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This repository was archived by the owner on Jun 1, 2022. It is now read-only.
I'm using EtcTool to compress rectangular, power of 2 images (2048x1024) with mipmaps for use in WebGL. WebGL Refuses to load the textures when one of the mipmap-based minFilters is selected.
The generated KTX file contains mipmaps from 2048x1024 down to 2x1. WebGL seems to require a 1x1 mipmap.
I've changed this in my fork and the textures now load correctly. The changes are trivial. If there's any interest, I can try to create a pull request, although my open source contribution skills are rusty