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Pedestrian management in scenario generation #13

@Raff2812

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@Raff2812

Hi, I noticed that while the paper mentions pedestrians as part of the scenario, the current implementation doesn’t seem to actively spawn or manage pedestrian agents (walker.pedestrian.*, controller.ai.walker), even though their blueprints are loaded.

Are pedestrians currently supported or planned to be integrated in future versions?
If they were excluded, was it due to CARLA stability issues, complexity, or limited impact on the evaluation?

I'm currently evaluating several scenario generation tools for research purposes, and I’m particularly interested in how different systems handle dynamic agents like pedestrians.
Thanks in advance, and great work on the project!

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