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Documentation Inconsistency: Incorrect method count description in GDExtension C++ example page #11488

@ma20210807

Description

@ma20210807

Godot 4.5

Issue description:

I found an inconsistency between the documentation and the code example on the page:

"we have our constructor and destructor defined, but there are two other functions that will likely look familiar to some, and one new method."

gdextension_cpp_example/src/gdexample.h

class GDExample : public Sprite2D {
    //...
    static void _bind_methods(); // The "new" method?
    GDExample();                 // Constructor
    ~GDExample();                // Destructor
    void _process(double delta) override; // One "familiar" method
};

This creates a confusion between the text (which counts 5 methods) and the actual code (which shows 4). The description of "two other familiar functions and one new method" does not accurately match the provided example.

https://docs.godotengine.org/en/4.5/tutorials/scripting/cpp/gdextension_cpp_example.html

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