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How should I deal with device camera rotation? #75

@mitsuakiohno

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@mitsuakiohno

I am using an iPad.
At that time, "WebCamTexture" is flipped upside down.
Invert by manipulating uvRect and localScale of Texture,
I made it look normal, but the captured video is still upside down.

How can I handle this?

environment
Unity2020.3.1f1
iPad (7th generation)
OS16.3

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