Adjust the bonus stats to match the other sections with this format
bonuses:
minimum: 0
maximum: 0
lore-format:
- '%BONUS_MATERIAL%'
- '%BONUS_CLASS%'
material:
wooden_axe:
damage-types:
piercing:
chance: 0.0
scale-by-level: 1.0
min: 0
max: 0
flat-range: false
round: false
lore-format:
- '&7+%value% %name%'
class:
warrior:
damage-types:
piercing:
chance: 0.0
scale-by-level: 1.0
min: 0
max: 0
flat-range: false
round: false
lore-format:
- '&bWarrior: &7+%value% %name%'