Skip to content

Issues opening some assets from Total War Pharaoh #259

@Korgulltheexter

Description

@Korgulltheexter

Hey there Ole. I'm having some issues trying to open some assets from Total War Pharaoh Dynasties. Specifically from the files from Avatar of the Gods and Heart of the Shardana cosmetic packs.

Here are some examples:

Unable to load file 'phar_special_ram_ramesses_sword.rigid_model_v2
Unknown Lod header - 1880413592

StackTrace:
at Shared.GameFormats.RigidModel.LodHeader.LodHeaderFactory.LoadLodHeaders(Byte[] data, Int32 offset, RmvVersionEnum version, UInt32 lodCount, UInt32& bytesRead) in C:\Users\ole_k\source\repos\TheAssetEditor\Shared\GameFiles\RigidModel\LodHeader\LodHeaderFactory.cs:line 19
at Shared.GameFormats.RigidModel.ModelFactory.LoadOnlyHeaders(Byte[] bytes) in C:\Users\ole_k\source\repos\TheAssetEditor\Shared\GameFiles\RigidModel\ModelFactory.cs:line 37
at Shared.GameFormats.RigidModel.ModelFactory.Load(Byte[] bytes) in C:\Users\ole_k\source\repos\TheAssetEditor\Shared\GameFiles\RigidModel\ModelFactory.cs:line 22
at Editors.KitbasherEditor.Services.KitbashSceneCreator.CreateFromPackFile(PackFile file) in C:\Users\ole_k\source\repos\TheAssetEditor\Editors\Kitbashing\KitbasherEditor\Services\KitbashSceneCreator.cs:line 68
at Editors.KitbasherEditor.ViewModels.KitbasherViewModel.LoadFile(PackFile fileToLoad) in C:\Users\ole_k\source\repos\TheAssetEditor\Editors\Kitbashing\KitbasherEditor\Core\KitbasherViewModel.cs:line 83

Unable to load file 'phar_special_sea_heavy_armour_02.rigid_model_v2
Unknown Lod header - 1880413592

StackTrace:
at Shared.GameFormats.RigidModel.LodHeader.LodHeaderFactory.LoadLodHeaders(Byte[] data, Int32 offset, RmvVersionEnum version, UInt32 lodCount, UInt32& bytesRead) in C:\Users\ole_k\source\repos\TheAssetEditor\Shared\GameFiles\RigidModel\LodHeader\LodHeaderFactory.cs:line 19
at Shared.GameFormats.RigidModel.ModelFactory.LoadOnlyHeaders(Byte[] bytes) in C:\Users\ole_k\source\repos\TheAssetEditor\Shared\GameFiles\RigidModel\ModelFactory.cs:line 37
at Shared.GameFormats.RigidModel.ModelFactory.Load(Byte[] bytes) in C:\Users\ole_k\source\repos\TheAssetEditor\Shared\GameFiles\RigidModel\ModelFactory.cs:line 22
at Editors.KitbasherEditor.Services.KitbashSceneCreator.CreateFromPackFile(PackFile file) in C:\Users\ole_k\source\repos\TheAssetEditor\Editors\Kitbashing\KitbasherEditor\Services\KitbashSceneCreator.cs:line 68
at Editors.KitbasherEditor.ViewModels.KitbasherViewModel.LoadFile(PackFile fileToLoad) in C:\Users\ole_k\source\repos\TheAssetEditor\Editors\Kitbashing\KitbasherEditor\Core\KitbasherViewModel.cs:line 83

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions