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First of all, it's fantastic to see the new GDK finally here! However, I'm slightly confused about its use with middleware and ID@Xbox.
Developers using Unity can't get a build that GDK will accept without a module for Xbox One. However, Unity developers cannot access the module without the go-ahead from the ID@Xbox team. The requirements for ID@Xbox basically require things from the GDK to receive the go-ahead.
Am I missing something here or is there currently a lack of documentation?
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