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Allow Texture Re-use #7

@dawsonc623

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@dawsonc623

Currently, new textures are created for each model buffer. A texture repository of sorts could be introduced to store WebGL textures related to each ren2 "texture" (no such concept exists right now, so one would need created). Texture re-use would save GPU memory and drop the overhead of texture switching between models using the same textures.

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