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I'm evaluating whether I can use libgodot as a canvas for mini-games inside a SwiftUI app on iOS/iPadOS.
The .pck files are loading fine and showing, but no touch input is being processed. Godot-defined interactive elements don't appear to work.
I've tried testing with two separate Godot 4 projects:
Not sure whether if there's something else I should be setting in the exporter.
Another thing that isn't clear is how to best communicate between the embedded Godot view and the native app (and vice-versa). For example, to pass a username down into the Godot view, and have the scores from the mini-games bubble back up to the main application. I can file that as a separate issue if easier to track.
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