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*使用的时候报这个错误,请教一下该怎么解决呢,谢谢! #3

@782854386

Description

@782854386

ArgumentNullException: Value cannot be null.
Parameter name: source
System.Linq.Enumerable.Select[TSource,TResult] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] selector) (at <38fd8cc4ceb24efb87af1f67e58c6b72>:0)
TranslationPlugin.TranslationPlugin.Translate () (at Assets/TranslationPlugin/TranslationPlugin.cs:52)
TranslationPlugin.TranslationPlugin.OnGUI () (at Assets/TranslationPlugin/TranslationPlugin.cs:34)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <05f48515eeeb4a6db226ff4b8fe8a7c6>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <05f48515eeeb4a6db226ff4b8fe8a7c6>:0)
UnityEditor.DockArea.OldOnGUI () (at <05f48515eeeb4a6db226ff4b8fe8a7c6>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEventBubbleUp (UnityEngine.UIElements.EventBase evt) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <2e387ccdb4aa48dcad3cbd482dcc76ea>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at :0)

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