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I can see what you did with the zoom being limited to a max of 2.
the issue with the decreased inaccuracy at higher zoom is that point(0,0) is limited to integers and will automatically cast to integers even if you pass a float into it.
here's my fix
variables:
local image_pos = { x = 0.0, y = 0.0 }
local image_origin = { x = 0.0, y = 0.0 }
mouse move adjustment so that the fix doesn't cause issues:
onmousemove=function(ev)
if mouse_drag then
local mouse = Point(ev.x, ev.y)
local dpos = {
x = (mouse.x - mouse_origin.x) * inv_scale_factor,
y = (mouse.y - mouse_origin.y) * inv_scale_factor
}
image_pos = {
x = image_origin.x - dpos.x,
y = image_origin.y - dpos.y
}
--dlg:repaint()
end
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