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Stamina could follow a logistic curve instead of linear #2

@keyspace

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@keyspace

Tried this previously with UI code as-is, and it worked OK-ish - except for the "black border" fade-in getting too choppy then, due to the simplistic way it's coded. So, likely depends on issue #1.

Something similar suggested by @chris_cz on Steam Workshop:

I would just like to add slight gradual slow down bellow 50%

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