master follows you. +>e +You are in a corridor with polished marble walls. The corridor +widens into larger areas as it turns west at its northern and +southern ends. +The dungeon master follows you. +>n +You are in a large east-west corridor which opens out to a northern +parapet at its center. You can see flames and smoke as you peer +towards the parapet. The corridor turns south at its east and west +ends, and due south is a massive wooden door. In the door is a small +window barred with iron. The door is closed. +The dungeon master follows you. +>n +You are standing behind a stone retaining wall which rims a large +parapet overlooking a fiery pit. It is difficult to see through the +smoke and flame which fills the pit, but it seems to be more or less +bottomless. It also extends upwards out of sight. The pit itself +is of roughly dressed stone and is circular in shape. It is about +two hundred feet in diameter. The flames generate considerable heat, +so it is rather uncomfortable standing here. + There is an object here which looks like a sundial. On it are +an indicator arrow and (in the center) a large button. On the face +of the dial are numbers "one" through "eight". The indicator points +to the number "one". +The dungeon master follows you. +>turn dial to 4 +The dial now points to "four". +>push button +The button depresses with a slight click and pops back. +>tell master, stay +The dungeon master says, "I will stay." +>s +North Corridor +>s +The cell door is closed. +>open door +The wooden door opens. +>s +You are in a featureless prison cell. You can see the east-west +corridor outside the open wooden door in front of you. +Behind you is a bronze door which seems to be closed. +>tell master, push button +The button depresses with a slight click and pops back. +The cell door is now closed. +>open bronze door +The bronze door opens. +On the other side of the door is a narrow passage which opens out +into a larger area. +>s +You are in a room of large size, richly appointed and decorated +in a style that bespeaks exquisite taste. To judge from its +contents, it is the ultimate storehouse of the treasures of Zork. + There are chests here containing precious jewels, mountains of +zorkmids, rare paintings, ancient statuary, and beguiling curios. + In one corner of the room is a bookcase boasting such volumes +as "The History of the Great Underground Empire", "The Lives of +the Twelve Flatheads", "The Wisdom of the Implementers", and +other informative and inspiring works. + On one wall is a completely annotated map of the Dungeon of +Zork, showing points of interest and various troves of treasure, +and indicating the locations of several superior scenic views. + On the desk at the far end of the room may be found stock +certificates representing a controlling interest in FrobozzCo +International, the multinational conglomerate and parent company +of the Frobozz Magic Boat Co., etc. + As you gleefully examine your new-found riches, the dungeon +master himself materializes beside you and says, "Now that you have +solved all the mysteries of the dungeon, it is time for you to assume +your rightfully-earned place in the scheme of things. Long have I +waited for one capable of releasing me from my burden!" He taps you +lightly on the head with his staff and mumbles a few well-chosen spells. +You feel yourself changing, growing older and more stooped. For a +moment there are two identical mages staring at each other among the +treasures, then you watch as your counterpart dissolves into a mist +and disappears, a sardonic grin on his face. +Your score in the endgame is 100 [total of 100 points], in 786 moves. +This gives you the rank of Dungeon Master. +The game is over. diff --git a/Zork_Lets_Play_Walkthrough_Copy_Paste_Script.txt b/Zork_Lets_Play_Walkthrough_Copy_Paste_Script.txt new file mode 100644 index 0000000..c7c4f4e --- /dev/null +++ b/Zork_Lets_Play_Walkthrough_Copy_Paste_Script.txt @@ -0,0 +1,2371 @@ +Welcome to Dungeon. This version created 11-MAR-91. +You are in an open field west of a big white house with a boarded +front door. +There is a small mailbox here. +>brief,open box,read leaflet,n,n,u,get egg,open egg,d,w,e,open window,w, +get sack,open sack,get lunch,get garlic,get bottle,w,drop all, get lamp,e +turn on lamp,u,get all,d,turn off lamp,w,drop all,read news,drop news +move rug,open trap door,turn on lamp,d,s,s,get painting,s,u,turn off lamp,w +open case,put painting in case,open trap door,turn on lamp,d,s,s +w,ne,e,s,get portrait,n,walk through curtain,walk through south wall +walk through curtain,get bills,walk through north wall,drop bills +drop portrait,e,e,get all,walk through curtain,s,s,s,drop bills,u +turn off lamp,w,put portrait in case,open trap door,turn on lamp,d,s,s,s +get bills,u,turn off lamp,w,put bills in case,get sword,open trap door +get egg,get rope,turn on lamp,d,e,kill troll with sword +kill troll with sword +kill troll with sword +drop sword,n,n,w,e,tie rope to rail,d,turn off lamp,get torch,d,e,n,n,d,u,e,n +read match,read book,n,get screwd,get wrench,press yellow button,w,s +turn bolt with wrench,drop wrench,s,nw,n,get trunk,n,get pump,n,get trident +u,n,rub mirror,n,n,u,treasure,drop egg,get chalice,temple,drop all +get lamp,get torch,w,get grail,e,sw,rub mirror,e,d,get trident,u,n,rub mirror +n,n,u,drop trident,e,douse candles,read book,w,get match,get bell,w,e,s,d +light match,light candles with match,exorcise,drop bell,drop book,drop candles +u,n,n,u,get trident,get chalice,e,pray,e,w,e,w,w,put trident in case +put grail in case,put chalice in case,drop match +get garlic,open trap door,d,e,n,n,d,n,n,n,u,n,rub mirror,n,n,u,get all +drop book,w,e,sw,rub mirror,w,w,n,nw,w,drop garlic,get figurine,e,s,ne,n,w +drop torch,turn on lamp,d,get bracelet,u,turn off lamp,get torch,e,s,w,s,d,u +put bracelt in case,put figurine in case,put trunk in case,drop all +get torch, get bottle,get lamp,d,e,n,e,e,s,e +read engravings,se,well,e,get necklace,e,read wall,board,open bottle +put water in bucket,disembark,read wall,e,get all,eat eatme cake,e,get flask +read red cake with flask,read orange cake with flask +read blue cake with flask,drop flask,throw red cake,get spices,w +eat blue cake,drop orange cake,nw,read paper,drop paper,tell robot,e,e +tell robot,push triangle button,tell robot,s,s,get sphere +tell robot,lift cage,get sphere,n,w,s +w,board,put water in bottle,close bottle,disembark,drop bottle,w,w,d,n +open box,get violin,w,w,w,u,put spices in case,put necklace in case +put sphere in case, put violin in case,drop all,save +get torch,get lamp,d,e,n,n,w,nw,get coffin,u,n,get wire,e,n,n,n,u,n +rub mirror,n,n,u,e,pray,e,w,e,w,w,put coffin in case,drop wire,get pump +d,e,n,e,ne,ne +echo +get bar,e,e,get shovel,nw,s,w,s,nw,e,d,inflate boat with pump,drop pump +put stick in boat,board,launch,d,d,d,get buoy,w,disembark,get stick,open buoy +get emerald,dig with shovel,dig with shovel,dig with shovel,dig with shovel +get statue,drop shovel,drop buoy,s,s,wave stick,drop stick,e,e,get pot,se,u +u,w,w,n,e,w,w,put pot in case,put statue in case, put emerald in case +put bar in case,drop all +get torch,get lamp,get knife,d,e,s,e,w,u,get coins,get keys,sw,u,e,ne +unlock grate with keys,drop keys,open grate,u,sw,w,w,put coins in case,e,e +e,d,sw,d,e,n,e,s,ne,odysseus,u +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +kill thief with knife +get egg,get canary,temple,get book,treasure,e,read paper,drop paper,d +push east wall,s,s,w,push south wall,e,n,n,n,w,push south wall +push south wall,e,e,e,push south wall,get card,push south wall +push west wall,e,e,e,n,push west wall,s,w,w,n,n,e,push south wall,w,s +push east wall,n,e,push south wall,w,n,n,n,n,push east wall,w,s,s,s,e,e +n,n,push west wall,n,w,push south wall,push south wall,w,s,s,e,e,n +push west wall,s,w,push north wall,e,n,push west wall,s,w,push north wall +push north wall,w,n,u,w,d,n,e,put card in case,put egg in case,drop book +e,e,n,n,wind canary,get bauble,w,e,w,w,put canary in case +put bauble in case,drop all +get lamp,get torch,get screwd,d,e,n,n,d,n,n,n,u,n,w,w,n,ne +put screwd in basket,n,ne,n,ne,nw,d,d,ne,get coal,s,u,u,e,e,s +put coal in basket,turn on lamp,put lamp in basket,lower basket,n,ne,n,ne +nw,d,d,s,drop all,sw,get lamp,get screwd,get coal,e,open lid,put coal in lid +close lid,turn switch with screwd,open lid,get diamond,drop screwd,nw +put diamond in basket,put lamp in basket,ne,get torch,n,u,u,e,e,s +raise basket,get lamp,turn lamp off,get diamond,w,s,d,u,put diamond in case +drop all +get torch,get lamp,get brick,get wire,get match,get book,d,e,n,n,w,nw,u +turn on lamp,throw torch at glacier,w,get ruby,w,s,board,open recept +put book in recept,light match,light book with match,wait,wait,land +disembark,tie rope to hook,get coin,s,open purple book,get stamp,n,board +untie rope,wait,wait,wait,land,disembark,tie rope to hook,s +put brick in hole,put wire in brick,light match,light wire with match +n,s,read card,get crown,n,board,untie rope,close recept,wait,wait,wait +wait,wait,disembark,drop card,n,w,s,n,get torch,e,s,s,w,w,u,turn off lamp +put crown in case,put coin in case,put ruby in case,put stamp in case +put torch in case,close case,drop match,turn on lamp,d,e,n,e,e,e,s,d,e,e +wait,wait,wait,wait,wait,wait,open crypt,n,close crypt,turn off lamp +wait,wait,wait +d,n,drop sword,s,push button,n,get sword,n,enter,raise short pole +push red panel,push red panel,lower short pole,push mahoga panel +push mahoga panel,push mahoga panel,raise short pole,push red panel +push red panel,push red panel,push red panel,push pine panel,n,knock on door +answer,flask +answer,rusty knife +answer,forest +n,tell master,follow,n,e,n,n,tell master,stay,turn dial to 4,press button,s +open door,s,tell master,push button,open bronze door,s +Brief descriptions. +Opening the mailbox reveals: + A leaflet. +Taken. + Welcome to Dungeon! + + Dungeon is a game of adventure, danger, and low cunning. In it +you will explore some of the most amazing territory ever seen by mortal +man. Hardened adventurers have run screaming from the terrors contained +within. + + In Dungeon, the intrepid explorer delves into the forgotten secrets +of a lost labyrinth deep in the bowels of the earth, searching for +vast treasures long hidden from prying eyes, treasures guarded by +fearsome monsters and diabolical traps! + + No DECsystem should be without one! + + Dungeon was created at the Programming Technology Division of the MIT +Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce +Daniels, and Dave Lebling. It was inspired by the Adventure game of +Crowther and Woods, and the Dungeons and Dragons game of Gygax +and Arneson. The original version was written in MDL (alias MUDDLE). +The current version was translated from MDL into FORTRAN IV by +a somewhat paranoid DEC engineer who prefers to remain anonymous, +and was later translated to C. + + On-line information may be obtained with the commands HELP and INFO. +You are facing the north side of a white house. There is no door here, +and all the windows are barred. +You are in a dimly lit forest, with large trees all around. One +particularly large tree with some low branches stands here. +You hear in the distance the chirping of a song bird. +You are about ten feet above the ground nestled among some large +branches. The nearest branch above you is beyond your reach. +On the branch is a small birds nest. +The birds nest contains: + A jewel-encrusted egg. +Taken. +There is no obvious way to open the egg. +Forest +You hear in the distance the chirping of a song bird. +North of House +You are behind the white house. In one corner of the house +there is a window which is slightly ajar. +With great effort, you open the window far enough to allow passage. +You are in the kitchen of the white house. A table seems to have +been used recently for the preparation of food. A passage leads to +the west, and a dark staircase can be seen leading upward. To the +east is a small window which is open. +On the table is an elongated brown sack, smelling of hot peppers. +A clear glass bottle is here. +The glass bottle contains: + A quantity of water. +>Taken. +Opening the brown sack reveals: + A clove of garlic. + A lunch. +Taken. +Taken. +Taken. +You are in the living room. There is a door to the east. To the west +is a wooden door with strange gothic lettering, which appears to be +nailed shut. +In the center of the room is a large oriental rug. +There is a trophy case here. +On hooks above the mantlepiece hangs an elvish sword of great antiquity. +A battery-powered brass lantern is on the trophy case. +There is an issue of US NEWS & DUNGEON REPORT dated 11-MAR-91 here. +brown sack: +Dropped. +clove of garlic: +Dropped. +lunch: +Dropped. +glass bottle: +Dropped. +leaflet: +Dropped. +jewel-encrusted egg: +Dropped. +Taken. +Kitchen +>The lamp is now on. +You are in the attic. The only exit is stairs that lead down. +A large coil of rope is lying in the corner. +On a table is a nasty-looking knife. +There is a square brick here which feels like clay. +rope: +Taken. +knife: +Taken. +brick: +Taken. +Kitchen +The lamp is now off. +Living Room +You can see: A brown sack. + A clove of garlic. + A lunch. + A trophy case. + A glass bottle. + A sword. + A newspaper. + A leaflet. + A jewel-encrusted egg. +The glass bottle contains: + A quantity of water. +rope: +Dropped. +knife: +Dropped. +lamp: +Dropped. +brick: +Dropped. +Taken. + US NEWS & DUNGEON REPORT +11-MAR-91 Late Dungeon Edition + + --- LATE NEWS FLASH!! --- +The endgame is here! (Somewhere) +There have been some puzzling new discoveries near the Thief's hideaway. + + --- BACKGROUND INFORMATION --- + +This version of Dungeon for the PDP-11/VAX-11 has been completely +reimplemented in FORTRAN-IV from the original MDL sources created +at MIT. The parser in this version is somewhat simpler than the +parser in the ARPAnet version; within this limit, this version +is fully congruent with the current version on the ARPAnet. + +This version has been converted from FORTRAN-IV to C via f77. If +you have any problems, please report them to: + ian@airs.com or uunet!airs!ian (Ian Lance Taylor) +Dropped. +>With a great effort, the rug is moved to one side of the room. +With the rug moved, the dusty cover of a closed trap door appears. +The door reluctantly opens to reveal a rickety staircase descending +into darkness. +Taken. +The lamp is now on. +You are in a dark and damp cellar with a narrow passageway leading +east, and a crawlway to the south. To the west is the bottom of a +steep metal ramp which is unclimbable. +The door crashes shut, and you hear someone barring it. +You are on the west edge of a chasm, the bottom of which cannot be +seen. The east side is sheer rock, providing no exits. A narrow +passage goes west. The path you are on continues to the north and south. +You are in an art gallery. Most of the paintings which were here +have been stolen by vandals with exceptional taste. The vandals +left through the north, south, or west exits. +Fortunately, there is still one chance for you to be a vandal, for on +the far wall is a work of unparalleled beauty. +Taken. +You are in what appears to have been an artist's studio. The walls +and floors are splattered with paints of 69 different colors. +Strangely enough, nothing of value is hanging here. At the north and +northwest of the room are open doors (also covered with paint). An +extremely dark and narrow chimney leads up from a fireplace. Although +you might be able to get up the chimney, it seems unlikely that you +could get back down. +Kitchen +The lamp is now off. +Living Room +You can see: A brown sack. + A clove of garlic. + A lunch. + A trophy case. + A glass bottle. + A rope. + A knife. + A sword. + A newspaper. + A leaflet. + A brick. + A jewel-encrusted egg. +The glass bottle contains: + A quantity of water. +>Opened. +Done. +The door reluctantly opens to reveal a rickety staircase descending +into darkness. +The lamp is now on. +Cellar +The door crashes shut, and you hear someone barring it. +West of Chasm +Gallery +>You are in the large entrance hall of the Bank of Zork, the largest +banking institution of the Great Underground Empire. A partial +account of its history is in "The Lives of the Twelve Flatheads" with +the chapter on J. Pierpont Flathead. A more detailed history (albeit +less objective) may be found in Flathead's outrageous autobiography +"I'm Rich and You Aren't - So There!". +Most of the furniture has been ravaged by passing scavengers. All +that remains are two signs at the northwest and northeast corners of +the room, which say + + <-- WEST VIEWING ROOM EAST VIEWING ROOM --> +You are in a small square room, which was used by a bank officer +whose job it was to retrieve safety deposit boxes for the customer. +On the north side of the room is a sign which reads "Viewing Room". +On the east side of the room, above an open door, is a sign reading + + BANK PERSONNEL ONLY +You are in a large rectangular room. The east and west walls here +were used for storing safety deposit boxes. As might be expected, +all have been carefully removed by evil persons. To the east, west, +and south of the room are large doorways. The northern "wall" +of the room is a shimmering curtain of light. In the center of the +room is a large stone cube, about 10 feet on a side. Engraved on +the side of the cube is some lettering. +This room was the office of the Chairman of the Bank of Zork. +Like the other rooms here, it has been extensively vandalized. +The lone exit is to the north. +A portrait of J. Pierpont Flathead hangs on the wall. +Taken. +Safety Depository +You feel somewhat disoriented as you pass through... +You are in a small bare room with no distinguishing features. There +are no exits from this room. +You feel somewhat disoriented as you pass through... +You are in a large rectangular room. The east and west walls here +were used for storing safety deposit boxes. As might be expected, +all have been carefully removed by evil persons. To the east, west, +and south of the room are large doorways. The northern "wall" +of the room is a shimmering curtain of light. In the center of the +room is a large stone cube, about 10 feet on a side. Engraved on +the side of the cube is some lettering. +>You feel somewhat disoriented as you pass through... +You are in the Vault of the Bank of Zork, in which there are no doors. +On the floor sit 200 neatly stacked zorkmid bills. +Taken. +You feel somewhat disoriented as you pass through... +You are in a large rectangular room. The east and west walls here +were used for storing safety deposit boxes. As might be expected, +all have been carefully removed by evil persons. To the east, west, +and south of the room are large doorways. The northern "wall" +of the room is a shimmering curtain of light. In the center of the +room is a large stone cube, about 10 feet on a side. Engraved on +the side of the cube is some lettering. +Dropped. +>Dropped. +East Teller's Room +Safety Depository +You can see: A stack of zorkmid bills. + A portrait of J. Pierpont Flathead. +stack of zorkmid bills: +Taken. +portrait of J. Pierpont Flathead: +Taken. +You feel somewhat disoriented as you pass through... +You are in a room used by holders of safety deposit boxes to view +their contents. On the north side of the room is a sign which says + + REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX + WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH + AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM + REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA! + Thank you for banking at the Zork! +Bank Entrance +Gallery +Studio +Dropped. +Kitchen +>The lamp is now off. +Living Room +You can see: A brown sack. + A clove of garlic. + A lunch. + A trophy case. + A glass bottle. + A rope. + A knife. + A sword. + A newspaper. + A leaflet. + A brick. + A jewel-encrusted egg. +The glass bottle contains: + A quantity of water. +Done. +The door reluctantly opens to reveal a rickety staircase descending +into darkness. +The lamp is now on. +Cellar +The door crashes shut, and you hear someone barring it. +West of Chasm +Gallery +Studio +You can see: A stack of zorkmid bills. +>Taken. +Kitchen +The lamp is now off. +Living Room +You can see: A brown sack. + A clove of garlic. + A lunch. + A trophy case. + A glass bottle. + A rope. + A knife. + A sword. + A newspaper. + A leaflet. + A brick. + A jewel-encrusted egg. +The glass bottle contains: + A quantity of water. +Done. +Taken. +The door reluctantly opens to reveal a rickety staircase descending +into darkness. +>Taken. +Taken. +The lamp is now on. +Cellar +The door crashes shut, and you hear someone barring it. +Your sword is glowing with a faint blue glow. +You are in a small room with passages off in all directions. +Bloodstains and deep scratches (perhaps made by an axe) mar the walls. +A nasty-looking troll, brandishing a bloody axe, blocks all passages +out of the room. +You sword has begun to glow very brightly. +You charge, but the troll jumps nimbly aside. +The axe sweeps past you as you jump aside. +>The troll's weapon is knocked to the floor, leaving him unarmed. +The troll, now worried about this encounter, recovers his +bloody axe. +>It's curtains for the troll as your sword removes his head. +Almost as soon as the troll breathes his last, a cloud of +sinister black smoke envelops him, and when the fog lifts, the +carcass has disappeared. +Your sword is no longer glowing. +>Dropped. +You are in a narrow east-west passageway. There is a narrow staircase +leading down at the north end of the room. +You are in a deep ravine at a crossing with an east-west crawlway. +Some stone steps are at the south of the ravine and a steep staircase +descends. +You are in a crawlway with a three foot high ceiling. Your footing +is very unsure here due to the assortment of rocks undefoot. Passages +can be seen in the east, west, and northwest corners of the crawlway. +You are at the periphery of a large dome, which forms the ceiling +of another room below. Protecting you from a precipitous drop is a +wooden railing which circles the dome. +The rope drops over the side and comes within ten feet of the floor. +You are in a large room with a prominent doorway leading to a down +staircase. To the west is a narrow twisting tunnel. Above you is a +large dome painted with scenes depicting elvish hacking rites. Up +around the edge of the dome (20 feet up) is a wooden railing. In the +center of the room there is a white marble pedestal. +A large piece of rope descends from the railing above, ending some +five feet above your head. +Sitting on the pedestal is a flaming torch, made of ivory. +The lamp is now off. +Taken. +You are in a north-south crawlway; a passage also goes to the east. +There is a hole above, but it provides no opportunities for climbing. +Troll Room +You can see: A sword. +East-West Passage +Deep Ravine +You are in a long room on the south shore of a large reservoir. +There is a western exit, a passageway south, and a steep pathway +climbing up along the edge of a cliff. +You are on the south edge of a deep canyon. Passages lead off +to the east, south, and northwest. You can hear the sound of +flowing water below. +You are standing on the top of flood control dam #3, which was +quite a tourist attraction in times far distant. There are paths +to the north, south, east, and down. +The sluice gates on the dam are closed. Behind the dam, there can +be seen a wide lake. A small stream is formed by the runoff from +the lake. +There is a control panel here. There is a large metal bolt on the +panel. Above the bolt is a small green plastic bubble. +This room appears to have been the waiting room for groups touring +the dam. There are exits here to the north and east marked +"PRIVATE", though the doors are open, and an exit to the south. +A guidebook entitled "FLOOD CONTROL DAM #3" is on the +reception desk. +There is a matchbook whose cover says "VISIT BEAUTIFUL FCD #3" here. +>>Taken. + [Close cover before striking BKD] + + You too can make BIG MONEY in the exciting field of + PAPER SHUFFLING! + +Mr. TAA of Muddle, Mass. says: "Before I took this course I used +to be a lowly bit twiddler. Now with what I learned at MIT Tech +I feel really important and can obfuscate and confuse with the best." + +Mr. MARC had this to say: "Ten short days ago all I could look +forward to was a dead-end job as a engineer. Now I have a promising +future and make really big Zorkmids." + +MIT Tech can't promise these fantastic results to everyone, but when +you earn your MDL degree from MIT Tech your future will be brighter. + + Send for our free brochure today! +Taken. + Guide Book To + Flood Control Dam #3 + + Flood control dam #3 (FCD #3) was constructed in year 783 of the +Great Underground Empire to harness the destructive power of the +Frigid River. This work was supported by a grant of 37 million +zorkmids from the central bureaucracy and your own omnipotent local +tyrant Lord Dimwit Flathead the Excessive. This impressive structure +is composed of 3.7 cubic feet of concrete, is 256 feet tall at the +center, and 193 feet wide at the top. The reservoir created behind +the dam has a volume of 37 billion cubic feet, an area of 12 million +square feet, and a shore line of 36 thousand feet. + + The construction of FCD #3 took 112 days from ground breaking to +the dedication. It required a work force of 384 slaves, 34 slave +drivers, 12 engineers, 2 turtle doves, and a partridge in a pear +tree. The work was managed by a command team composed of 234 +bureaucrats, 2347 secretaries (at least two of whom could type), +12,256 paper shufflers, 52,469 rubber stampers, 245,193 red tape +processors, and nearly one million dead trees. + + We will now point out some of the more interesting features of +FCD #3 as we conduct you on a guided tour of the facilities. + + 1) You start your tour here in the dam lobby. + You will notice on your right that ........... +You are in what appears to have been the maintenance room for flood +control dam #3, judging by the assortment of tool chests around the +room. Apparently, this room has been ransacked recently, for most of +the valuable equipment is gone. On the wall in front of you is a +panel of buttons, which are labelled in EBCDIC. However, they are of +different colors: blue, yellow, brown, and red. The doors to this +room are in the west and south ends. +There is an object which looks like a tube of toothpaste here. +There is a wrench here. +There is a screwdriver here. +Taken. +Taken. +Click. +Dam Lobby +Dam +>The sluice gates open, and water pours through the dam. +Dropped. +Deep Canyon +Reservoir South +You are on what used to be a large reservoir, but which is now a +large mud pile. There are 'shores' to the north and south. +Lying half buried in the mud is an old trunk, bulging with jewels. +Taken. +You are in a large cavernous room, to the south of which was formerly +a reservoir. However, with the water level lowered, there is merely +a wide stream running through the center of the room. +There is a tunnel leaving the room to the north. +There is a small pump here. +Taken. +You are in an ancient room, long buried by the reservoir. There are +exits to the southeast and upward. +On the shore lies Neptune's own crystal trident. +Your load is too heavy. You will have to leave something behind. +>You are in a small cave with an entrance to the north and a stairway +leading down. +You are in a large square room with tall ceilings. There are exits +on the north, east, and west sides of the room. On the south wall is +an enormous mirror which fills the entire wall. +There is a rumble from deep within the earth, and the room shakes. +You are in a narrow crawlway. The crawlway leads from north to south, +However, the south passage divides to the south and southwest. +You are standing in a small circular room with a pedestal. A set of +stairs leads up, and passages leave the the east and west. +There is an extremely valuable (perhaps original) grail here. +You are in the west end of a large temple. On the south wall is an +ancient inscription, probably a prayer in a long-forgotten language. +The north wall is solid granite. The entrance at the west end of the +room is through huge marble pillars. +Lying in the corner of the room is a small brass bell. +This is a large room, whose north wall is solid granite. A number +of discarded bags, which crumble at your touch, are scattered about +on the floor. There is an exit down and what appears to be a newly +created passage to the east. +There is a silver chalice, intricately engraved, here. +Dropped. +Taken. +You are in the west end of a large temple. On the south wall is an +ancient inscription, probably a prayer in a long-forgotten language. +The north wall is solid granite. The entrance at the west end of the +room is through huge marble pillars. +Lying in the corner of the room is a small brass bell. +lamp: +Dropped. +torch: +Dropped. +trunk with jewels: +Dropped. +tour guidebook: +Dropped. +matchbook: +Dropped. +screwdriver: +Dropped. +chalice: +Dropped. +hand-held air pump: +Dropped. +>Taken. +Taken. +Grail Room +You can see: A grail. +Taken. +Narrow Crawlway +You are in a large square room with tall ceilings. There are exits +on the north, east, and west sides of the room. On the south wall is +an enormous mirror which fills the entire wall. +There is a rumble from deep within the earth, and the room shakes. +Cave +Atlantis Room +You can see: A crystal trident. +Taken. +Cave +Mirror Room +There is a rumble from deep within the earth, and the room shakes. +>>Narrow Crawlway +Grail Room +Temple +You can see: A trunk with jewels. + A bell. + A tour guidebook. + A matchbook. + A screwdriver. + A chalice. + A hand-held air pump. +Dropped. +You are in the east end of a large temple. In front of you is what +appears to be an altar. +On the alter is a large black book, open to page 569. +On the two ends of the altar are burning candles. +Taken. +The flame is extinguished. +Taken. + Commandment #12592 +Oh ye who go about saying unto each other: "Hello sailor": +Dost thou know the magnitude of thy sin before the gods? +Yea, verily, thou shalt be ground between two stones. +Shall the angry gods cast thy body into the whirlpool? +Surely, thy eye shall be put out with a sharp stick! +Even unto the ends of the earth shalt thou wander and +unto the land of the dead shalt thou be sent at last. +Surely thou shalt repent of thy cunning. +Temple +You can see: A crystal trident. + A trunk with jewels. + A bell. + A tour guidebook. + A matchbook. + A screwdriver. + A chalice. + A hand-held air pump. +Taken. +Taken. +Grail Room +Narrow Crawlway +You are in a tiny cave with entrances west and north, and a dark, +forbidding staircase leading down. +You are outside a large gateway, on which is inscribed: + + "Abandon every hope, all ye who enter here." + +The gate is open. Through it you can see a desolation, with a pile of +mangled corpses in one corner. Thousands of voices, lamenting some +hideous fate, can be heard. +The way through the gate is barred by evil spirits, who jeer at your +attempts to pass. +>One of the matches starts to burn. +The candles are lit. +The match has gone out. +There is a clap of thunder, and a voice echoes through the +cavern: "Begone, fiends!" The spirits, sensing the presense +of a greater power, flee through the walls. +Dropped. +Dropped. +Dropped. +>There is a wall there. +>Cave +Narrow Crawlway +Grail Room +Temple +You can see: A crystal trident. + A trunk with jewels. + A tour guidebook. + A screwdriver. + A chalice. + A hand-held air pump. +Taken. +Taken. +Altar +You are in a forest, with trees in all directions around you. +Forest +North of House +Behind House +Kitchen +Living Room +You can see: A brown sack. + A clove of garlic. + A lunch. + A trophy case. + A glass bottle. + A knife. + A newspaper. + A leaflet. + A brick. +The glass bottle contains: + A quantity of water. +Done. +>Done. +Done. +Dropped. +>Taken. +The door reluctantly opens to reveal a rickety staircase descending +into darkness. +Cellar +Troll Room +You can see: A sword. +East-West Passage +Deep Ravine +Reservoir South +Reservoir +Reservoir North +Atlantis Room +Cave +Mirror Room +There is a rumble from deep within the earth, and the room shakes. +Narrow Crawlway +Grail Room +Temple +You can see: A trunk with jewels. + A tour guidebook. + A screwdriver. + A hand-held air pump. +trunk with jewels: +Taken. +tour guidebook: +Taken. +screwdriver: +Taken. +hand-held air pump: +Taken. +>Dropped. +Grail Room +Narrow Crawlway +Mirror Room +There is a rumble from deep within the earth, and the room shakes. +You are in a cold and damp corridor where a long east-west passageway +intersects with a northward path. +You are in a small chamber, which appears to have been part of a +coal mine. On the south wall of the chamber the letters "GRANITE +WALL" are etched in the rock. To the east is a long passage, and +there is a steep metal slide twisting downward. From the appearance +of the slide, an attempt to climb up it would be impossible. To the +north is a small opening. +You are standing at the entrance of what might have been a coal +mine. To the northeast and the northwest are entrances to the mine, +and there is another exit on the south end of the room. +You are in a small room. Strange squeaky sounds may be hear coming +from the passage at the west end. You may also escape to the south. +You are in a small room that has only one door, to the east. +In the corner of the room on the ceiling is a large vampire bat who +is obviously deranged and holding his nose. +There is an exquisite jade figurine here. +Dropped. +Taken. +Squeaky Room +Mine Entrance +You are in a large room, in the middle of which is a small shaft +descending through the floor into darkness below. To the west and +the north are exits from this room. Constructed over the top of the +shaft is a metal framework to which a heavy iron chain is attached. +At the end of the chain is a basket. +You are in a narrow tunnel with large wooden beams running across +the ceiling and around the walls. A path from the south splits into +paths running west and northeast. +You are in a small non-descript room. However, from the direction +of a small descending staircase a foul odor can be detected. To the +east is a narrow path. +>Dropped. +The lamp is now on. +You are in a small room which smells strongly of coal gas. +There is a sapphire-encrusted bracelet here. +Taken. +Smelly Room +You can see: A torch. +The lamp is now off. +Taken. +Wooden Tunnel +Shaft Room +You can see: A basket. +Mine Entrance +Slide Room +Cellar +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A glass bottle. + A knife. + A newspaper. + A matchbook. + A leaflet. + A brick. +The glass bottle contains: + A quantity of water. +>Done. +Done. +Done. +lamp: +Dropped. +torch: +Dropped. +screwdriver: +Dropped. +hand-held air pump: +Dropped. +>Taken. +Taken. +Taken. +Cellar +Troll Room +You can see: A sword. +East-West Passage +You are in a circular room with passages off in eight directions. +Your compass needle spins wildly, and you cannot get your bearings. +Unfortunately, it is impossible to tell directions in here. +Deep Canyon +Round Room +Unfortunately, it is impossible to tell directions in here. +You have entered a cave with passages leading north and southeast. +There are old engravings on the walls here. +>The engravings were incised in the living rock of the cave wall by +an unknown hand. They depict, in symbolic form, the beliefs of the +ancient peoples of Zork. Skillfully interwoven with the bas reliefs +are excerpts illustrating the major tenets expounded by the sacred +texts of the religion of that time. Unfortunately, a later age seems +to have considered them blasphemous and just as skillfully excised them. +This is a room which is bare on all sides. There is an exit down. +To the east is a great door made of stone. Above the door, the +following words are written: "No man shall enter this room without +solving this riddle-- + What is tall as a house, + Round as a cup, + And all the king's horses can't draw it up?". +There is a clap of thunder and the east door opens. +This is a former broom closet. The exits are to the east and west. +There is a pearl necklace here with hundreds of large pearls. +Taken. +You are in a damp circular room, whose walls are made of brick and +mortar. The roof of this room is not visible, but there appear to be +some etchings on the walls. There is a passageway to the west. +There is a wooden bucket here, three feet in diameter and three feet +high. + o b o + + A G I + E L + + m p a +You are now in the wooden bucket. +Opened. +>There is now a puddle in the middle of the wooden bucket. +The bucket rises and comes to a stop. +You are at the top of the well. Well done. There are etchings on +the side of the well. There is a small crack across the floor at the +entrance to a room on the east, but it can be crossed easily. +You are in the wooden bucket. +The wooden bucket contains: + A quantity of water. +You are on your own feet again. + o b o + r z + f M A G I C z + c W E L L y + o n + m p a +You are in a small square room, in the center of which is a large +oblong table, no doubt set for afternoon tea. It is clear from the +objects on the table that the users were indeed mad. In the eastern +corner of this room is a small hole no more than four inches high. +There are passageways leading away to the west and the northwest. +There is a piece of cake where with the words "EAT ME" on it. +There is a piece of cake with orange icing here. +There is a piece of cake with red icing here. +There is a piece of cake with blue (ecch) icing here. +piece of "EAT ME" cake: +Taken. +piece of cake with orange icing: +Taken. +piece of cake with red icing: +Taken. +piece of cake with blue icing: +Taken. +Suddenly, the room appears to have become very large. +You are in a large room, one half of which is depressed. There is a +large leak in the ceiling through which brown colored goop is +falling. The only exit from this room is to the west. +A stoppered glass flask with skull-and-crossbones markings is here. +The flask is filled with some clear liquid. +The leak has submerged the depressed area in a pool of sewage. +Taken. +>The icing, now visible, says "EVAPORATE". +The icing, now visible, says "EXPLODE". +>The icing, now visible, says "ENLARGE". +Dropped. +The pool of water evaporates, revealing a tin of rare spices. +Taken. +You are in an enormous room, in the center of which are four wooden +posts delineating a rectangular area, above which is what appears to +be a wooden roof. In fact, all objects in this room appear to be +abnormally large. To the east is a passageway. There is a large +chasm on the west and the northwest. +>The room around you seems to be getting smaller. +Dropped. +You are in a room with a low ceiling which is circular in shape. +There are exits to the east and southeast. +There is a robot here. +There is a green piece of paper here. +Taken. + !!!! FROBOZZ MAGIC ROBOT COMPANY !!!! + +Hello, master! + + I am a late-model robot, trained at MIT Tech to perform various +simple housekeeping functions. + +Instructions for use: + + To activate me, use the following formula-- + TELL ROBOT, something to do (CR) + The comma is mandatory. + Command me as you will! + +Warranty: + + No warranty is expressed or implied. + +At your service! +Dropped. +Done. +You are in a large room full of assorted heavy machinery. The room +smells of burned resistors. The room is noisy from the whirring +sounds of the machines. Along one wall of the room are three buttons +which are, respectively, round, triangular, and square. Naturally, +above the buttons are instructions written in EBCDIC. A large sign +above all the buttons says in English: + + DANGER: HIGH VOLTAGE + +There are exits to the west and the south. +There is a robot here. +>A dull thump is heard in the distance. +Done. +You are in a dingy closet adjacent to the machine room. On one wall +is a small sticker which reads: + + Protected by + FROBOZZ + Magic Alarm Company + (Hello, footpad!). +There is a beautiful crystal sphere here. +There is a robot here. +As you reach for the sphere, an iron cage falls from the ceiling +to entrap you. To make matters worse, poisonous gas starts coming +into the room. +>The cage shakes and is hurled across the room. +Taken. +Machine Room +Low Room +You can see: A green piece of paper. +As you enter, your compass starts spinning wildly. +Unfortunately, it is impossible to tell directions in here. +Tea Room +You can see: A large oblong table. + A piece of cake with orange icing. +>Top of Well +You can see: A wooden bucket. +The wooden bucket contains: + A quantity of water. +You are now in the wooden bucket. +The bottle is now full of water. +The bottle is already full. +The bucket descends and comes to a stop. +Bottom of Well +You are in the wooden bucket. +Closed. +You are on your own feet again. +Dropped. +Pearl Room +Riddle Room +Engravings Cave +You can see: A wall with engravings. +You are in a circular room with passages off in eight directions. +There is a dented steel box here. +>Opening the steel box reveals: + A fancy violin. +Taken. +East-West Passage +Troll Room +You can see: A sword. +Cellar +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A knife. + A newspaper. + A matchbook. + A leaflet. + A screwdriver. + A hand-held air pump. + A brick. +Done. +Done. +>Done. +Done. +lamp: +Dropped. +torch: +Dropped. +Saved. +>Taken. +Taken. +Cellar +Troll Room +You can see: A sword. +East-West Passage +Deep Ravine +Rocky Crawl +You are in a room which looks like an Egyptian tomb. There is an +ascending staircase in the room as well as doors east and south. +There is a solid gold coffin, used for the burial of Ramses II, here. +Taken. +Someone carrying a large bag is casually leaning against one of the +walls here. He does not speak, but it is clear from his aspect that +the bag will be taken only over his dead body. +You are in a large room with giant icicles hanging from the walls +and ceiling. There are passages to the north and east. +A mass of ice fills the western half of the room. +You are standing on a path beside a gently flowing stream. The path +travels to the north and the east. +There is a coil of thin shiny wire here. +Someone carrying a large bag is casually leaning against one of the +walls here. He does not speak, but it is clear from his aspect that +the bag will be taken only over his dead body. +Taken. +Reservoir South +Reservoir +Reservoir North +Atlantis Room +Cave +Mirror Room +>There is a rumble from deep within the earth, and the room shakes. +Narrow Crawlway +Grail Room +Temple +You can see: A tour guidebook. +Altar +You are in a forest, with trees in all directions around you. +Forest +You hear in the distance the chirping of a song bird. +North of House +Behind House +Kitchen +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A knife. + A newspaper. + A matchbook. + A leaflet. + A screwdriver. + A hand-held air pump. + A brick. +Done. +Dropped. +Taken. +>Cellar +Troll Room +You can see: A sword. +East-West Passage +Round Room +You can see: A steel box. +You are in a high north-south passage, which forks to the northeast. +You are in a large room with a ceiling which cannot be detected from +the ground. There is a narrow passage from east to west and a stone +stairway leading upward. The room is extremely noisy. In fact, it +is difficult to hear yourself think. +There is a large platinum bar here. +ECHO +The acoustics of the room change subtly. +>Taken. +A chasm, evidently produced by an ancient river, runs through the +cave here. Passages lead off in all directions. +You are in a small cave whose exits are on the south and northwest. +There is a large shovel here. +There is a hunk of bat guano here. +Taken. +Ancient Chasm +Loud Room +North-South Passage +Round Room +You can see: A steel box. +Deep Canyon +Dam +You can see: A wrench. +You are at the base of flood control dam #3, which looms above you +and to the north. The Frigid River is flowing by here. Across the +river are the white cliffs, which seem to form a giant wall stretching +from north to south along the east shore of the river as it winds its +way downstream. +There is a folded pile of plastic here which has a small valve attached. +A sharp stick, which appears to have been broken at one end, is here. +The boat inflates and appears seaworthy. +Dropped. +>Done. +You are now in the magic boat. +You are on the Frigid River in the vicinity of the dam. The river +flows quietly here. There is a landing on the west shore. +You are in the magic boat. +The magic boat contains: + A tan label. + A sharp broken stick. +The river turns a corner here making it impossible to see the +dam. The white cliffs loom on the east bank, and large rocks +prevent landing on the west. +You are in the magic boat. +The magic boat contains: + A tan label. + A sharp broken stick. +The river descends here into a valley. There is a narrow beach on +the east below the cliffs, and there is some shore on the west which +may be suitable. In the distance a faint rumbling can be heard. +You are in the magic boat. +The magic boat contains: + A tan label. + A sharp broken stick. +The river is running faster here, and the sound ahead appears to be +that of rushing water. On the west shore is a sandy beach. A small +area of beach can also be seen below the cliffs. +You are in the magic boat. +There is a red buoy here (probably a warning). +The magic boat contains: + A tan label. + A sharp broken stick. +Taken. +Something seems funny about the feel of the buoy. +You are on a large sandy beach at the shore of the river, which is +flowing quickly by. A path runs beside the river to the south here. +You are in the magic boat. +The magic boat contains: + A tan label. + A sharp broken stick. +You are on your own feet again. +Taken. +Opening the red buoy reveals: + A large emerald. +>>Taken. +You seem to be digging a hole here. +The hole is getting deeper, but that's about it. +You are surrounded by a wall of sand on all sides. +You can see a small statue in the sand. +>Taken. +Dropped. +Dropped. +You are on the shore of the river. The river here seems somewhat +treacherous. A path travels from north to south here, the south end +quickly turning around a sharp corner. +You are at the top of Aragain Falls, an enormous waterfall with a +drop of about 450 feet. The only path here is on the north end. +There is a man-sized barrel here which you could fit into. +A beautiful rainbow can be seen over the falls and to the east. +Suddenly, the rainbow appears to become solid and, I venture, +walkable (I think the giveaway was the stairs and bannister). +Dropped. +You are on top of a rainbow (I bet you never thought you would walk +on a rainbow), with a magnificent view of the falls. The rainbow +travels east-west here. +You are on a small beach on the continuation of the Frigid River +past the falls. The beach is narrow due to the presence of the white +cliffs. The river canyon opens here, and sunlight shines in from +above. A rainbow crosses over the falls to the west, and a narrow path +continues to the southeast. +At the end of the rainbow is a pot of gold. +Taken. +You are beneath the walls of the river canyon, which may be climbable +here. There is a small stream here, which is the lesser part of the +runoff of Aragain Falls. To the north is a narrow path. +You are on a ledge about halfway up the wall of the river canyon. +You can see from here that the main flow from Aragain Falls twists +along a passage which it is impossible to enter. Below you is the +canyon bottom. Above you is more cliff, which still appears +climbable. +>You are at the top of the great canyon on its south wall. From here +there is a marvelous view of the canyon and parts of the Frigid River +upstream. Across the canyon, the walls of the white cliffs still +appear to loom far above. Following the canyon upstream (north and +northwest), Aragain Falls may be seen, complete with rainbow. +Fortunately, my vision is better than average, and I can discern the +top of flood control dam #3 far to the distant north. To the +west and south can be seen an immense forest, stretching for miles +around. It is possible to climb down into the canyon from here. +You are in a forest, with trees in all directions around you. +You are in a dimly lit forest, with large trees all around. To the +east, there appears to be sunlight. +You hear in the distance the chirping of a song bird. +You are facing the south side of a white house. There is no door here, +and all the windows are barred. +Behind House +Kitchen +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A knife. + A newspaper. + A matchbook. + A leaflet. + A screwdriver. + A brick. + A wire coil. +Done. +Done. +Done. +>Done. +lamp: +Dropped. +torch: +Dropped. +>Taken. +Taken. +Taken. +Cellar +Troll Room +You can see: A sword. +You are in a maze of twisty little passages, all alike. +You are in a maze of twisty little passages, all alike. +You are in a maze of twisty little passages, all alike. +You are in a maze of twisty little passages, all alike. +Beside the skeleton is a rusty knife. +The deceased adventurer's useless lantern is here. +There is a set of skeleton keys here. +A skeleton, probably the remains of a luckless adventurer, lies here. +An old leather bag, bulging with coins, is here. +Taken. +Taken. +You are in a maze of twisty little passages, all alike. +You are in a maze of twisty little passages, all alike. +You are in a maze of twisty little passages, all alike. +You are in a small room near the maze. There are twisty +passages in the immediate vicinity. +Above you is a grating locked with a skull-and-crossbones lock. +>The grating is unlocked. +Dropped. +The grating opens. +You are in a clearing, with a forest surrounding you on the west +and south. +There is a pile of leaves on the ground. +Behind House +Kitchen +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A newspaper. + A matchbook. + A leaflet. + A screwdriver. + A brick. + A wire coil. +Done. +Kitchen +Behind House +>Clearing +You can see: A pile of leaves. +Grating room +You can see: A set of skeleton keys. +Maze +You are in a maze of twisty little passages, all alike. +Maze +Maze +You are in a maze of twisty little passages, all alike. +You are in a maze of twisty little passages, all alike. +You are in a room with an exit on the west side, and a staircase +leading up. +A cyclops, who looks prepared to eat horses (much less mere +adventurers), blocks the staircase. From his state of health +and the bloodstains on the wall, you gather that he is not very +friendly, though he likes people. +The cyclops, hearing the name of his deadly nemesis, flees the room +by knocking down the wall on the north side of the room. +Treasure Room +You can see: A jewel-encrusted egg. +The jewel-encrusted egg contains: + A clockwork canary. +You hear a scream of anguish as you violate the robber's hideaway. +Using passages unknown to you, he rushes to its defense. +The thief gestures mysteriously, and the treasures in the room +suddenly vanish. +The thief stabs a deep cut in your upper arm. +>The blow lands, making a shallow gash in the thief's arm. +You are forced back and trip over your own feet, falling heavily to +the floor. +>You are still recovering from the last blow, so your attack is +ineffective. +You parry a lightning thrust, and the thief salutes you with a +grim nod. +>The thief is slashed on the arm, blood begins to trickle down. +The thief rams the haft of his blade into your stomach, leaving you +out of breath. +>You are still recovering from the last blow, so your attack is +ineffective. +You dodge as the thief comes in low. +>The haft of your blade knocks out the thief. +>The unconscious thief cannot defend himself: he dies. +Almost as soon as the thief breathes his last, a cloud of +sinister black smoke envelops him, and when the fog lifts, the +carcass has disappeared. +As the thief dies, the power of his magic decreases, and his +treasures reappear: A jewel-encrusted egg. +>I can't see one here. +>Taken. +Taken. +You are in the west end of a large temple. On the south wall is an +ancient inscription, probably a prayer in a long-forgotten language. +The north wall is solid granite. The entrance at the west end of the +room is through huge marble pillars. +There is a tour guidebook here. +Taken. +This is a large room, whose north wall is solid granite. A number +of discarded bags, which crumble at your touch, are scattered about +on the floor. There is an exit down and what appears to be a newly +created passage to the east. +You are in a small square room, in the middle of which is a recently +created hole through which you can barely discern the floor some ten +feet below. It doesn't seem likely you could climb back up. There +are exits to the west and south. +There is a piece of paper on the ground here. +Taken. +The paper is rather worn; although the writing is barely legible +(the author probably had only a used pencil), it is a very elegant +copperplate. + +To Whom It May Concern: + + I regret to report that the rumours regarding treasure contained +in the chamber to which this passage leads have no basis in fact. +Should you nevertheless be sufficiently foolhardy to enter, it will +be quite impossible for you to exit. + + Sincerely yours, + The Thief +Dropped. +You are in a small square room bounded to the north and west with +marble walls and to the east and south with sandstone walls. +It appears the thief was correct. +>The wall slides forward and you follow it... +The architecture of this region is getting complex, so that further +descriptions will be diagrams of the immediate vicinity in a 3x3 +grid. The walls here are rock, but of two different types - sandstone +and marble. The following notations will be used: + .. = current position (middle of grid) + MM = marble wall + SS = sandstone wall + ?? = unknown (blocked by walls). + |MM MM ??| + West | .. SS| East + |SS MM| +Your position is as follows: + | SS| + West |SS .. MM| East + | | +Your position is as follows: + |SS MM| + West | .. | East + |SS | +Your position is as follows: + |?? SS | + West |MM .. | East + |?? SS | +The wall slides forward and you follow it to the following position: + |MM | + West |MM .. | East + |?? SS | +Your position is as follows: + | | + West | .. | East + |SS SS| +Your position is as follows: + |SS MM| + West | .. | East + | | +Your position is as follows: + | SS| + West |SS .. MM| East + | | +Your position is as follows: + |MM MM ??| + West | .. SS| East + |SS MM| +Your position is as follows: + |?? MM MM| + West |MM .. | East + |?? SS | +In the ceiling above you is a large circular opening. +The wall slides forward and you follow it to the following position: + |MM | + West |MM .. | East + |?? SS | +>The wall slides forward and you follow it to the following position: + |MM | + West |MM .. | East + |?? SS | +Your position is as follows: + | MM| + West | .. | East + |SS | +Your position is as follows: + | MM | + West | .. | East + | SS| +Your position is as follows: + |MM SS| + West | .. MM| East + | SS ??| +The wall slides forward and you follow it to the following position: + | MM| + West | .. SS| East + |SS SS ??| +The center of the floor is noticeably depressed here. +Nestled inside the niche is an engraved gold card. +Taken. +The wall slides forward and you follow it to the following position: + | SS| + West |SS .. | East + |?? SS | +>The wall slides forward and you follow it to the following position: + | | + West |SS .. | East + |MM SS| +Your position is as follows: + | SS| + West | .. | East + | SS | +Your position is as follows: + | SS | + West | .. | East + |SS MM| +Your position is as follows: + |SS MM| + West | .. MM| East + | MM ??| +Your position is as follows: + |MM MM| + West |SS .. MM| East + | MM| +The wall slides forward and you follow it to the following position: + |?? MM | + West |SS .. | East + | | +Your position is as follows: + |SS | + West | .. | East + |SS MM| +Your position is as follows: + | SS | + West | .. | East + | SS | +Your position is as follows: + | SS| + West |SS .. | East + |MM SS| +Your position is as follows: + | | + West | .. SS| East + |SS | +Your position is as follows: + | MM | + West | .. | East + | SS| +Your position is as follows: + |MM SS| + West | .. MM| East + | SS ??| +The wall slides forward and you follow it to the following position: + | MM| + West | .. | East + | SS | +The center of the floor is noticeably depressed here. +Your position is as follows: + | | + West | .. | East + |SS SS| +Your position is as follows: + | | + West |SS .. SS| East + |MM SS| +>The wall slides forward and you follow it to the following position: + | | + West | .. SS| East + | SS ??| +Your position is as follows: + | MM| + West | .. | East + | SS| +The center of the floor is noticeably depressed here. +Your position is as follows: + | MM | + West | .. | East + | SS | +The wall slides forward and you follow it to the following position: + | | + West | .. | East + |SS SS MM| +Your position is as follows: + | | + West | .. | East + | SS SS| +Your position is as follows: + | MM| + West | .. | East + | | +The center of the floor is noticeably depressed here. +Your position is as follows: + |MM SS| + West | .. MM| East + | | +Your position is as follows: + |SS SS| + West |MM .. SS| East + | MM| +There is a ladder here, firmly attached to the east wall. +Your position is as follows: + |?? MM ??| + West |SS .. SS| East + |MM SS| +The wall slides forward and you follow it to the following position: + |MM MM ??| + West | .. SS| East + | SS ??| +Your position is as follows: + |?? MM MM| + West |SS .. | East + |MM SS| +Your position is as follows: + |SS | + West |MM .. SS| East + | MM| +There is a ladder here, firmly attached to the east wall. +Your position is as follows: + |MM SS| + West | .. MM| East + | | +Your position is as follows: + | MM| + West | .. | East + | | +The center of the floor is noticeably depressed here. +Your position is as follows: + | MM | + West | .. | East + | | +Your position is as follows: + |MM MM| + West | .. MM| East + | MM| +>Your position is as follows: + |SS MM| + West |MM .. MM| East + | MM| +Your position is as follows: + |?? SS ??| + West |SS .. MM| East + |MM MM| +The wall slides forward and you follow it to the following position: + | SS| + West |SS .. | East + |?? MM | +Your position is as follows: + |MM MM ??| + West | .. SS| East + |SS | +Your position is as follows: + |?? MM MM| + West |SS .. | East + |?? SS | +The wall slides forward and you follow it to the following position: + |SS | + West |MM .. | East + |?? SS MM| +The wall slides forward and you follow it to the following position: + |MM | + West | .. MM| East + | SS ??| +Your position is as follows: + | MM | + West | .. | East + | SS| +Your position is as follows: + | | + West | .. SS| East + |SS | +There is a ladder here, firmly attached to the east wall. +Your position is as follows: + | SS| + West |SS .. | East + |MM SS| +Your position is as follows: + | SS | + West | .. | East + | SS SS| +Your position is as follows: + |SS | + West | .. | East + |SS SS MM| +Your position is as follows: + |?? MM | + West |SS .. | East + | | +>The wall slides forward and you follow it to the following position: + | MM| + West |SS .. | East + | | +The center of the floor is noticeably depressed here. +Your position is as follows: + |SS | + West | .. | East + | SS SS| +Your position is as follows: + |?? SS | + West |SS .. | East + |MM SS| +The wall slides forward and you follow it to the following position: + | SS | + West | .. | East + |SS | +Your position is as follows: + |SS MM| + West | .. | East + | | +The center of the floor is noticeably depressed here. +Your position is as follows: + |MM | + West |SS .. MM| East + | | +The wall slides forward and you follow it to the following position: + |?? MM | + West |SS .. | East + | | +Your position is as follows: + |SS | + West | .. | East + |SS | +Your position is as follows: + |?? SS | + West |SS .. | East + |?? SS | +The wall slides forward and you follow it to the following position: + | SS MM| + West | .. | East + |SS | +>The wall slides forward and you follow it to the following position: + | SS ??| + West | .. MM| East + | | +Your position is as follows: + |MM SS| + West |MM .. | East + |MM | +Your position is as follows: + |?? MM ??| + West |MM .. SS| East + |MM | +In the ceiling above you is a large circular opening. +There is a ladder here, firmly attached to the east wall. +With the help of the ladder, you exit the puzzle. +Small Square Room +You can see: A note from the Thief. +Treasure Room +Cyclops Room +You are in a long passage. To the south is one entrance. On the +east there is an old wooden door with a large hole in it (about +cyclops sized). +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A newspaper. + A matchbook. + A leaflet. + A screwdriver. + A brick. + A wire coil. +Done. +Done. +Dropped. +>Kitchen +Behind House +North of House +Forest +The canary chirps, slightly off key, an aria from a forgotten opera. +From out of the greenery flies a lovely song bird. It perches on a +limb just over your head and opens its beak to sing. As it does so, +a beautiful brass bauble drops from its mouth, bounces off the top +of your head, and lands glimmering in the grass. As the canary winds +down, the song bird flies away. +Taken. +North of House +Behind House +Kitchen +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A tour guidebook. + A newspaper. + A matchbook. + A leaflet. + A screwdriver. + A brick. + A wire coil. +Done. +>Done. +knife: +Dropped. +lamp: +Dropped. +torch: +Dropped. +>Taken. +Taken. +Taken. +Cellar +Troll Room +You can see: A sword. +East-West Passage +Deep Ravine +Reservoir South +Reservoir +Reservoir North +Atlantis Room +Cave +Mirror Room +Cold Passage +Slide Room +Mine Entrance +Shaft Room +You can see: A basket. +>Done. +Wooden Tunnel +You are in a non-descript part of a coal mine. +You are in a non-descript part of a coal mine. +You are in a non-descript part of a coal mine. +You are in a non-descript part of a coal mine. +You are in a very small room. In the corner is a rickety wooden +ladder, leading downward. It might be safe to descend. There is +also a staircase leading upward. +You are in a rather wide room. On one side is the bottom of a +narrow wooden ladder. To the northeast and the south are passages +leaving the room. +Dead end. +There is a small heap of coal here. +Taken. +Ladder Bottom +Ladder Top +Coal Mine +Coal Mine +Wooden Tunnel +Shaft Room +You can see: A basket. +The basket contains: + A screwdriver. +>Done. +The lamp is now on. +Done. +The basket is lowered to the bottom of the shaft. +Wooden Tunnel +Coal Mine +Coal Mine +Coal Mine +>Coal Mine +Ladder Top +Ladder Bottom +You are in a long and narrow passage, which is cluttered with broken +timbers. A wide passage comes from the north and turns at the +southwest corner of the room into a very narrow passageway. +There is a pile of wooden timbers here. +torch: +Dropped. +You are in a small square room which is at the bottom of a long +shaft. To the east is a passageway and to the northeast a very narrow +passage. In the shaft can be seen a heavy iron chain. +At the end of the chain is a basket. +The basket contains: + A small pile of coal. + A lamp. + A screwdriver. +Taken. +Taken. +Taken. +You are in large room which seems to be air conditioned. In one +corner there is a machine (?) which is shaped somewhat like a clothes +dryer. On the 'panel' there is a switch which is labelled in an +obscure dialect of Swahili. Fortunately, I know this dialect, and the +label translates to 'START'. The switch does not appear to be manip- +ulable by any human hand (unless the fingers are about 1/16 by 1/4 +inch). On the front of the machine is a large lid, which is closed. +The lid opens. +Done. +>The lid closes. +The machine comes to life (figuratively) with a dazzling display +of colored lights and bizarre noises. After a few moments, the +excitement fades. +The lid opens. +Taken. +Dropped. +Lower Shaft +You can see: A basket. +>Done. +Done. +Timber Room +You can see: A torch. + A pile of timbers. +Taken. +Ladder Bottom +Ladder Top +Coal Mine +Coal Mine +Wooden Tunnel +Shaft Room +>The basket is raised to the top of the shaft. +Taken. +The lamp is now off. +Taken. +Mine Entrance +Slide Room +Cellar +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A knife. + A tour guidebook. + A newspaper. + A matchbook. + A leaflet. + A brick. + A wire coil. +Done. +>lamp: +Dropped. +torch: +Dropped. +>Taken. +Taken. +Taken. +Taken. +Taken. +Taken. +Cellar +Troll Room +You can see: A sword. +East-West Passage +Deep Ravine +Rocky Crawl +Egyptian Room +Glacier Room +You can see: A glacier. +>The lamp is now on. +The torch hits the glacier and explodes into a great ball of flame, +devouring the glacier. The water from the melting glacier rushes +downstream, carrying the torch with it. In place of the glacier, +there is a passageway leading west. +You are in a small chamber behind the remains of the great glacier. +To the south and west are small passageways. +On the floor lies a moby ruby. +Taken. +You are in a small room, whose walls are formed by an old lava flow. +There are exits here to the west and the south. +You are at the bottom of a large dormant volcano. High above you +light may be seen entering from the cone of the volcano. The only +exit here is to the north. +There is a very large and extremely heavy wicker basket with a cloth +bag here. Inside the basket is a metal receptacle of some kind. +Attached to the basket on the outside is a piece of wire. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. +You are now in the basket. +Opened. +>Done. +One of the matches starts to burn. +The tour guidebook burns inside the receptacle. +The balloon inflates as it fills with hot air. +The match has gone out. +Time passes... +The balloon slowly rises from the ground. +You are about one hundred feet above the bottom of the volcano. The +top of the volcano is clearly visible here. +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +Time passes... +The balloon ascends. +You are about two hundred feet above the volcano floor. Looming +above is the rim of the volcano. There is a small ledge on the +west side. +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +You are on a narrow ledge overlooking the inside of an old dormant +volcano. This ledge appears to be about in the middle between the +floor below and the rim above. There is an exit here to the south. +You are in the basket. +There is a small hook attached to the rock here. +On the floor is a gold zorkmid coin (a valuable collector's item). +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +>You are on your own feet again. +The ballon is fastened to the hook. +Taken. +You are in a room which must have been a large library, probably +for the royal family. All of the shelves appear to have been gnawed +to pieces by unfriendly gnomes. To the north is an exit. +There is a blue book here. +There is a green book here. +There is a purple book here. +There is a white book here. +Opening the purple book reveals: + A stamp. +Taken. +Narrow Ledge +You can see: A basket. + A hook. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +You are now in the basket. +>The wire falls off the hook. +Time passes... +The balloon leaves the ledge. +Volcano near small ledge +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +Time passes... +The balloon ascends. +You are high above the floor of the volcano. From here the rim of +the volcano looks very narrow, and you are quite near it. To the +east is what appears to be a viewing ledge, too thin to land on. +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +Time passes... +The balloon ascends. +You are near the rim of the volcano, which is only about fifteen feet +across. To the west, there is a place to land with a wide ledge. +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +You are on a wide ledge high into the volcano. The rim of the +volcano is about 200 feet above, and there is a precipitous drop +below to the floor. +There is a small door to the south. +You are in the basket. +There is a small hook attached to the rock here. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +You are on your own feet again. +The ballon is fastened to the hook. +You are in a dusty old room which is virtually featureless, except +for an exit on the north side. +Imbedded in the far wall is a rusty old box. It appears that +the box is somewhat damaged, since an oblong hole has been +chipped out of the front of it. +>Done. +Done. +One of the matches starts to burn. +The wire starts to burn. +The match has gone out. +>Wide ledge +You can see: A basket. + A hook. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +There is an explosion nearby. +Dusty Room +You can see: A box. +The box contains: + A card. + A crown. +Taken. +Warning: + This room was constructed over very weak rock strata. Detonation +of exposives in this room is strictly prohibited! + Frobozz Magic Safe Company + per M. Agrippa, foreman +Taken. +Wide ledge +You can see: A basket. + A hook. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +You may recall your recent explosion. Well, probably as a result of +that, you hear an ominous rumbling, as if one of the rooms in the +dungeon has collapsed. +You are now in the basket. +The wire falls off the hook. +Closed. +Time passes... +The balloon leaves the ledge. +Volcano near wide ledge +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +Time passes... +The balloon descends. +Volcano near viewing ledge +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +The ledge collapses, giving you a narrow escape. +Time passes... +The balloon descends. +Volcano near small ledge +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +>Time passes... +The balloon descends. +Volcano Core +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +Time passes... +The balloon has landed. +Volcano Bottom +You are in the basket. +The basket contains: + A receptacle. + A cloth bag. + A braided wire. + A blue label. +You are on your own feet again. +Dropped. +Lava Room +Ruby Room +Glacier Room +Stream View +You can see: A burned out ivory torch. +Taken. +Reservoir South +Deep Ravine +East-West Passage +Troll Room +You can see: A sword. +Cellar +Living Room +You can see: A brown sack. + A lunch. + A trophy case. + A knife. + A newspaper. + A leaflet. +The lamp is now off. +>Done. +Done. +Done. +Done. +>Done. +Closed. +Dropped. +The lamp is now on. +Cellar +Troll Room +You can see: A sword. +East-West Passage +Round Room +Grail Room +Narrow Crawlway +Cave +Entrance to Hades +You can see: A bell. + A book. + A pair of candles. + A pile of corpses. +You have entered the land of the living dead, a large desolate +room. Although it is apparently uninhabited, you can hear the +sounds of thousands of lost souls weeping and moaning. In +the east corner are stacked the remains of dozens of previous +adventurers who were less fortunate than yourself. To the east +is an ornate passage, apparently recently constructed. +You are in the Tomb of the Unknown Implementer. A hollow voice +says, "That's not a bug, it's a feature!" +In the north wall of the room is the Crypt of the Implementers. It +is made of the finest marble and is apparently large enough for four +headless corpses. The crypt is closed. Above the entrance is the +cryptic inscription: + + "Feel Free". +There are four heads here, mounted securely on poles. +There is a large pile of empty Coke bottles here, evidently produced +by the implementers during their long struggle to win totally. +There is a gigantic pile of line-printer output here. Although the +paper once contained useful information, almost nothing can be +distinguished now. +There is a piece of cake with orange icing here. +>Time passes... +Time passes... +Time passes... +Time passes... +Time passes... +Time passes... +Suddenly a sinister, wraithlike figure, cloaked and hooded, appears +seeming to float in the air before you. In a low, almost inaudible +voice he says, "I welcome you to the ranks of the chosen of Zork. You +have persisted through many trials and tests and have overcome them +all. One such as yourself is fit to join even the implementers!" +He then raises his oaken staff and, chuckling, drifts away like a +wisp of smoke, his laughter fading in the distance. +The door of the crypt is extremely heavy, but it opens easily. +Though large and esthetically pleasing, the crypt is empty; the +sarcophagi, bodies, and rich treasures to be expected in a tomb of +this magnificence are missing. Inscribed on the wall is the motto of +the implementers, "Feel Free". There is a door leading out of the +crypt to the south. The door is open. +The crypt is closed. +The lamp is now off. +It is now pitch black. +>Time passes... +Suddenly, as you wait in the dark, you begin to feel somewhat +disoriented. The feeling passes, but something seems different. +As you regain your composure, the cloaked figure appears before you +and says, "You are now ready to face the ultimate challenge of +Zork. Should you wish to do this somewhat more quickly in the +future, you will be given a magic phrase which will at any time +transport you by magic to this point. To select the phrase, say + INCANT, +and you will be told your own magic phrase to use by saying + INCANT, +Good luck, and choose wisely!" +You are standing at the top of a flight of stairs that lead down to +a passage below. Dim light, as from torches, can be seen in the +passage. Behind you the stairs lead into untouched rock. +Time passes... +Time passes... +>You are standing near one end of a long dimly lit hall. To the +south, stone stairs ascend. To the north, the corridor is illum- +inated by torches set high in the wall, out of reach. On one wall +is a red button. +You are in a small room, with narrow passages exiting to the north +and south. A narrow red beam of light crosses the room at the north +end, inches above the floor. +Dropped. +Stone Room +The button becomes depressed. +Small Room +You can see: A sword. +Taken. +You are in part of the long hallway. The east and west walls are +dressed stone. In the center of the hall is a shallow stone channel. +In the center of the room the channel widens into a large hole around +which is engraved a compass rose. +A passage enters from the south. +A large mirror fills the north side of the hallway. +The mirror is mounted on a panel which has been opened outward. +You are inside a rectangular box of wood whose structure is rather +complicated. Four sides and the roof are filled in, and the floor +is open. + As you face the side opposite the entrance, two short sides of +carved and polished wood are to your left and right. The left panel +is mahogany, the right pine. The wall you face is red on its left +half and black on its right. On the entrance side, the wall is white +opposite the red part of the wall it faces, and yellow opposite the +black section. The painted walls are at least twice the length of +the unpainted ones. The ceiling is painted blue. + In the floor is a stone channel about six inches wide and a foot +deep. The channel is oriented in a north-south direction. In the +exact center of the room the channel widens into a circular +depression perhaps two feet wide. Incised in the stone around this +area is a compass rose. + Running from one short wall to the other at about waist height +is a wooden bar, carefully carved and drilled. This bar is pierced +in two places. The first hole is in the center of the bar (and thus +in the center of the room). The second is at the left end of the room +(as you face opposite the entrance). Through each hole runs a wooden +pole. + The pole at the left end of the bar is short, extending about a +foot above the bar, and ends in a hand grip. The pole has been +dropped into a hole carved in the stone floor. + The long pole at the center of the bar extends from the ceiling +through the bar to the circular area in the stone channel. The +bottom end of this pole has a T-bar a bit less than two feet long +attached to it. On the T-bar is carved an arrow. The arrow and +T-bar are pointing west. +The pole is now slightly above the floor. +>The structure rotates clockwise. +The arrow on the compass rose now indicates northwest. +The mirror quietly swings shut. +The structure rotates clockwise. +The arrow on the compass rose now indicates north. +The pole is lowered into the channel. +The structure slides north and stops over another compass rose. +>The structure slides north and stops over another compass rose. +You sword has begun to glow very brightly. +The structure slides north and stops over another compass rose. +Your sword is no longer glowing. +The pole is now slightly above the floor. +The structure rotates clockwise. +The arrow on the compass rose now indicates northeast. +>The structure rotates clockwise. +The arrow on the compass rose now indicates east. +The structure rotates clockwise. +The arrow on the compass rose now indicates southeast. +The structure rotates clockwise. +The arrow on the compass rose now indicates south. +The pine wall swings open. +As you leave, the door swings shut. +You are in a north-south hallway which ends in a large wooden door. +The south side of the room is divided by a wooden wall into small +hallways to the southeast and southwest. +The wooden door has a barred panel in it at about head height. The +panel is closed, and the door is closed. +The knock reverberates along the hall. For a time it seems there +will be no answer. Then you hear someone unlatching the small wooden +panel. Through the bars of the great door, the wrinkled face of an +old man appears. He gazes down at you and intones as follows: + "I am the master of the dungeon, whose task it is to insure +that none but the most scholarly and masterful adventurers are +admitted into the secret realms of the dungeon. To ascertain whether +you meet the stringent requirements laid down by the Great +Implementers, I will ask three questions which should be easy for +one of your reputed excellence to answer. You have undoubtedly +discovered the answers during your travels through the dungeon. +Should you answer each of these questions correctly within five +attempts, then I am obliged to acknowledge your skill and daring and +admit you to these regions. + "All answers should be in the form 'ANSWER, '." +The booming voice asks: +"What object is of use in determining the function of the iced cakes?" +>The dungeon master says, "Excellent." +The booming voice asks: +"What object in the dungeon is haunted?" +>The dungeon master says, "Excellent." +The booming voice asks: +"Beside the Temple, to which room is it possible to go from the Altar?" +>The dungeon master says, "Excellent." +The dungeon master, obviously pleased, says, "You are indeed a +master of lore. I am proud to be at your service." The massive +wooden door swings open, and the master motions for you to enter. +>You are in a narrow north-south corridor. At the south end is a door +and at the north end is an east-west corridor. The door is open. +The dungeon master is quietly leaning on his staff here. +The dungeon master says, "I will follow." +You are in an east-west corridor which turns north at its eastern +and western ends. The walls of the corridor are marble. An +additional passage leads south at the center of the corridor. +The dungeon master follows you. +You are in a corridor with polished marble walls. The corridor +widens into larger areas as it turns west at its northern and +southern ends. +The dungeon master follows you. +You are in a large east-west corridor which opens out to a northern +parapet at its center. You can see flames and smoke as you peer +towards the parapet. The corridor turns south at its east and west +ends, and due south is a massive wooden door. In the door is a small +window barred with iron. The door is closed. +The dungeon master follows you. +You are standing behind a stone retaining wall which rims a large +parapet overlooking a fiery pit. It is difficult to see through the +smoke and flame which fills the pit, but it seems to be more or less +bottomless. It also extends upwards out of sight. The pit itself +is of roughly dressed stone and is circular in shape. It is about +two hundred feet in diameter. The flames generate considerable heat, +so it is rather uncomfortable standing here. + There is an object here which looks like a sundial. On it are +an indicator arrow and (in the center) a large button. On the face +of the dial are numbers "one" through "eight". The indicator points +to the number "one". +The dungeon master follows you. +The dungeon master says, "I will stay." +The dial now points to "four". +The button depresses with a slight click and pops back. +North Corridor +>The wooden door opens. +You are in a featureless prison cell. You can see the east-west +corridor outside the open wooden door in front of you. +Behind you is a bronze door which seems to be closed. +The button depresses with a slight click and pops back. +The cell door is now closed. +The bronze door opens. +On the other side of the door is a narrow passage which opens out +into a larger area. +You are in a room of large size, richly appointed and decorated +in a style that bespeaks exquisite taste. To judge from its +contents, it is the ultimate storehouse of the treasures of Zork. + There are chests here containing precious jewels, mountains of +zorkmids, rare paintings, ancient statuary, and beguiling curios. + In one corner of the room is a bookcase boasting such volumes +as "The History of the Great Underground Empire", "The Lives of +the Twelve Flatheads", "The Wisdom of the Implementers", and +other informative and inspiring works. + On one wall is a completely annotated map of the Dungeon of +Zork, showing points of interest and various troves of treasure, +and indicating the locations of several superior scenic views. + On the desk at the far end of the room may be found stock +certificates representing a controlling interest in FrobozzCo +International, the multinational conglomerate and parent company +of the Frobozz Magic Boat Co., etc. + As you gleefully examine your new-found riches, the dungeon +master himself materializes beside you and says, "Now that you have +solved all the mysteries of the dungeon, it is time for you to assume +your rightfully-earned place in the scheme of things. Long have I +waited for one capable of releasing me from my burden!" He taps you +lightly on the head with his staff and mumbles a few well-chosen spells. +You feel yourself changing, growing older and more stooped. For a +moment there are two identical mages staring at each other among the +treasures, then you watch as your counterpart dissolves into a mist +and disappears, a sardonic grin on his face. +Your score in the endgame is 100 [total of 100 points], in 781 moves. +This gives you the rank of Dungeon Master. +The game is over. diff --git a/dungeon-2017_V2.7A.png b/dungeon-2017_V2.7A.png new file mode 100644 index 0000000..218b8fa Binary files /dev/null and b/dungeon-2017_V2.7A.png differ diff --git a/dungeon-2017_V3.2B.png b/dungeon-2017_V3.2B.png new file mode 100644 index 0000000..06eee76 Binary files /dev/null and b/dungeon-2017_V3.2B.png differ