diff --git a/docs/game/asa.md b/docs/game/asa.md
index 0e475a00..426190e3 100644
--- a/docs/game/asa.md
+++ b/docs/game/asa.md
@@ -52,7 +52,7 @@ For Ark Survival Ascended, the following types of rewards are supported:
The following string replacements are available for rewards:
- `%user_id%`: The VyHub user id
-- `%nick%`: The players in-game nickname
+- `%nick%`: The player’s in-game nickname
- `%player_id%`: The players EOSID
- `%applied_packet_id%`: The id of the applied packet
- `%packet_title%`: The title of the packet
diff --git a/docs/getting_started/cloud.md b/docs/getting_started/cloud.md
index a20648c0..85ea98fc 100644
--- a/docs/getting_started/cloud.md
+++ b/docs/getting_started/cloud.md
@@ -5,7 +5,7 @@ section of the docs.
## Get your VyHub Instance
-Using VyHub for your gaming community is as easy as a few clicks are.
+Using VyHub for your gaming community is as easy as a few clicks.
1. Create your account on [app.vyhub.net](https://app.vyhub.net).
2. Go to the [Dashboard](https://app.vyhub.net/dashboard) and click `Create Instance`.
diff --git a/docs/getting_started/selfhosting.md b/docs/getting_started/selfhosting.md
index c0fa22e4..3a32bf61 100644
--- a/docs/getting_started/selfhosting.md
+++ b/docs/getting_started/selfhosting.md
@@ -1,7 +1,7 @@
# Setup VyHub Selfhosting
This is the setup guide for VyHub Selfhosting.
-The Selfhosting version allows to host VyHub on your own server.
+The Selfhosting version allows you to host VyHub on your own server.
## Prerequisites
@@ -10,7 +10,7 @@ For hosting VyHub, some requirements must be met:
- **Someone who knows how to use linux and docker**
- A linux server (virtual or dedicated)
- At least 2 CPU cores and 4GB RAM
- - If a virtual server is used, make sure that the vCPU supports `x86-64-v2` or higer. A script that displays the supported architecture can be found at `tools/cpucheck` in the `vyhub-onprem` repository.
+ - If a virtual server is used, make sure that the vCPU supports `x86-64-v2` or higher. A script that displays the supported architecture can be found at `tools/cpucheck` in the `vyhub-onprem` repository.
- Recommended: A recent Debian or Ubuntu LTS version
- [Install Docker Server](https://docs.docker.com/engine/install/#server)
- [Install Docker Compose Plugin](https://docs.docker.com/compose/install/linux/#install-using-the-repository)
@@ -21,7 +21,7 @@ For hosting VyHub, some requirements must be met:
- When not using Cloudflare: Setup certbot to get a LetsEncrypt certificate
- When using Cloudflare: Generate a free origin certificate on the Cloudflare dashboard
- Backup
- - You should regularily create backups of your server, including the VyHub database
+ - You should regularly create backups of your server, including the VyHub database
## Creating and activating the selfhosting instance
@@ -50,7 +50,7 @@ For hosting VyHub, some requirements must be met:
If you are using certbot, consider creating a symbolic link to the actual cert/key with `ln -s`.
-5. **SWITCH** Go the the dashboard of your instance at [app.vyhub.net](https://app.vyhub.net) and click on the `Setup` button. Follow the instructions there.
+5. **SWITCH** Go to the dashboard of your instance at [app.vyhub.net](https://app.vyhub.net) and click on the `Setup` button. Follow the instructions there.
6. **SWITCH BACK** After finishing the setup dialog, go back to this page.
diff --git a/docs/guide/adverts.md b/docs/guide/adverts.md
index 65ecb46b..5d5f157c 100644
--- a/docs/guide/adverts.md
+++ b/docs/guide/adverts.md
@@ -5,12 +5,12 @@ The interval can be changed per server in the configuration file of the game int
## Attributes
-| Attribute | Description |
-|--------------|-------------------------------------------------------------------------|
-| Title | Title of the advert, not shown to users. |
-| Content | The content that should be printed to the chat. Multiple lines allowed. |
-| Color | The color of the advert message. Not supported by Minecraft. |
-| Serverbundle | The serverbundles where the advert should be shown. |
+| Attribute | Description |
+|--------------|------------------------------------------------------------------------------------|
+| Title | Title of the advert, not shown to users. |
+| Content | The content that should be printed to the chat. Multiple lines allowed. |
+| Color | The color of the advert message. (Minecraft uses its own color codes, see below.) |
+| Serverbundle | The serverbundles where the advert should be shown. |
## Text Colors
It is possible to change the text color within the message by using color tags.
@@ -27,7 +27,7 @@ Available colors are:
- pink
### Minecraft
-In Minecraft, additional colors can be used by using the `§` notiation.
+In Minecraft, additional colors can be used by using the `§` notation.
See `Chat Codes` [here](https://www.digminecraft.com/lists/color_list_pc.php).
diff --git a/docs/guide/api.md b/docs/guide/api.md
index 127333c9..8e4e53d6 100644
--- a/docs/guide/api.md
+++ b/docs/guide/api.md
@@ -1,13 +1,13 @@
# API
-Your VyHub instance comes with a fully fetched REST API. You can use the API to create custom integrations or to
+Your VyHub instance comes with a fully featured REST API. You can use the API to create custom integrations or to
automate tasks (like invoice download for your bookkeeping).
The API is accessible under `https://api.vyhub.app/{instance_name}/v1`
## Documentation and Swagger UI
-You can view the documentation and interact with the api through the Swagger UI which is accessible under
+You can view the documentation and interact with the API through the Swagger UI which is accessible under
`https://api.vyhub.app/{instance_name}/v1/docs`

@@ -16,7 +16,7 @@ You can view the documentation and interact with the api through the Swagger UI
Some endpoints need authorization. You can set your authorization key at the top right of the documentation.
-For testing purposes, you can use the authorization key you get, after you logged into your instance. Open the developer
+For testing purposes, you can use the authorization key you get after you logged into your instance. Open the developer
options in your browser and inspect the headers of a request in the network tab.

diff --git a/docs/guide/forum.md b/docs/guide/forum.md
index 11ebdc45..c746bd80 100644
--- a/docs/guide/forum.md
+++ b/docs/guide/forum.md
@@ -41,7 +41,7 @@ to newly register.
| Attribute | Description |
|-----------|------------------------------------|
| Title | Title of thread |
-| Status | Used to close and achieve a thread |
+| Status | Used to close and archive a thread |
### Post
@@ -54,7 +54,7 @@ to newly register.
- Admins and users with the `forum_edit` property can edit everything and can create topic categories and topics.
- Topic admins can be set in the topic settings. They can edit and delete every thread and every post of users. You can consider them as moderators.
- The edit_post setting in the topic is used to allow users to edit their own posts. Otherwise, users cannot edit their posts.
-- Team-only parts of the forum is possible with [requirement sets](requirement_set.md).
+- Team-only parts of the forum are possible with [requirement sets](requirement_set.md).
## FAQ
@@ -62,4 +62,4 @@ to newly register.
|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| __Question:__ I have bought the forum addon. Why can't I find it?
__Solution:__ You need to also activate the Forum in the general settings of your instance. |
| __Question:__ Users can't edit their posts, how do I change that?
__Solution:__ You can find the `edit_post` setting in the settings of the respective topic. |
-| __Question:__ I want to create a team only forum. is that possible?
__Solution:__ Yes, that is possible with requirement sets. Find examples in the [requirement](requirement_set.md) documentation. |
+| __Question:__ I want to create a team only forum. Is that possible?
__Solution:__ Yes, that is possible with requirement sets. Find examples in the [requirement](requirement_set.md) documentation. |
diff --git a/docs/guide/group/group.md b/docs/guide/group/group.md
index 38216307..f2a8630b 100644
--- a/docs/guide/group/group.md
+++ b/docs/guide/group/group.md
@@ -17,7 +17,7 @@ your use case.
## Assigning Groups
Groups can be assigned to users in the `User Dashboard` in the group section.
-Furthermore, groups can be used as a reward in the shop can be assigned automatically through the
+Furthermore, groups can be used as a reward in the shop and can be assigned automatically through the
`VyHub Group` [shop reward](../shop/reward.md).
## Properties
diff --git a/docs/guide/group/group_sync.md b/docs/guide/group/group_sync.md
index 6182b836..d877e858 100644
--- a/docs/guide/group/group_sync.md
+++ b/docs/guide/group/group_sync.md
@@ -18,11 +18,11 @@ A command might look like this:
### Group Sync
-VyHub's group sync is a more advanced way to assign groups to users. It is more complicated to set up but offers more
+VyHub's group sync is a more advanced way to assign groups to users. It is more complicated to set up, but it offers
some cool advantages over the simple command solution.
1. The current groups of a user are displayed in the VyHub user dashboard. This allows players to directly distinguish
- between vips, admins, etc.
+ between VIPs, admins, etc.
2. The group sync is a two-way sync. This means that if a user is assigned a group in-game, this group is also assigned
in VyHub.
3. The group sync is less error-prone, as the groups are kept in sync, and it is not dependent on commands that might
diff --git a/docs/guide/legal.md b/docs/guide/legal.md
index 0dcf2151..50a8aea8 100644
--- a/docs/guide/legal.md
+++ b/docs/guide/legal.md
@@ -39,7 +39,7 @@ until the purpose for the data processing ceases to apply. If you assert a
legitimate request for deletion or revoke consent for data processing,
your data will be deleted, unless we have other legally permissible reasons for storing your
personal data (e.g. retention periods under tax law or commercial law); in the
-the latter case, the deletion will take place after these reasons have ceased to exist.
+latter case, the deletion will take place after these reasons have ceased to exist.