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Production chain improvements #5

@tyler-sommer

Description

@tyler-sommer

I am adding corporation component inventory lookup that will show missing/available materials for a given type.

I'd like to be able to make jobs location-specific. Then check that facility for the correct blueprint and components in the Materials Inventory.

Need to incorporate job fees, invention costs, etc

Need to make t1 requirements behave like they do in-game (the basic mineral materials aren't what the t2 bp needs, it need a t1 version of the t2 product, this should be considered another step in the chain)

We should also have the ability to specify prices (probably per unit) that were paid for a given component. Track a forecasted cost and actual cost, can show deviations from forecast or something.

Even better would be for the app to track wallet transactions and adjust accordingly. This would be tricky and would probably always need manual corrections, but would be super neat.

Later on, I'd like to have something that can try to optimize things. Suggesting a certain product, or pointing out its cheaper to buy that component in so-and-so region, that sort of thing.

Further, something like a corp-wide queue of tasks that need to be accomplished to carry out the configured chains. Maybe you could have each of your capable characters choose an overall task "Produce Linear Shield Emitters" that is removed from the queue, and that task has steps like "You need to make a BPC", "You need to buy this material"-- even better on this one "You need to buy this material at this station", and so on.

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