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Add Phong shading to lobe visualizer, consider intensity-based colormap #27

@n8xm

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@n8xm

The current lobe visualizer assigns a color based on normal direction. We should move to Phong shading. Also, we could make it look cool by using an intensity-based colormap, where longer directions have a different color. (This is what BRDFLab does, see screenshot below).

scatmech1

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