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This repository was archived by the owner on Dec 8, 2025. It is now read-only.
The GraphicsFuzz parser is rather slow, and can lead to ParseTimeoutExceptions when the reducer is applied to huge shaders.
It would be nice if gfauto (or perhaps glsl-reduce) could do something to indicate that a reduction didn't really get started due to this problem, so that we don't waste time investigating failed reductions that turn out to have this cause.