From c31882a4473452c90599be0af43da9233da246d8 Mon Sep 17 00:00:00 2001 From: Valerian Gaudeau Date: Sat, 18 Oct 2014 16:44:13 +0400 Subject: [PATCH] set the layer to 10 for the flares --- Source-Code/FlareDraw.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source-Code/FlareDraw.cs b/Source-Code/FlareDraw.cs index 9a24a8f..30cd3fe 100644 --- a/Source-Code/FlareDraw.cs +++ b/Source-Code/FlareDraw.cs @@ -55,6 +55,7 @@ public static void DrawVesselFlare(Vessel referenceShip) } MeshRenderer flareMR = flareMesh.GetComponentInChildren(); + flareMR.gameObject.layer = 10; flareMR.material.shader = Shader.Find("KSP/Alpha/Unlit Transparent"); flareMR.material.color = Color.white; flareMR.castShadows = false; @@ -83,6 +84,7 @@ public static void DrawBodyFlare(CelestialBody referenceBody) flareMesh.SetActive(true); MeshRenderer flareMR = flareMesh.GetComponentInChildren(); + flareMR.gameObject.layer = 10; flareMR.material.shader = Shader.Find("KSP/Alpha/Unlit Transparent"); Color color = Color.white; if (bodyColorLookup.ContainsKey(referenceBody))