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There's still reports of the program crashing and not displaying the voxel world properly. I can't reproduce the bug, but the biggest offender we've had so far for OpenGL issues is here.
int lpAttribList[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 1, 0};We've had success before in fixing some common OpenGL mistakes by changing this attribute list sent to the OpenGL canvas. If I could reproduce the issue, I'll try playing with what other people have tried, and maybe just playing with all the valid attributes.
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