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Physics: Add Soft Bodies Simulation #169

@SpinnerX

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@SpinnerX

JoltPhysics has API's for setting up soft bodies. Soft bodies to enable treating 3D meshes as rubber or cloth.

This is something that I have thought about adding. This would require some significant changes to where the 3D meshes are stored.

Currently, the meshes are stored inside vulkan::renderer. This is going to be changed so that we can have the creation of meshes outside of the renderer and be submitted to the renderer as an external dependency.

These are just some thoughts of mine. Currently, I don't have a concrete way of approaching this. It is just an idea that I hope to pursue later on in the future.

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