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Description
High zoom tiles (with buckets of around z22 or higher) are too dark because a lot of points are snapped to roads instead of reported at their natural locations.
Possible fixes:
- Add positional noise during encoding
- Detect and discard exact duplicate locations
- Make better use of density quantiles to highlight lower densities at these zooms
- Just change the curve at these zooms instead of bothering with the quantile calculation
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