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Description
as i've went through before here, any mod added accessories will bind to a default shader (red) when using a shader lib dye, but after some testing i've found that if the dye has an item.dye value it will use that instead.
further testing has shown that if a vanilla accessory has the shader lib dye equipped to it's slot and a modded accessory of the same type(such as a shield) is in a lower slot or in the vanity slot, the modded acessory will bind to that shader lib dye properly.
tested with:
tModLoader V0.10.1.5
Example Mod V0.10.1.4
Secret Dyes V2.0
Shader Library V2.0.2
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