-
Notifications
You must be signed in to change notification settings - Fork 27
Open
Description
You've said that this project was merged into UE4 and i see it is merged but the code differs drastically. I wanted to add a "force include" alternative from VS project via CMake's target_precompile_headers in generation code to make IDE know about ENGINE_API, <YOUR_PROJECT>_API and other definitions, it won't highlight code correctly without them.
CLion started parsing source files correctly but this will work until you regenerate the code
The problem is that your project contains a function for CMake code generation but UE4's one doesn't. I just literally can't understand where it generates the CMake code
Info in Plugins window in UE4 still points to your organization and I don't know where to address this issue to
Metadata
Metadata
Assignees
Labels
No labels

