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Description
Hi there, I have created my model to have shapekeys in order for their mouth to move. However, when I import the model into Unity, there are no blendshapes available despite ensuring that I have all of the correct settings checked in both Blender and Unity. I think the issue stems from how MakeHuman uses shapekeys to deform the model in accordance with the modifications I made to the face (like smaller cheek bones for example). This is important because before importing the models you bake the shapekeys into the model, then effectively deleting them. I have tried a combination of ways of baking shapekeys before adding my own for mouth movement, baking them after, but every time I always end up with no blendshapes in Unity. Please let me know if you have any more questions specifically on what is happening on my end so I can give more detailed information because I would like to get these shapekeys imported into Unity. Thank you for your help.