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Hey guys, have been using HYPE for a while now and really like it so far.
For my latest project, I want to have multiple PGraphics in parallel and explore blending between them using custom shaders. I can do this in plain Processing, but I don't know how to do it using Hype and Processing.
Let's for simplicity just say I have two PGraphics objects, both using OpenGL and 3D if it matters here, and want to display two completely different things on them using Hype.
Sounds related to #65
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